Rinn Cithreth, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears a robe, a symbol of the four houses of cards around her neck, and a sai on her belt and is in decent physical shape. Her silver hair is lengthy. She has gleaming, smiling blue eyes.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Rinn lived on a farm with her father, near the main road leading to a nearby town. Brilliant and gifted she never wanted to apply herself. By chance she met her brother recently and the two have been together since.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Fighting, Athletic, Gifted. Bonds: In love, Family. Occupation: Farmer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 19 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 20 pp. Star ruby (800 gp). Citrine (70 gp). Freshwater pearl (10 gp). 1 Minor magic item. 1 Minor magic item.
Eiravel Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He stands about 4'10" and wears a tan coat over a red low-cut shirt, and a broad hat upon his head. His right hand appears badly burned and disfigured. His red hair is drawn into a tight pony tail with a rose scrunchie. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Eiravel was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants his loneliness to end; and wants a kiss
Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Has a crush. Occupation: Scribe
Voice: Scandinavian accent
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp. 1 Good lock. 1 Magnifying glass.
Alston Munggen, Male Gnome [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he is generally shirtless and showing off his tattooed chest. He has moderate length brown hair. His face is covered beneath a completely black helmet.
Personality: He is fixated on the number 93. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Alston was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: Further expansion of business; and wants to raise his children well
Flaws: Insane. Bonds: Adventurer, Job, Family. Occupation: Apothecary
Voice: Old thin voice
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 14)
Armor Class 11
Hit Points 108 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 18 (+4) | 6 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: Gold music box (2000 gp). Solid gold idol (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Jeweled gold crown (4000 gp). Golden circlet with four aquamarines (3000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Golden circlet with four aquamarines (3000 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). Silver comb with moonstones (400 gp). Fire opal pendant on a fine gold chain (1200 gp). Black velvet mask with numerous citrines (130 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Medium magic item.
Mûzglob Haley, Male Half-Orc [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is golden, silky, and of moderate length. He has a dull look in his amber eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Mûzglob was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Attractive, Poor. Occupation: Apothecary
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Good (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 10000 cp.
Oriff Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her hair is brown, silky, and of moderate length. She wears large thick round spectacles.
Personality: Oriff is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She enjoys reading and quiet.
History: Born to a pair of adventurers, Oriff grew up listening to her mother's many stories. She dropped out of school before completing her studies. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To reunite with her old friends; and wants to work out more often
Ideals: Athletic, Extrovert, Logical. Bonds: Attractive, Adventurer. Occupation: Stableman
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
Vorka Altham, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a simple black robe with white stripes complete with hood. She has a moderate pudge and is not very fit. Her hair is cut close to her head. She is very pretty but has cold, dead eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She believes the world needs to unite to get rid of orcs once and for all.
History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. Her first spouse was a Adventurer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Doesn't want to be a Ploughman and was forced into it by her family.
Flaws: Disease. Bonds: Attractive, Enemies, Religious, Family. Occupation: Ploughman
Voice: Indian accent
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 35 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 7 (-2) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Ignan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item.
Oriff Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'1". She likes to wear darkened spectacles and heavy clothing, no matter the weather. She is bald on top and has large blonde tufts of hair around her ears. Her violet eyes peer out from beneath her deerstalker grey hat.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Oriff never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: Wants a kiss; and she has a crush on the local healer
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Has a crush, In love. Occupation: Tanner
Voice: Nasally tone
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: Just what you see.
Dazzazn Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing a long, black, dusty cloak. His rusty crest is knotted and matted. His fair skin shows little sign of his aristocratic breeding.
Personality: He snorts whenever he laughs or is feeling confident. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dazzazn took refuge in the ruined castle and found the beat up crossbow and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Doesn't want to be a Gardener and was forced into it by his family.
Bonds: Attractive, Family, Nature, Adventurer. Occupation: Gardener
Voice: Can't modulate volume
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 9)
Armor Class 10
Hit Points 41 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1300 gp. Zircon (70 gp). Jet (150 gp). Bloodstone (70 gp). Malachite (6 gp). Alexandrite (500 gp).
Yebe Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a well pressed and immaculate suit (or dress). Her black hair is styled in orderly dreadlocks. She has a tattooed face.
Personality: Eccentric and domineering, Yebe will drive conversation. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She was an apprentice working in her father's forge. She's also a talented Soapmaker, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Extrovert, Artistic. Bonds: Job. Occupation: Marshal
Voice: Speaks in third person
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Gnome, Undercommon, Ignan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. Rhodochrosite (7 gp). Tiger eye turquoise (7 gp). Alexandrite (200 gp). Chalcedony (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
