Marastyr Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears brown trousers with black and blue striped suspenders. She wears various colorful collared shirts. With wild brown hair. Her ears are large.
Personality: Marastyr is depressed about a lot of things. She tends to be a nihilist. She pushes her goals aggressively. She is also a coward if confronted.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Dyer arts, while her mother instructed her in etiquette, music and courtly manner. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has built up a small fortune and can afford her own way.
Motivation: She is terrified, and will act out of fear.
Flaws: Ugly, Depressed, Fearful. Bonds: Rich, Family. Occupation: Dyer
Voice: Soft and mumbly
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 103 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 19 (+4) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 |
Possessions: 4000 gp. Black star sapphire (1500 gp). Moss agate (4 gp). Silver pearl (40 gp). Aquamarine (300 gp). Malachite (4 gp). 1 Minor magic item. 1 Minor magic item.
Susannah Springfield, Female Human [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a grey coat. She carries with her a set of monstrous two handed axes, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is lengthy and is close to two feet long. She tend to wears goggles to shield her eyes.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a ruthless business woman, a trait she acquired from her mother.
History: Susannah was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Brilliant and gifted she never wanted to apply herself. She has been a successful dealer in antiques buying low and selling high.
Motivation: She wants to meet her childhood hero; and obtaining odd cultural dragonborn artifacts is her passion
Ideals: Fighting, Gifted, Entrepeneur. Bonds: Poor, Adventurer. Occupation: Painter
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3
Possessions: 5000 cp. 1 Banded mail.
Paelias Evans, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he has the majority of his body covered in plate. He has moderate length golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is fixated on the number 4. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Paelias was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Someone believes him a fraud; and a deep hatred of orcs
Ideals: Persistence. Flaws: Insomniac, Insane. Bonds: Enemies. Occupation: Bellfounder
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Auran
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: Just what you see.
Ilga Wakefield, Female Half-Orc [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is typically in her Navigator uniform. Her hair is greying and her face has many wrinkles. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She can speak with the recently deceased. She is lazy, self-centered, vain, and jealous.
History: She comes from a rich western family. Her childhood dream was to be a Knight, but she was a colossal failure. She now owns her own business.
Motivation: She uses money and sex appeal to get what she needs; and she has money and likes to spend it
Ideals: Gifted. Flaws: Selfish. Bonds: Job, Attractive, Rich. Occupation: Navigator
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 51 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 8 (-1) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 100000 cp.
Aym Malevolence, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her white hair is smooth and relatively long. Her eyes are black.
Personality: Aggressive, abrasive, and angry, Aym embodies much of what other species detest in the Tieflings. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and to prove her worth to the world
Flaws: Antagonistic, Impulsive, Disease, PTSD. Bonds: Immigrant. Occupation: Priest
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Tiefling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 15 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Celestial, Giant
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp. Tiger eye turquoise (16 gp). Amethyst (160 gp). Red spinel (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tomi Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This man is generally shirtless and showing off his tattooed chest. He is muscular with a powerful set of arms. His auburn hair is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Around other people he will do his best to conceal his emotions and appear jolly.
History: The child of southern immigrants he idolized his mother. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help
Flaws: Selfish, Shy. Bonds: Immigrant, Nature, Criminal record. Occupation: Fletcher
Voice: Nasally tone
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 14 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Auran, Draconic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. Golden yellow topaz (1600 gp). Blue star sapphire (1200 gp). 1 Minor magic item. 1 Minor magic item.
Târz Everleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a red scarf. He has no hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: Prone to second guessing himself, he comes off as nervous. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Târz was born in the south. At a young age he loved to build and create. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality.
Ideals: Persistence. Flaws: Ugly, Shy, PTSD. Bonds: Adventurer. Occupation: Architect
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 54 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 80000 cp. Chrysoprase (20 gp). Jade (50 gp).
Baradad Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a black shirt with thin grey vertical stripes and brown pants. His scarlet crest has been sun bleached extensively. His eyes are gold and he is always smoking a pipe.
Personality: He can speak with the recently deceased. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born at the edge of vast desert. He struck it rich when he found rare goods in large quantities. He struck the Layabout job and began his own company from there.
Motivation: Further expansion of business.
Ideals: Gifted. Bonds: Rich, Nature, Job. Occupation: Layabout
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 40 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Terran
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 2 |
Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gale In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears brown trousers with tan and black striped suspenders. He wears various colorful collared shirts. He carries with him a set of morningstars, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His red fur is braided into rings. He has several tiny topaz earrings on each ear.
Personality: Calm and collected, he is a well trained Hunter. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Gale was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been saving his money to try and buy his brother's freedom.
Motivation: He is unsatisfied with his job.
Ideals: Fighting. Flaws: Disease. Bonds: Rich, Job, Family. Occupation: Hunter
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1600 sp.
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Their contribution stands as a beacon of hope for all adventurers!