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NPC Generator

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Advanced [show]


Shanairla Sylvaranth, Female Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a custom-built plate barding that's adorned with violet lining and desert motifs, and a wedding ring on her left hand. She wears a colorful flower in her red hair. She has a tattooed face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Shanairla was born in the west. At a young age she loved to build and create. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Some 9 years later her spouse died after the birth of her son. Heartbroken, Shanairla never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: Wishes to resurrect an old love; and she's repulsed by the pc

Ideals: Opinionated, Persistence. Flaws: Antagonistic. Bonds: In love, Attractive. Occupation: Sage

Voice: Shortens vowels

Attributes [hide]

Shanairla Sylvaranth, Female Half-Elf Fighter 1
Medium (5'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)3 (-4) 12 (+1)9 (-1)
Skills Athletics +3, Performance +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp.


Social Check DCs


Nirgel Reverence, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears baggy green pantaloons and a white scarf. His brown hair is drawn into a tight pony tail with a cross scrunchie. He wears an eyepatch.

Personality: A deeply religious man he believes everything happens for a reason. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of southern immigrants he idolized his mother. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his absent mother; and a need for knowledge about a nearby landmark

Flaws: Ugly. Bonds: Religious, Family, Immigrant, Adventurer. Occupation: Unemployed

Voice: Sighs a lot, exhausted

Attributes [hide]

Nirgel Reverence, Male Tiefling Adept 3
Medium (5'2") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)10 (+0) 8 (-1)15 (+2)
Skills Intimidation +4, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3100 sp. Brown-green garnet (90 gp). Chalcedony (20 gp). Amber (90 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Alberich Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is short and red. His skin is flawless and his amber eyes scan people very quickly.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Alberich was raised in a hard working conservative environment. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now mingles about in high society.

Motivation: He is greedy; and expand his business

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Attractive, Job, In love. Occupation: Apothecary

Voice: Speaks like tongue is numb

Attributes [hide]

Alberich Morigak, Male Dwarf Paladin 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)13 (+1) 9 (-1)7 (-2)
Skills Acrobatics +5, Performance +0
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1800 sp.


Social Check DCs


Morkral Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: 4'5" and lanky with angular features, he is an attractive figure. He wears a well pressed and immaculate suit (or dress). He has dyed his greying white hair a little too much giving a sharp white color. He is very pretty but has cold, dead eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the east to a Shepherd, Morkral learned a great deal about his father's area of expertise. Morkral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Morkral decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He ran away from his former home and has been making his living as a Shepherd for the past few years.

Motivation: Wants to open a new tavern; and he feels that his past leaves him morally obligated to help

Ideals: Impeccable. Bonds: Attractive, Rich, Job, Criminal record. Occupation: Shepherd

Voice: Aggressive tone

Attributes [hide]

Morkral Brawnanvil, Male Dwarf Fighter 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 12 (+1)17 (+3) 13 (+1)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Terran, Giant
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1

Possessions: 800 sp. Amethyst (60 gp).


Social Check DCs


Dûgz Warwick, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a white and tan handkerchief worn on his left side. He wears a feathered hat to hide his balding. His eyes, though not visible through his cowl, are blue.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a ruthless business man, a trait he acquired from his father.

History: He was born in the south. His homeland was ravaged by war and he spent much of his life rebuilding it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Entrepeneur. Flaws: PTSD. Bonds: Immigrant. Occupation: Knight

Voice: Speaks with squeezed throat

Attributes [hide]

Dûgz Warwick, Male Half-Orc Wizard 7
Medium (5'4") Half-Orc, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)10 (+0) 4 (-3)13 (+1)
Skills Athletics +5, Nature +3
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: Rock crystal (60 gp). Sardonyx (60 gp). Rich purple corundum (400 gp). Brown-green garnet (80 gp). 1 Minor magic item.


Social Check DCs


Nazdûg Clayton, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who does not wear sleeves and tends to eschew shirts when he can avoid it, he is not a threatening figure. He has wavy blonde hair. He wears a mask on his face.

Personality: Confrontational and typically high on some drug or another. He plays an instrument quite well.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Nazdûg abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Fighting. Flaws: Addict. Bonds: Adventurer, Job. Occupation: Glassblower

Voice: Sore throat, cough

Attributes [hide]

Nazdûg Clayton, Male Half-Orc Bard 2
Medium (5'7") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)14 (+2) 16 (+3)6 (-2)
Skills Arcana +4, Stealth +4
Senses Passive Perception 13
Languages Common, Orc, Druidic, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 1400 sp.


Social Check DCs


Skamos Justice, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears baggy green pantaloons and a brown scarf, and sports empty pouches on his belt. He wears his purple hair up. His eyes, though not visible through his cowl, are white.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He seems to be bored by most things; and balancing his hectic life and new marshal responsibilities is difficult

Flaws: Disease, Mundane. Bonds: Job, Has a crush, Guardian. Occupation: Marshal

Voice: Prounounces S like Z

Attributes [hide]

Skamos Justice, Male Tiefling Monk 4
Medium (5'7") Tiefling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)9 (-1) 16 (+3)11 (+0)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Aust Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Beggar. He has a slight overbite and is overall scrawny. He sports a long chestnut beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He misses his home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Aust grew up listening to his father's many stories. His father took him hunting and taught him how to get in the mind of other creatures. He now travels the world, in search of power and loot.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and a need for knowledge about a nearby landmark

Bonds: Attractive, Job, Immigrant, Adventurer, Nature, Enemies. Occupation: Beggar

Voice: Boston accent

Attributes [hide]

Aust Aloro, Male Elf Warrior 13
Medium (5'1") Elf, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 56 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)13 (+1) 14 (+2)16 (+3)
Skills Insight +6, Medicine +6
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2

Possessions: 4000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Solid gold idol (1000 gp). Gold dragon comb with red garnet eye (600 gp). Fire opal pendant on a fine gold chain (2400 gp). 1 Medium magic item.


Social Check DCs


Emmeline Blakely, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears baggy grey pantaloons and a green scarf. Her head has been shaved. Her face is covered beneath a completely black helmet.

Personality: She is happy with her job as a Mortician. She turns her eye from what people do, preferring to live and let live. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Emmeline grew up listening to her father's many stories. Emmeline abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is unsatisfied with her job.

Flaws: Ugly. Bonds: Immigrant, Job, Adventurer. Occupation: Mortician

Voice: Draws out vowels

Attributes [hide]

Emmeline Blakely, Female Human Paladin 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)13 (+1) 14 (+2)13 (+1)
Skills Athletics +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs

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