Drifting Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a pastel coat over a yellow low-cut shirt, and a broad hat upon her head. Her orange fur is kept up in a ponytail inside a broad hat. She wears a mask on her face.
Personality: Drifting speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Animals are drawn to her, and she is able to talk to them.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her mother was very strict, and drilled into her lessons on being the perfect lady. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To end her boredom; and her religion dominates her actions
Ideals: Impeccable, Gifted. Flaws: Mundane. Bonds: Religious. Occupation: Farmer
Voice: Shortens vowels
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 240 gp.
Ridaro Shupe, Female Half-Elf [Permalink]
Personal [hide]
Description: This western woman has the majority of her body covered in plate. Her clothes are grease stained in places. Her white hair is slicked back into a classic pompadour. She is very pretty but has cold, dead eyes.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She feeds upon the attention of others.
History: Ridaro was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. From her teen years she was always beautiful and desirable, so people have always doted on her. She left for the west, certain she would find work there.
Motivation: Money/treasure; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Disciplined. Bonds: Poor, Immigrant, Attractive. Occupation: Barber
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 7 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 4000 sp. Golden yellow topaz (1000 gp). 1 Minor magic item. 1 Minor magic item.
Roland Barton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a grey coat over a black low-cut shirt, and a feathered hat upon his head. His moppish silver hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He believes the world needs to unite to get rid of orcs once and for all.
History: He was raised in a forest tribe. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He wants revenge against orcs.
Flaws: Ugly, Insane, Shy. Bonds: Enemies, Nature. Occupation: Barber
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 gp.
Zykroff Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears tight fighting clothing, which leaves very little to the imagination. She wears a wide-brimmed hat to cover her moderate length scarlet crest. Her red unseeing eyes seem to look past you.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She believes the world needs to unite to get rid of goblins once and for all.
History: Zykroff hails from a village terrorized by goblins. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against goblins
Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Butcher
Voice: Excited and jittery
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 7 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 10 pp.
Ombul Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is matted, messy, and big. He has blue eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His parents moved while he was still in utero so he is the first generation to be born here. Ombul liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Seeks redemption.
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Nature, Immigrant. Occupation: Guard
Voice: Slurs words
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 14)
Armor Class 12
Hit Points 94 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Ignan
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +4
Possessions: 1000 gp. Gold music box (1000 gp). Golden circlet with four aquamarines (6000 gp). Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fenriz Death, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'1". He wears many layers of old clothing at all times, and his gloved hand is found clutching a longbow. His chestnut hair is knotted and matted. He wears an eyepatch.
Personality: Fenriz wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He uses divination through singing.
History: He was born in a small plains village. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Fenriz was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Nature, Enemies. Occupation: Shoemaker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Herleva Heiser, Female Human [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Sporting a black mohawk this woman's hair draws a lot of attention. Her face is scarred and worn.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is lazy, self-centered, vain, and jealous.
History: Born in a small village she learned the ways of the warrior from her mother. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Herleva fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Ugly, Shy, Selfish. Occupation: Knight
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 600 sp. Smoky quartz (30 gp).
Chassath Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears suspenders and green workpants. Her shirt is black, and she wears a heavy green leather apron most of the time. She is bristling with hidden weapons, mostly falchions and swords. She wears a top hat to cover her moderate length silver crest. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born in the west. A few years later when the north was not economically sound they moved to her current location. She has recently gotten a pet goose that steals things from people.
Motivation: She feels threatened by others; and she is wracked by social anxiety
Flaws: Antagonistic, Fearful. Bonds: Criminal record, Enemies, Immigrant. Occupation: Actor
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 18)
Armor Class 8
Hit Points 67 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 9 (-1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Abyssal
Attacks Melee +9 / 5d6+3, Ranged +4 / 5d6-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 18000 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Solid gold idol (1200 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver ewer (90 gp). 1 Major magic item.
Paggen Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a blue armored body suit, with a simple brown line shooting up and back down. His silver hair is thinning but still full. He has a dull look in his green eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Aristocrat school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying brother.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Military. Occupation: Architect
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 6)
Armor Class 10
Hit Points 40 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 8 (-1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +6
Possessions: 300 gp. Smoky quartz (80 gp). Rose (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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