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NPC Generator

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Advanced [show]


Anne High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She tends to wear a red poncho over her likewise colored trousers and shirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'9" when asserting herself. She has moderate length blonde hair. Her amber eyes dart from person to person to random spaces in the air.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. Anne is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: From birth she was tutored by a cruel and relentless mentor. She was an athlete and attended two major summer competitions. She never won. Due to her spouse's obsession with being a Fisher they were divorced and she won custody of their son. She worked as a Mercenary, and she later adopted a second son.

Motivation: She is unsatisfied with her job; and further expansion of business

Ideals: Athletic. Bonds: Guardian, Family, Mentor, Job. Occupation: Mercenary

Voice: Speaks with lips pursed

Attributes [hide]

Anne High-hill, Female Halfling Expert 6
Small (2'9") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 17 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)11 (+0) 16 (+3)9 (-1)
Skills Insight +6, Persuasion +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 40 pp.


Social Check DCs


Left-Handed Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'9" has a big stupid grin on his face most of the time. He dresses well, typically a more casual-formal manner. He has white fur. This hazel eyed easterner is not easily forgotten.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Doctor arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Left-Handed took refuge in the ruined castle and found the beat up longbow and armor he uses now. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy.

Ideals: Joker, Professionalism. Bonds: Attractive, Rich, Nature. Occupation: Doctor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Left-Handed Of Storm, Male Tabaxi Cleric 1
Medium (6'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)6 (-2) 6 (-2)12 (+1)
Skills Arcana +0, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 sp. Onyx (80 gp).


Social Check DCs


Anbera Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She wears brown painted combat armor at almost all times. She wears her golden hair down. Her fierce violet eyes like to dwell on things.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Some 6 years later her spouse died after the birth of her daughter. Heartbroken, Anbera never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Optimist, Entrepeneur. Bonds: In love, Criminal record. Occupation: Masseuse

Voice: Middle-eastern accent

Attributes [hide]

Anbera Rumnaheim, Female Dwarf Cleric 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)12 (+1) 13 (+1)13 (+1)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1700 sp. 1 Smokesticks.


Social Check DCs


Ermina Bentham, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears tight fitting clothing which further accentuates her frame and is in decent physical shape. She sports blonde long hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was born into a rich family. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: She has money and likes to spend it; and she possesses a valuable artifact that the thieves guild wishes to steal

Bonds: Attractive, Job, Rich, Criminal record. Occupation: Jeweler

Voice: Uses lots of figures of speech

Attributes [hide]

Ermina Bentham, Female Human Warlock 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Religion +3, Stealth +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: Moonstone (30 gp).


Social Check DCs


Bernard Astley, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. With bright black hair and a scraggly beard. He has gleaming, smiling gray eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Bernard hails from a village terrorized by giants. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Days after completing his studies, news broke out that his hometown was attacked by giants. Bernard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Flaws: Emotional. Bonds: Attractive, Poor, Family, Enemies. Occupation: Butcher

Voice: Strong lisp

Attributes [hide]

Bernard Astley, Male Human Barbarian 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)10 (+0) 12 (+1)15 (+2)
Skills Medicine +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Three Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear pastel tank tops with black pants. His black fur is drawn into a tight pony tail with a card scrunchie. His half smiles and copper eyes are beguiling and draw you in.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Philantrophist. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Priest

Voice: Italian accent

Attributes [hide]

Three Grass, Male Tabaxi Sorcerer 1
Medium (6'5") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 5000 cp. Blue quartz (7 gp).


Social Check DCs


Tatyan Lhamboldennish, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears black leather gloves, a black jacket, and tight pants. She is bristling with hidden weapons, mostly falchions and monstrous two handed axes. Her crest is rusty and very short. Her eyes, though not visible through her cowl, are gold.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Tatyan hails from a village terrorized by orcs. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting orcs, the young Tatyan began to lead the lost caravan. She has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and someone believes her a fraud

Ideals: Optimist, Entrepeneur. Bonds: Criminal record, Religious, Enemies. Occupation: Priest

Voice: Relaxed voice

Attributes [hide]

Tatyan Lhamboldennish, Female Dragonborn Paladin 3
Medium (6'8") Dragonborn, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. 1 Simple lock.


Social Check DCs


Flask In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears tight fitting clothing which further accentuates her frame, and a wedding ring on her right hand. She wears her white fur down. Her amber eyes have a joyful gleam in them most of the time.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Flask lived on a farm with her father, near the main road leading to a nearby town. When Flask reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She struck the Masseuse job and began her own company from there.

Motivation: Her spouse's relatives view her with great suspicion; and balancing her hectic life and new masseuse responsibilities is difficult

Flaws: Antagonistic. Bonds: Attractive, In love, Family, Military, Job. Occupation: Masseuse

Voice: Excited and jittery

Attributes [hide]

Flask In the Wind, Female Tabaxi Sorcerer 5
Medium (5'4") Tabaxi, Neutral Evil (CR 5)
Armor Class 14
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)15 (+2) 16 (+3)13 (+1)
Skills Intimidation +4, Perception +6
Senses Passive Perception 16
Languages Common, Undercommon, Terran
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 3000 sp. Sardonyx (70 gp).


Social Check DCs


Leucis Bitter, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his warhammer. His dark red hair, when down, is lengthy. He has silver eyes and a black hat with a brown feather.

Personality: Leucis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with finding treasure.

History: He was born to loving parents in a slum to the north. After coming to the age of reason, Leucis took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero.

Ideals: Extrovert, Gifted. Bonds: Adventurer, Poor. Occupation: Performer

Voice: Squeaky

Attributes [hide]

Leucis Bitter, Male Tiefling Wizard 1
Medium (6'2") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)19 (+4) 12 (+1)15 (+2)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Dwarven, Undercommon, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143100000000

Possessions: 160 gp.


Social Check DCs

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