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NPC Generator

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Advanced [show]


Sorath Abstract, Female Tiefling [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She dresses like a well dressed Stableman does. Her hair, while still mostly purple, has prominent grey streaks. Her face is covered beneath a completely black helmet.

Personality: She speaks before she thinks and is too direct. She is a ruthless business woman, a trait she acquired from her mother.

History: Sorath was raised in a hard working conservative environment. Like her mother and her brother before her, after school she went straight into learning to become a Stableman. She ran away from her former home and has been making her living as a Stableman for the past few years.

Motivation: Further expansion of business; and expand her business

Ideals: Athletic, Entrepeneur. Flaws: Impulsive. Bonds: Job. Occupation: Stableman

Voice: Low and grunting

Attributes [hide]

Sorath Abstract, Female Tiefling Expert 2
Medium (5'0") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)15 (+2) 15 (+2)17 (+3)
Skills History +4, Performance +5
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Pyra Bliss, Female Tiefling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tiefling, and stands approximately 5'3". She wears a simple green robe with white stripes complete with hood, and her gloved hand is found clutching a sai. Her purple hair is smooth and relatively long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is calm most of the time but flees social interaction. She is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Pyra grew up listening to her mother's many stories. When Pyra reached her early adolescence her Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To reunite with her old friends; and she feels the way she acts is they only way to get by in the world

Ideals: Logical, Impeccable. Flaws: Shy. Bonds: Adventurer, Military. Occupation: Bounty Hunter

Voice: Pirate accent

Attributes [hide]

Pyra Bliss, Female Tiefling Commoner 1
Medium (5'3") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)15 (+2) 13 (+1)16 (+3)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Aquan, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Huru Bing, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a white costume with the symbols of luck on her torso. Her hair is brown, silky, and of moderate length. She wears round tiny glasses practically rammed into her face.

Personality: Huru is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Gardener arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She uses money and sex appeal to get what she needs; and she is greedy

Ideals: Extrovert, Justice. Bonds: Attractive, Rich, Nature. Occupation: Gardener

Voice: Old Prospector

Attributes [hide]

Huru Bing, Female Half-Orc Wizard 15
Medium (5'11") Half-Orc, Neutral Evil (CR 15)
Armor Class 13
Hit Points 33 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)7 (-2) 11 (+0)14 (+2)
Skills Arcana +3, Survival +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 7000 gp. Black star sapphire (400 gp). Sardonyx (20 gp). Violet garnet (1400 gp). Golden pearl (80 gp). Blue sapphire (400 gp). Aquamarine (1400 gp). Azurite (13 gp). Black pearl (1400 gp). Tiger eye turquoise (13 gp). Chalcedony (20 gp). Deep blue spinel (1400 gp). Onyx (20 gp). Violet garnet (1400 gp). Amethyst (80 gp). Alexandrite (1400 gp). Emerald (400 gp). Blue-white diamond (2000 gp). Malachite (13 gp). 1 Medium magic item.


Social Check DCs


Loopmottin Munggen, Female Gnome [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is well dressed, constantly wearing a tan suit, green shirt, and brown tie. Her red hair is styled in orderly dreadlocks. She has amber eyes and a tan hat with a green feather.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She believes the world needs to unite to get rid of dire rats once and for all.

History: She was raised in a island tribe. Loopmottin was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Loopmottin decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has dedicated herself to building a better trade route.

Motivation: A need for knowledge about a nearby landmark.

Bonds: Attractive, Adventurer, Enemies, Nature, Criminal record. Occupation: Barkeep

Voice: Hollow voice

Attributes [hide]

Loopmottin Munggen, Female Gnome Expert 3
Small (3'5") Gnome, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 26 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 19 (+4)10 (+0) 18 (+4)15 (+2)
Skills History +2, Perception +6
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Duergath Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is short and chestnut. He has a dull look in his amber eyes.

Personality: He is a Farmer first and foremost. He believes firmly that knowledge should be universal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a criminal king-pin and mafia family He worked as a nervous Farmer and found it very stressful. Being a Farmer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur. Bonds: Job, Criminal record. Occupation: Farmer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Duergath Daraln, Male Dwarf Aristocrat 5
Medium (4'1") Dwarf, True Neutral (CR 5)
Armor Class 8
Hit Points 45 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 18 (+4)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: Jet (110 gp). Red spinel (110 gp). 1 Minor magic item.


Social Check DCs


Ozyman Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. He has moderate length red hair. He wears large thick round spectacles.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ozyman was born on a far western island where he grew up under the tutelage of his mother, an expert Actor. He left for the west, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Opinionated, Gifted, Impeccable. Flaws: Shy. Bonds: Immigrant. Occupation: Actor

Voice: Low and grunting

Attributes [hide]

Ozyman Thorngage, Male Halfling Barbarian 9
Small (2'11") Halfling, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 48 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)8 (-1) 7 (-2)16 (+3)
Skills Performance +6, Stealth +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 20 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriel Withrethin, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she usually wears her violet robe and has her monstrous two handed axe always slung over her shoulder. Her head has been shaved. Her amber eyes lackadaisically let the world flow into them.

Personality: A skeptical and narcissistic woman, Oriel's first love is herself. Her second love is also herself. She is skeptical of what others tell her and is slow to trust.

History: She was born to loving parents in a slum to the south. Her first spouse was a Shoemaker, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has been saving her money to try and buy her brother's freedom.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Poor, Family. Occupation: Performer

Voice: Low rumbling, strings words together

Attributes [hide]

Oriel Withrethin, Female Half-Elf Warlock 13
Medium (4'11") Half-Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 48 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)12 (+1) 15 (+2)14 (+2)
Skills Deception +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433

Possessions: 1000 gp. Lapis lazuli (12 gp). Bloodstone (60 gp). Black pearl (200 gp). Lapis lazuli (12 gp). Star ruby (800 gp). 1 Minor magic item.


Social Check DCs


Kite In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She prefers to wear flannel. She keeps her orange fur in a flapper bob. She has several tiny opal earrings on each ear.

Personality: She is business-like. She takes instructions and follows them to the letter. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born in the west. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She left for the west, certain she would find work there.

Motivation: Money/treasure; and she is greedy

Ideals: Professionalism. Flaws: Ugly, Impulsive. Bonds: Rich, Immigrant. Occupation: Butcher

Voice: Scandinavian accent

Attributes [hide]

Kite In the Wind, Female Tabaxi Warrior 10
Medium (5'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 69 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)19 (+4) 15 (+2)10 (+0)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Auran, Orc
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 1700 gp. Embroidered and bejeweled glove (3000 gp). Jeweled anklet (3000 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Qualen Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries a battered axe and tarnished whip as well. He keeps his long golden hair kept up in a rat tail. His green eyes dart from person to person.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is lazy, self-centered, vain, and jealous.

History: Born to a pair of adventurers, Qualen grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Fighting, Passionate. Flaws: Selfish. Bonds: Attractive, Adventurer. Occupation: Shipwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Qualen Maekkelferce, Male Gnome Monk 8
Small (3'5") Gnome, Chaotic Evil (CR 8)
Armor Class 15
Hit Points 70 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)17 (+3) 18 (+4)16 (+3)
Skills Athletics +3, Intimidation +6
Senses Passive Perception 14
Languages Common, Gnome, Abyssal, Terran, Infernal
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +6

Possessions: 700 gp.


Social Check DCs

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