Eva Xiloscient, Female Half-Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy blonde stubble. She wears suspenders and violet workpants. Her shirt is brown, and she wears a heavy violet leather apron most of the time. She has a hunchback. She sports blonde long hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born to loving parents in a slum to the north. Before the accident, she was one of the most outspoken anti-Tiefling activists. She was mortally wounded, saved by a kind and fast-acting Tiefling doctor. She has dedicated herself to building a better world.
Motivation: She has passion for adventuring and risk.
Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Adventurer, Poor. Occupation: Assassin
Voice: Loud with bravado
Attributes [hide]
Medium (4'8") Half-Elf, Neutral Good (CR 15)
Armor Class 9
Hit Points 82 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 10 (+0) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Infernal
Attacks Melee +4 / 4d8-1, Ranged +4 / 4d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 1 | 1 | 1 |
Possessions: 6000 gp. White pearl (50 gp). Peridot (20 gp). Amethyst (50 gp). Coral (50 gp). Violet garnet (900 gp). Chalcedony (20 gp). White pearl (50 gp). Chrysoprase (20 gp). Smoky quartz (20 gp). Smoky quartz (20 gp). Banded agate (8 gp). Black pearl (900 gp). Chrysoprase (20 gp). Amethyst (50 gp). Blue quartz (8 gp). Obsidian (8 gp). Moss agate (8 gp). Iolite (20 gp).
Anne Clare, Female Human [Permalink]
Personal [hide]
Description: She wears a simple brown robe with green stripes complete with hood. Her red hair is unkempt and raggedy. Her face is scarred and worn.
Personality: Always inclined to offer people food she seems plenty friendly. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Born to a Miner, her father struggled to pay the bills. After coming to the age of reason, Anne took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love.
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, In love. Occupation: Shepherd
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 74 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +4
Possessions: Moss agate (5 gp). Red garnet (140 gp). Deep blue spinel (1000 gp). Sardonyx (30 gp). Obsidian (5 gp). Aquamarine (1000 gp).
Galiena Harlan, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman wears brown trousers with red and brown striped suspenders. She wears various colorful collared shirts and is in decent physical shape. She has a very tight haircut. Her eyes are likewise blue.
Personality: Prone to second guessing herself, she comes off as nervous. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Galiena was born the youngest of three triplets. In her 16th year, her parents were killed by a gnolls raid, leaving Galiena alone in the world. After a stint in an orphanage, she was adopted. She has been saving her money to try and buy her sister's freedom.
Motivation: She wants to get laid; and many gnolls want her driven away
Ideals: Optimist. Flaws: Shy. Bonds: Family, Enemies, Has a crush. Occupation: Bellfounder
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Orc, Infernal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 500 gp.
Maiathah Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is dressed in earthy colors with a tan and green handkerchief worn on her right side. She has blonde hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: Maiathah lived on a farm with her father, near the main road leading to a nearby town. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has been saving her money to try and buy her sister's freedom.
Motivation: To unite with her sister; and wants to raise her children well
Ideals: Passionate. Flaws: Insane. Bonds: Immigrant, Family. Occupation: Brewer
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Fire opal pendant on a fine gold chain (400 gp). Solid gold idol (600 gp). Old masterpiece painting (400 gp).
Drogo Churchill, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. His black hair is knotted and matted. He has a dull look in his brown eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Drogo is combative with any and all who dare try his patience in the slightest.
History: He was born several months after his father was called into army service. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: An old rival family wants him found; and he's in love
Ideals: Fighting, Justice. Bonds: Rich, Military, Family, Has a crush. Occupation: Healer
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2200 sp.
Bolhild Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a grey costume with the symbols of magic on her torso. Her hair is short and brown. She has blue eyes and a grey hat with a black feather.
Personality: Bolhild hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born to a Doctor, her mother struggled to pay the bills. When Bolhild reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She wants nothing more than to rejoin the army; and further expansion of business
Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Poor, Military. Occupation: Mason
Voice: Pronounces O like U
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 390 gp. 1 Masterwork Musical instrument.
Jarana Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is typically in her Healer uniform. She is an epitome of beauty. Her tied-back hair is chestnut. Her brown eyes are slightly larger than normal.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Jarana was born the youngest of three triplets. She was an apprentice working in her mother's forge. By chance she met her brother recently and the two have been together since.
Motivation: Marry her brother to traveling adventurers; and her relatives are trying to arrange a marriage
Ideals: Justice, Optimist. Bonds: Job, Attractive, Family. Occupation: Healer
Voice: Voice breaks
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Druidic, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 400 gp.
Beast Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is wearing a long, brown, dusty cloak. She wears a deerstalker hat to cover her moderate length brown fur. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She is witty, but her monotone delivery comes off as unnerving She also hits on women, regardless of circumstances.
History: She served in the navy to pay for her family's outstanding loans. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has gone from town to town working and never settling down anywhere, but has fallen for a local Barkeep. She hasn't told them the truth, but wants to settle down with them.
Motivation: To settle down with her crush; and wants to raise her children well
Ideals: Athletic, Joker. Bonds: Attractive, Has a crush, Military, Family. Occupation: Navigator
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Karash Home, Male Half-Orc [Permalink]
Personal [hide]
Description: He sports black clothing, slightly heavier than average wear. He carries with him a set of pickaxes on his belt, each one with a jet on the hilt. He has styled his chestnut hair well, parting it to the left. He wears large thick round spectacles.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a logical person and will generally grow upset if things defy logic and science.
History: When he was but 3 years old his parents immigrated from the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He inherited the family business which he has now maintained for 9 years.
Motivation: Further expansion of business; and balancing his hectic life and new jeweler responsibilities is difficult
Ideals: Fighting, Disciplined, Logical. Bonds: Immigrant, Job. Occupation: Jeweler
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
