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NPC Generator

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Advanced [show]


Eida Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears dark leathers with embroidery. She keeps her long silver hair kept up in a rat tail. She is very pretty but has cold, dead eyes.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She uses divination through singing.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered illithids who tried to eat her hand. She was granted druidic powers by her dying sister.

Motivation: A deep hatred of illithids.

Ideals: Optimist, Gifted. Bonds: Attractive, Enemies. Occupation: Sailor

Voice: Sighs a lot, exhausted

Attributes [hide]

Eida Shadowquick, Female Halfling Warrior 5
Small (3'2") Halfling, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 30 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)9 (-1) 14 (+2)9 (-1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. Chrysoberyl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Evans, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears just a violet suit. He keeps his long blonde hair kept up in a rat tail. His fierce hazel eyes like to dwell on things.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born at the edge of vast island. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and wants to work out more often

Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Bounty Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Justin Evans, Male Half-Elf Warrior 9
Medium (4'9") Half-Elf, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 88 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 18 (+4)16 (+3) 13 (+1)13 (+1)
Skills Arcana +6, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Druidic, Draconic, Celestial
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1800 gp. Black opal (800 gp). Freshwater pearl (15 gp). Lapis lazuli (15 gp). Azurite (15 gp). Iolite (30 gp). 1 Minor magic item.


Social Check DCs


Ur-Edin Harper, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is chestnut, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with finding treasure.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Flaws: Insane, Disease. Bonds: Attractive, Adventurer, Poor. Occupation: Armorer

Voice: Scottish accent

Attributes [hide]

Ur-Edin Harper, Male Half-Orc Sorcerer 3
Medium (6'10") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)15 (+2) 9 (-1)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 9
Languages Common, Orc, Gnoll, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 200 gp. Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). Black velvet mask with numerous citrines (170 gp).


Social Check DCs


Sapply Beren, Male Gnome [Permalink]

Personal [hide]

Description: He wears a fancy tan suit. He is portly but not overly obese. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born into a rich family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by brigands. Sapply was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: To get a good night's sleep.

Ideals: Disciplined, Logical. Flaws: Insomniac. Bonds: Attractive, Rich, Enemies. Occupation: Carpenter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Sapply Beren, Male Gnome Bard 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)9 (-1) 13 (+1)15 (+2)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Gerard Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has the majority of his body covered in plate. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His face is scarred and worn.

Personality: A skeptical and narcissistic man, Gerard's first love is himself. His second love is also himself. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born a particularly ugly child, much to the horror of his parents. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and he is terrified, and will act out of fear

Ideals: Athletic, Impeccable. Flaws: Ugly, Fearful. Occupation: Ploughman

Voice: Boston accent

Attributes [hide]

Gerard Netyoive, Male Half-Elf Aristocrat 1
Medium (5'10") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)7 (-2) 16 (+3)15 (+2)
Skills Arcana +0, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp. Hematite (7 gp). 1 Masterwork Heavy steel shield.


Social Check DCs


Flame Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a pastel poncho over his likewise colored trousers and shirt. His fur is black, silky, and of moderate length. He has several tiny amethyst earrings on each ear.

Personality: Prone to second guessing himself, he comes off as nervous. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Flame is combative with any and all who dare try his patience in the slightest.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Justice. Flaws: Shy. Bonds: Attractive, Rich, Nature. Occupation: Shoemaker

Voice: Old thin voice

Attributes [hide]

Flame Of Stars, Male Tabaxi Rogue 1
Medium (5'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)11 (+0) 12 (+1)7 (-2)
Skills Animal Handling +3, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp.


Social Check DCs


Tricking Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tattered old clothes. He wears a wide-brimmed hat to hide his balding. He has blue eyes and a brown hat with a black feather.

Personality: Stoic and calm, he prefers to meditate than take action. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the east to a Merchant, Tricking learned a great deal about his mother's area of expertise. A gifted student he started as a Blacksmith, but he got bored and became a Merchant. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: Sabotage a competitor; and wants to work out more often

Ideals: Athletic, Disciplined, Extrovert. Flaws: Ugly. Bonds: Job. Occupation: Merchant

Voice: Low and grunting

Attributes [hide]

Tricking Of Spirit, Male Tabaxi Adept 4
Medium (5'8") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Celestial, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Great Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She dresses well, wearing pastel shirts, loose pants, and blazers most of the time. Her cinnamon fur is slicked back into a classic pompadour. Her eyes are yellow and she is always smoking a pipe.

Personality: Eccentric and domineering, Great will drive conversation. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born in the north. After coming to the age of reason, Great took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She moves from town to town, unable to find a place to settle.

Motivation: Retire the richest woman in the north.

Ideals: Extrovert, Entrepeneur, Gifted. Bonds: Attractive, Immigrant. Occupation: Jeweler

Voice: Loud with bravado

Attributes [hide]

Great Grass, Female Tabaxi Cleric 5
Medium (4'7") Tabaxi, Lawful Evil (CR 5)
Armor Class 14
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 7 (-2)12 (+1) 14 (+2)17 (+3)
Skills Athletics +3, Persuasion +6
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 200 gp. Alexandrite (1600 gp). 1 Everburning torch. 2 Holy water.


Social Check DCs


Vapula Quest, Female Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a fine chain shirt which she covers with green colored cloaks and clothing. She wears a top hat to hide her balding. Her eyes are black and she is always smoking a pipe.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She does not believe in violence as a means to an end. She is a dedicated Architect but believes her peers are too gung-ho.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered poetry. She has worked as a Architect like her father before her.

Motivation: Wants to open a new tavern.

Ideals: Impeccable, Pacifist, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Architect

Voice: Loud with bravado

Attributes [hide]

Vapula Quest, Female Tiefling Fighter 8
Medium (4'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 43 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)9 (-1) 11 (+0)17 (+3)
Skills Arcana +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1500 gp. Tiger eye turquoise (11 gp). Chalcedony (20 gp). Zircon (20 gp). Hematite (11 gp). Tourmaline (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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