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NPC Generator

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Advanced [show]


Kite On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin black vertical stripes and blue pants, and he perpetually has his sword ready. He has moderate length red fur. He tend to wears goggles to shield his eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. Further he is a bit of a stoner and is frequently out of it.

History: He was born on a small isolated farm. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Justice. Flaws: Addict. Bonds: Nature, Criminal record. Occupation: Mayor

Voice: Speaks like tongue is numb

Attributes [hide]

Kite On the Water, Male Tabaxi Fighter 3
Medium (6'1") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)11 (+0) 9 (-1)9 (-1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Hugh Read, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in grey turtlenecks beneath a red coat with tan slacks. His hair is golden, silky, and of moderate length. He wears a mask on his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is the product a well kept family trust fund and as such has never really known need. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now mingles about in high society.

Motivation: Find a way to reverse the transformation of his sister; and his religion dominates his actions

Ideals: Impeccable. Bonds: Attractive, Family, Rich, Religious. Occupation: Courier

Voice: Cold and demanding tone

Attributes [hide]

Hugh Read, Male Human Sorcerer 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)15 (+2) 12 (+1)17 (+3)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal, Gnome
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 6000 cp.


Social Check DCs


Howard Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears a white collared shirt and tan pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. His silver hair is knotted and matted. His eyes are hazel.

Personality: While he acts the brute, he is far gentler than he would appear. Further he is a bit of a stoner and is frequently out of it.

History: He was born several months after his father was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Engraver job and began his own company from there.

Motivation: Many drow want him driven away; and someone believes him a fraud

Ideals: Fighting. Flaws: Addict. Bonds: Military, Job, Enemies. Occupation: Engraver

Voice: Forgets to breathe while speaking

Attributes [hide]

Howard Copperkettle, Male Halfling Fighter 7
Small (3'0") Halfling, Neutral Evil (CR 7)
Armor Class 15
Hit Points 26 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 7 (-2)11 (+0) 15 (+2)16 (+3)
Skills Investigation +3, Stealth +7
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 800 gp. Rhodochrosite (16 gp). Black pearl (400 gp). Hematite (16 gp).


Social Check DCs


Emerald In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars and is in decent physical shape. His fur is cut close to his head. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He can't help but pocket interesting objects he comes across

History: Emerald was raised in a hard working conservative environment. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: Marry his sister to traveling adventurers; and to settle down with his crush

Bonds: Job, Criminal record, Family, Adventurer, Has a crush. Occupation: Gardener

Voice: High pitched and raspy

Attributes [hide]

Emerald In the Wind, Male Tabaxi Fighter 6
Medium (5'5") Tabaxi, Lawful Evil (CR 6)
Armor Class 13
Hit Points 51 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)16 (+3) 9 (-1)17 (+3)
Skills History +6, Stealth +6
Senses Passive Perception 9
Languages Common, Abyssal, Ignan, Draconic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp. Gold and topaz bottle stopper cork (1800 gp). Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (1800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Calcitro Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'4" and wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His head has been shaved. He wears large thick round spectacles.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. The war was a terrible time for him, and Calcitro does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Poor, Military. Occupation: Stableman

Voice: Aggressive tone

Attributes [hide]

Calcitro Goodearth, Male Halfling Ranger 3
Small (3'4") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)17 (+3) 5 (-3)14 (+2)
Skills Athletics +3, Insight -1
Senses Passive Perception 7
Languages Common, Halfling, Giant, Abyssal, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1 Hourglass. 1 Bullseye lantern. 1 Superior lock.


Social Check DCs


Avice Churchill, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her red hair is slicked back into a classic pompadour. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Avice was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shepherd work with an outfit from a few towns over. Shepherd work suited her well, and with each successful project, she earned more gold and more respect from her peers. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To be a Map Maker again; and she wants random interesting trinkets and junk, hates to throw anything away

Ideals: Athletic, Logical. Flaws: Antagonistic, Greedy. Bonds: Religious, Job. Occupation: Shepherd

Voice: Speaks through clenched teeth

Attributes [hide]

Avice Churchill, Female Human Rogue 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 7
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)4 (-3) 10 (+0)15 (+2) 11 (+0)14 (+2)
Skills History +4, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Gnome
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +3

Possessions: 100 sp.


Social Check DCs


Mozû Crawford, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a white vest and prefers black and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is knotted and matted. His fierce violet eyes like to dwell on things.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also is a firm believer in the manly ideal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life.

Ideals: Athletic, Gifted. Flaws: Ugly, Depressed, Impulsive. Occupation: Soapmaker

Voice: Low and grunting

Attributes [hide]

Mozû Crawford, Male Half-Orc Ranger 9
Medium (5'0") Half-Orc, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 22 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 7 (-2)11 (+0) 10 (+0)9 (-1)
Skills Arcana +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp. Gold and topaz bottle stopper cork (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dadalan Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears silk and lounges about seductively. His silver crest has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He took every job he could get his hands on, but the opportunities for Dragonborns in the south were limited. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy.

Flaws: Shy, Disease. Bonds: Attractive, Immigrant, Rich. Occupation: Jeweler

Voice: Switch between two voices

Attributes [hide]

Dadalan Nemmonis, Male Dragonborn Sorcerer 9
Medium (6'3") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 25 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)11 (+0) 9 (-1)11 (+0)
Skills Medicine +2, Stealth +6
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 120 pp.


Social Check DCs


Werydd Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: A 3'11" eastern woman, she wears suspenders and brown workpants. Her shirt is black, and she wears a heavy brown leather apron most of the time. Her white hair is matted, messy, and big. Her hazel eyes have a joyful gleam in them most of the time.

Personality: This woman loves painting and to teach people painting more than just about anything. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She inherited the family business which she has now maintained for 4 years.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Artistic, Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Fisher

Voice: Shortens vowels

Attributes [hide]

Werydd Morigak, Female Dwarf Barbarian 9
Medium (3'11") Dwarf, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 73 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)16 (+3) 13 (+1)7 (-2)
Skills History +6, Intimidation +1
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Druidic, Gnome
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 2000 gp. Obsidian (16 gp). Deep green spinel (160 gp). Red-brown spinel (160 gp). Tiger eye turquoise (16 gp). Sardonyx (70 gp). Amber (160 gp). Fiery yellow corundum (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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