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NPC Generator

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Advanced [show]


Dworic Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has styled his black hair well, parting it to the left. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Dworic hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He feeds upon the attention of others.

History: He was born in the west, but his parents moved at a very young age to the south. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and a strong sense of loyalty to half-orc people

Ideals: Artistic, Logical. Flaws: Racist. Bonds: Attractive, Immigrant. Occupation: Laborer

Voice: Gruff and masculine

Attributes [hide]

Dworic Trueblood, Male Dwarf Expert 12
Medium (4'5") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 57 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)14 (+2) 5 (-3)10 (+0)
Skills Animal Handling +1, Performance +4
Senses Passive Perception 7
Languages Common, Dwarven, Druidic, Goblin
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trynnicus Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black crest. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a hunchback. He wears a feathered hat to cover his moderate length black crest. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He invites people to come help in his community garden.

History: From birth he was tutored by a cruel and relentless mentor. Cursed with lycanthropy at a very young age, Trynnicus has worked very hard to control his curse. He used his abilities to travel the world and help people.

Motivation: He is content; and he seems to be bored by most things

Ideals: Philantrophist. Flaws: Ugly, Mundane, Disease. Bonds: Mentor. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

Trynnicus Pfaphnyrennish, Male Dragonborn Monk 9
Medium (6'8") Dragonborn, Lawful Good (CR 9)
Armor Class 7
Hit Points 76 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 17 (+3)17 (+3) 11 (+0)12 (+1)
Skills Perception +3, Religion +6
Senses Passive Perception 16
Languages Common, Halfling, Goblin, Celestial
Attacks Melee +6 / 3d4+3, Ranged +0 / 3d4-3, Grapple +3

Possessions: 1400 gp. 1 Minor magic item.


Social Check DCs


Trail Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and wears an entirely pastel suit with tan socks and a vest with buckled shoes. He has no fur. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Trail reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To be a Server again; and wants to open a new tavern

Flaws: Ugly. Bonds: Job, Immigrant, Rich, Military. Occupation: Fletcher

Voice: Dark and ominous

Attributes [hide]

Trail Thunder, Male Tabaxi Commoner 2
Medium (5'8") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 5 (-3)11 (+0) 16 (+3)13 (+1)
Skills Deception +3, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 6000 cp. 1 Masterwork Common Melee.


Social Check DCs


Caelynn Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears loose pants and a collared shirt complete with sweater beneath her coat. She keeps her silver hair in a flapper bob. Her eyes are amber and she is always smoking a pipe.

Personality: She is witty, but her monotone delivery comes off as unnerving She is a font of random trivia from the lore and stories she has discovered

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Tanner arts, while her father instructed her in etiquette, music and courtly manner. Caelynn was born on a far eastern desert where she grew up under the tutelage of her mother, an expert Tanner. She moves from town to town, unable to find a place to settle.

Motivation: Several ex partners dislike her way of doing things and want revenge; and someone believes her a fraud

Ideals: Joker, Logical. Bonds: Rich, Immigrant, Enemies. Occupation: Tanner

Voice: Speaks with squeezed throat

Attributes [hide]

Caelynn Arnuanna, Female Elf Fighter 8
Medium (4'9") Elf, True Neutral (CR 8)
Armor Class 13
Hit Points 52 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)14 (+2) 11 (+0)17 (+3)
Skills Nature +5, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Giant, Druidic
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 900 gp.


Social Check DCs


Hecat Strength, Female Tiefling [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her brown hair is braided into rings. Her black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is lazy, self-centered, vain, and jealous.

History: Hecat was born in the north. At a young age she loved to build and create. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: She's repulsed by the PC; and she is currently in port desperately looking for someone to get her out

Ideals: Persistence. Flaws: Antagonistic, Selfish. Bonds: Attractive. Occupation: Sellsword

Voice: French accent

Attributes [hide]

Hecat Strength, Female Tiefling Commoner 2
Medium (5'1") Tiefling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)9 (-1) 16 (+3)15 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5

Possessions: 1100 sp. 1 Half-Plate.


Social Check DCs


Two Llamas Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her brown boots flare out at the collars, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'9" when asserting herself. She keeps her beige fur in a flapper bob. Her skin is flawless and her blue eyes scan people very quickly.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She also has developed a complete distrust of the Knight profession.

History: She was born into a rich family. Like her mother and her brother before her, after school she went straight into learning to become a Bricklayer. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To be a Knight again.

Bonds: Attractive, Job, Rich, Guardian. Occupation: Bricklayer

Voice: Smoker's lung

Attributes [hide]

Two Llamas Moon, Female Tabaxi Monk 10
Medium (5'9") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 73 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills Arcana +5, Athletics +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +5

Possessions: Azurite (4 gp). Black pearl (1000 gp). White pearl (150 gp). Chalcedony (60 gp). Blue quartz (4 gp). Jet (150 gp). 1 Minor magic item.


Social Check DCs


Werydd Trollbleeder, Female Dwarf [Permalink]

Personal [hide]

Description: She tends to wear a large brown jacket. She has a slight overbite and is overall scrawny. With bright blonde hair. Her amber eyes peer out from beneath her feathered brown hat.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Werydd took refuge in the large cave and found the beat up longbow and armor she uses now. She now mingles about in high society.

Motivation: She is wracked by social anxiety; and to reunite with her old friends

Flaws: Antagonistic, Fearful. Bonds: Nature, Rich, Adventurer. Occupation: Sailor

Voice: Middle-eastern accent

Attributes [hide]

Werydd Trollbleeder, Female Dwarf Barbarian 12
Medium (3'11") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 109 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2

Possessions: 200 pp. Rose (20 gp). Sard (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Blyth, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing colorful clothing, dressed as a Roofer. He wears a top hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He always tries to repair and not replace. It was this mentality that drove him into the Roofer business.

History: He was born to loving parents in a slum to the west. Over the years he perfected his riding and shooting skills. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of giants; and revenge

Ideals: Impeccable, Persistence. Bonds: Attractive, Poor, Nature, Enemies. Occupation: Roofer

Voice: Mumbles to self between sentences

Attributes [hide]

Balimaar Blyth, Male Human Warlock 11
Medium (6'4") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 75 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)9 (-1) 8 (-1)10 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Brandon, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears light armors faded through time and improper care. He wears a Stetson hat to cover his moderate length auburn hair. His eyes, though not visible through his cowl, are brown.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC.

Ideals: Gifted, Athletic. Flaws: Antagonistic. Bonds: Rich. Occupation: Soapmaker

Voice: Sounds elderly

Attributes [hide]

Gerard Brandon, Male Human Rogue 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)8 (-1) 11 (+0)13 (+1)
Skills Arcana +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 120 gp. 1 Magnifying glass.


Social Check DCs

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