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NPC Generator

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Advanced [show]


Dreali Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a yellow poncho over his likewise colored trousers and shirt. His brown hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Eccentric and domineering, Dreali will drive conversation. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Glassblower and found it very stressful. He inherited the family business which he has now maintained for 7 years.

Motivation: Many goblins want him driven away; and he doesn't get along with people that don't share his tastes

Ideals: Extrovert, Impeccable. Bonds: Slave, Job, Enemies. Occupation: Glassblower

Voice: Complex vocabulary, royal

Attributes [hide]

Dreali Othronus, Male Half-Elf Expert 5
Medium (5'10") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)16 (+3) 13 (+1)11 (+0)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven, Orc, Druidic, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Ellywick Welber, Female Gnome [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'2" and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has shaved her head bald. She wears crescent spectacles with a black brim.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is harsh and unforgiving.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has had some formal painting training, and achieved minor success. She was always very intelligent and has formed a secret society of specialists.

Motivation: She is unsatisfied with her job; and balancing her hectic life and new dyer responsibilities is difficult

Ideals: Artistic. Flaws: Antagonistic, Secretive. Bonds: Rich, Job. Occupation: Dyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ellywick Welber, Female Gnome Sorcerer 1
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 17 (+3)14 (+2) 14 (+2)14 (+2)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Goblin
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 50 gp. 1 Banded mail.


Social Check DCs


Cressel Trust, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of falchions, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His red hair is thinning but still full. He is baby faced.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a Beggar, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Fighting, Optimist. Flaws: Cynical. Bonds: Attractive, In love. Occupation: Navigator

Voice: Aggressive tone

Attributes [hide]

Cressel Trust, Male Tiefling Monk 8
Medium (5'2") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)17 (+3) 12 (+1)14 (+2)
Skills Athletics +3, Performance +5
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan, Gnome
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +5

Possessions: 150 pp. Embroidered and bejeweled glove (2000 gp). A small bag of saffron. (30 gp).


Social Check DCs


Taklinn Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is cut short. His fair skin shows little sign of his aristocratic breeding.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a small toy that he constantly fidgets with.

History: Taklinn was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Addict. Bonds: Poor, Attractive, Adventurer. Occupation: Fletcher

Voice: Pronounces O like U

Attributes [hide]

Taklinn Aranore, Male Dwarf Monk 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 14 (+2)8 (-1)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1 Masterwork Light steel shield.


Social Check DCs


Latbag Morley, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his golden hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is overprotective of those who hire his services. He is a logical person and will generally grow upset if things defy logic and science.

History: He comes from a rich western family. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To reunite with his old friends; and to clean up the streets

Ideals: Logical. Flaws: Racist. Bonds: Guardian, Rich, Adventurer. Occupation: Fletcher

Voice: Stutters

Attributes [hide]

Latbag Morley, Male Half-Orc Warlock 7
Medium (5'7") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)3 (-4) 11 (+0)13 (+1)
Skills Acrobatics +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Flask In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a robe, a symbol of luck around her neck, and a nunchaku on her belt. Her fur is greying and her face has many wrinkles. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She loves telling others what to do and how they should feel about things. Animals are drawn to her, and she is able to talk to them.

History: Flask lived on a farm with her father, near the main road leading to a nearby town. Her necromantic abilities were realized during a raid on her village. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flask fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise her children well; and marry her sister to traveling adventurers

Ideals: Fighting, Opinionated, Gifted. Flaws: Insomniac. Bonds: Family. Occupation: Miner

Voice: Posh accent

Attributes [hide]

Flask In Woods, Female Tabaxi Expert 1
Medium (6'3") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Athletics +4
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 2000 cp. Deep green spinel (70 gp). 1 Banded mail.


Social Check DCs


Flame Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a brown shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. Her fur is brown and curly. She tend to wears goggles to shield her eyes.

Personality: She speaks before she thinks and is too direct. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Flame grew up listening to her father's many stories. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Tabaxi artifacts is her passion.

Ideals: Entrepeneur. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Adventurer. Occupation: Bounty Hunter

Voice: Uses sign language

Attributes [hide]

Flame Blossom, Female Tabaxi Aristocrat 2
Medium (5'8") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)13 (+1) 15 (+2)15 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 280 gp.


Social Check DCs


Tordrid Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she tends to wear a brown poncho over her likewise colored trousers and shirt. Her brown hair is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Stoic and calm, she prefers to meditate than take action. She enjoys reading and quiet.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Over the years she perfected her riding and shooting skills. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To share knowledge with the world.

Ideals: Disciplined, Logical. Flaws: Insane. Bonds: Military, Nature. Occupation: Banker

Voice: Soft and melodious

Attributes [hide]

Tordrid Strakeln, Female Dwarf Rogue 6
Medium (4'3") Dwarf, Lawful Good (CR 6)
Armor Class 9
Hit Points 33 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)11 (+0) 15 (+2)8 (-1)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 10000 cp.


Social Check DCs


Shaena Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She prefers to wear flannel. She has dyed her greying white hair a little too much giving a sharp white color. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She is a hateful person. She taunts others and blames them for her problems. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: The child of a Shoemaker, who enjoyed hunting, Shaena was taken on many hunting expeditions. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She tends to her Guard job now, and dutifully fulfills any obligations she has.

Motivation: A need for knowledge about a nearby landmark; and she'd like to take her coworkers down a peg

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Nature, Job. Occupation: Guard

Voice: Voice breaks

Attributes [hide]

Shaena Bigheart, Female Halfling Ranger 1
Small (2'9") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)11 (+0) 8 (-1)10 (+0)
Skills Acrobatics +5, Insight +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs

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