Shivering Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a tight fitting pastel shirt and pants. She sports a flattop fur cut. Her eyes are blue and she is always smoking a pipe.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Shivering hails from a village terrorized by goblins. Brilliant and gifted she never wanted to apply herself. Due to her spouse's obsession with being a Hunter they were divorced and she won custody of their daughter. She worked as a Glassblower, and she later adopted a second daughter.
Motivation: Marry her sister to traveling adventurers; and her spouse's relatives view her with great suspicion
Ideals: Athletic, Gifted. Bonds: Job, Family, Enemies. Occupation: Glassblower
Voice: Australian accent
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Good (CR 5)
Armor Class 9
Hit Points 71 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 16 (+3) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Druidic, Sylvan, Terran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: Iolite (60 gp). Chrysoberyl (120 gp).
Kathra Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She carries with her a set of greataxes on her belt, each one with a amethyst on the hilt. Her head has been shaved. Her eyes are blue and beady.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a poor family in the city she treasured whatever gifts she got. Her parents were killed by drow in a raid when she was still a young child. The drow captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of her sister
Ideals: Fighting, Justice. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Armorer
Voice: Jamaican accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 9
Hit Points 88 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 11 (+0) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Goblin, Ignan
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
Possessions: 3000 gp. Iolite (80 gp). Citrine (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kerkad Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He wears his gold crest down. His fierce red eyes like to dwell on things.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with his god.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is searching for what he claims is his rightful reward.
Motivation: Wishes to resurrect an old love; and to reunite with his old friends
Flaws: Shy. Bonds: Religious, Job, Adventurer, In love. Occupation: Merchant
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Torbera Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has styled her blonde hair well, parting it to the left. Her brown eyes dart from person to person to random spaces in the air.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She has a small toy that she constantly fidgets with.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was taken from her home at a very young age. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is currently in port desperately looking for someone to get her out; and she wants nothing more than to rejoin the army
Ideals: Disciplined. Flaws: Addict. Bonds: Rich, Attractive, Military, Slave. Occupation: Merchant
Voice: Soft and mumbly
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 8)
Armor Class 11
Hit Points 27 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Infernal, Gnome
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 800 gp.
Ranala Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue costume with the symbols of the four houses of cards on her torso. She wears her red hair up. She is baby faced.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her father was a soldier and died while she was still young. Ranala was left her father's suit of armor and trained in its use and care. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Justice. Bonds: Nature, Criminal record, Religious, Military. Occupation: Mortician
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 14)
Armor Class 14
Hit Points 139 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 18 (+4) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Gnome, Celestial
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
Possessions: 6000 gp. Large well-done wool tapestry (600 gp). Jeweled electrum ring (3000 gp).
Paymon Absence, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a custom-built plate barding that's adorned with black lining and desert motifs. He wears a deerstalker hat to hide his balding. His fierce white eyes like to dwell on things.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. His job bores him to no end. He has decided to make it more interesting.
History: Paymon hails from a village terrorized by gnolls. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Justice. Bonds: Adventurer, Criminal record, Enemies. Occupation: Bricklayer
Voice: American accent
Attributes [hide]
Medium (6'8") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 6 (-2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 240 gp.
Pandjed Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He is physically well-built. His green crest is lengthy and is close to two feet long. His red eyes peer out from beneath his deerstalker green hat.
Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He is skeptical of what others tell him and is slow to trust.
History: He was born on a small isolated farm. Cursed with unlife at a very young age, Pandjed has worked very hard to control his curse. He has worked as a Mercenary like his father before him.
Motivation: He has a crush on the local Fisher; and sabotage a competitor
Flaws: Shy, Disease. Bonds: Job, Nature, Has a crush. Occupation: Mercenary
Voice: Raspy
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 7)
Armor Class 11
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Halfling, Gnome
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
Possessions: 1000 gp. 1 Minor magic item.
Vistra Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: 3'10" and muscular, this western woman prefers to wear flannel. Her hair, while still mostly chestnut, has prominent grey streaks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She snorts whenever she laughs or is feeling confident. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Shoemaker arts, while her father instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. Some 2 years later her spouse died after the birth of her son. Heartbroken, Vistra never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: Money/treasure; and wants to work out more often
Ideals: Athletic, Optimist. Flaws: Insane. Bonds: In love, Rich. Occupation: Shoemaker
Voice: Old thin voice
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Abyssal, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 600 sp. Chrysoprase (60 gp). 1 Masterwork Musical instrument.
Gale Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a pastel and black robe with the hood down. She sports a flattop fur cut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She dislikes all the random violence that takes place in the west. She is obsessed with a lost civilization.
History: Born to a Unemployed, her mother struggled to pay the bills. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She now travels the world, in search of power and loot.
Motivation: She desires power and/or immortality; and to reunite with her absent mother
Ideals: Pacifist. Bonds: Attractive, Adventurer, Poor, Family. Occupation: Brewer
Voice: Thin and wheezing
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Good (CR 16)
Armor Class 11
Hit Points 101 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1000 gp. Brass mug with jade inlays (200 gp). Jeweled electrum ring (2000 gp). Gold dragon comb with red garnet eye (1700 gp). Sapphire pendant on gold chain (1200 gp). A necklace of small pink pearls (4000 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Sapphire pendant on gold chain (1200 gp). Old masterpiece painting (600 gp). Carved bone or ivory statuette (30 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
