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NPC Generator

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Drifting Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She has a slight overbite and is overall scrawny. Her beige fur is long and unkept. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Born to a pair of adventurers, Drifting grew up listening to her mother's many stories. Drifting abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has gone from town to town working and never settling down anywhere, but has fallen for a local Barkeep. She hasn't told them the truth, but wants to settle down with them.

Motivation: She wants to meet her childhood hero; and she's attracted to the pc

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Has a crush, Adventurer. Occupation: Sculptor

Voice: Pirate accent

Attributes [hide]

Drifting Of Storm, Female Tabaxi Warlock 2
Medium (5'4") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)7 (-2) 12 (+1)12 (+1)
Skills History +0, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 gp.


Social Check DCs


Balimaar Paxton, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his crossbow. His black hair is styled in orderly dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Extrovert, Fighting. Flaws: Antagonistic. Bonds: Attractive. Occupation: Shepherd

Voice: Speaks like tongue is numb

Attributes [hide]

Balimaar Paxton, Male Human Commoner 1
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)12 (+1) 13 (+1)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 140 gp. 1 Banded mail.


Social Check DCs


Vondal Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear ponchos typically of a light grey in addition to tight pants. He has dyed his greying white hair a little too much giving a sharp white color. He is very pretty but has cold, dead eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is able to make almost anything out of random pieces of junk.

History: Born in a small village he learned the ways of the warrior from his mother. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Shepherd

Voice: Scandinavian accent

Attributes [hide]

Vondal Deepdelver, Male Dwarf Warlock 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)13 (+1) 12 (+1)10 (+0)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 200 sp. Black pearl (400 gp). Violet garnet (400 gp). Tiger eye turquoise (7 gp). 1 Masterwork Musical instrument.


Social Check DCs


Sindri Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a lot of dark rich colors, with gold accents. His black hair is heavily combed to the left. He wears crescent spectacles with a black brim.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. A true patriot, Sindri would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was a soldier and died while he was still young. Sindri was left his mother's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army; and he seems to be bored by most things

Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Poor, Military. Occupation: Bather

Voice: Spanish accent

Attributes [hide]

Sindri Fiddlefen, Male Gnome Sorcerer 3
Small (3'5") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)15 (+2) 11 (+0)11 (+0)
Skills Animal Handling +2, Investigation +4
Senses Passive Perception 10
Languages Common, Gnome, Giant, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 1 Everburning torch. 4 Antitoxin.


Social Check DCs


Crampernap Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a hunchback. His moppish golden hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Crampernap was born in the north. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better kind of golem.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk

Ideals: Persistence, Fighting. Flaws: Ugly, Sensitive, Impulsive. Bonds: Adventurer. Occupation: Guard

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Crampernap Timbers, Male Gnome Aristocrat 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)9 (-1) 13 (+1)12 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Uzza Victory, Female Tiefling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her dark red hair is unkempt and raggedy. Her eyes are white and beady.

Personality: She has a massive crush on the younger sibling of the Farmer who has hired her part-time. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She has had some formal music training, and achieved minor success. She has gone from town to town working and never settling down anywhere, but has fallen for a local Shoemaker. She hasn't told them the truth, but wants to settle down with them.

Motivation: She's in love; and she wants to get laid

Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Poor, Has a crush. Occupation: Farmer

Voice: Ums and uhs a lot

Attributes [hide]

Uzza Victory, Female Tiefling Aristocrat 7
Medium (5'11") Tiefling, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)12 (+1) 14 (+2)18 (+4)
Skills Acrobatics +6, Persuasion +7
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +7

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thar Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged man, he wears white leather gloves, a white jacket, and tight pants, and is pretty ugly. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady brown eyes.

Personality: He is extraordinarily eccentric. He is frequently practicing swordplay.

History: Born in the east to a Jeweler, Thar learned a great deal about his father's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Jeweler soon after.

Motivation: Sabotage a competitor; and balancing his hectic life and new jeweler responsibilities is difficult

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Military, Job. Occupation: Jeweler

Voice: Squeaky

Attributes [hide]

Thar Marlowe, Male Half-Orc Expert 9
Medium (6'4") Half-Orc, Lawful Good (CR 9)
Armor Class 9
Hit Points 56 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)10 (+0) 14 (+2)11 (+0)
Skills History +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2

Possessions: 1000 gp. Rhodochrosite (14 gp).


Social Check DCs


Thamuz Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left leg. He likes to wear green tank tops with black pants. His white hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is calm most of the time but flees social interaction. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is not mentally stable, and does not behave rationally; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Insane, Shy. Bonds: Criminal record. Occupation: Seamstress

Voice: Whispers

Attributes [hide]

Thamuz Integrity, Male Tiefling Rogue 4
Medium (5'9") Tiefling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Golden yellow topaz (300 gp). Jet (160 gp). Blue star sapphire (500 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Astar Nowhere, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dark leathers with embroidery. His red hair has been sun bleached extensively. His thin eyebrows rest above his beady black eyes.

Personality: He is calm most of the time but flees social interaction. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Rich, Slave. Occupation: Servant

Voice: Spits and sputters

Attributes [hide]

Astar Nowhere, Male Tiefling Warlock 6
Medium (6'7") Tiefling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)12 (+1) 15 (+2)16 (+3)
Skills Nature +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs

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