Bharash Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, green, dusty cloak. His crest, while still mostly scarlet, has prominent grey streaks. His eyes, though not visible through his cowl, are red.
Personality: This man loves painting and to teach people painting more than just about anything. He misses his home and complains about the freezing weather, even in summer.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bharash took refuge in the large cave and found the beat up whip and armor he uses now. He ran away from his former home and has been making his living as a Bather for the past few years.
Motivation: Further expansion of business.
Ideals: Artistic. Bonds: Immigrant, Nature, Job. Occupation: Bather
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Susannah York, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy chestnut stubble. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a hunchback. Her chestnut hair is smooth and relatively long. She wears round tiny glasses practically rammed into her face.
Personality: She is very quiet and rarely speaks above a whisper. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born in a small plains village. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Susannah took refuge in the large cave and found the beat up sickle and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Retire the richest woman in the north; and she is not mentally stable, and does not behave rationally
Ideals: Entrepeneur. Flaws: Ugly, Shy, Antagonistic. Bonds: Nature. Occupation: Actor
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 2)
Armor Class 7
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 4 (-3) | 11 (+0) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Celestial, Ignan
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
Possessions: 220 gp. 1 Half-Plate.
Eberk Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and sports empty pouches on his belt. His golden hair is lengthy and is close to two feet long. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Eberk hails from a village terrorized by giants. His father was a mechanic, and taught him how to fix just about anything. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Money/treasure; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Persistence. Bonds: Rich, Guardian, Religious, Enemies. Occupation: Stylist
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 90 gp. Red-brown spinel (70 gp).
Nadarr Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a long, green cloak. His white crest is smooth and relatively long. This gold eyed southerner is not easily forgotten.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nadarr is combative with any and all who dare try his patience in the slightest.
History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his mother's forge. He now owns his own business.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and expand his business
Ideals: Athletic, Optimist, Justice. Bonds: Military, Job, Enemies. Occupation: Shoemaker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 15)
Armor Class 11
Hit Points 42 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 9 (-1) | 5 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +9
Possessions: 6000 gp. White opal (1400 gp). Eye agate (6 gp).
Râsh Snowdon, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a simple white robe with black stripes complete with hood. He keeps his blonde hair in a pixie cut. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: When he was but 6 years old his parents immigrated from the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently he has begun working with bootleggers and crooks.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption
Ideals: Justice. Flaws: Ugly. Bonds: Job, Immigrant, Criminal record. Occupation: Sailor
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 7000 cp.
Flame Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He wears his gray fur down. He has a tattooed face.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Brilliant and gifted he never wanted to apply himself. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A rival would like him out of the picture; and seeks redemption
Ideals: Impeccable, Gifted, Logical. Bonds: Military, Criminal record. Occupation: Stableman
Voice: Scottish accent
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3100 sp.
Reynard Hale, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is generally well dressed albeit a few years behind the times. His auburn hair is kept up in a ponytail inside a small hat. His green eyes dart from person to person to random spaces in the air.
Personality: He loves telling others what to do and how they should feel about things. He also hits on women, regardless of circumstances.
History: From birth he was tutored by a cruel and relentless mentor. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Nothing but the best is good enough for him; and to settle down with his crush
Ideals: Opinionated, Impeccable. Bonds: Attractive, Has a crush, Mentor. Occupation: Merchant
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 6 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1 Everburning torch.
Millicent Lindsay, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman wears a faded coat and loose pants complete with top hat. Her hair is auburn and curly. Her eyes are gray and beady.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is harsh and unforgiving.
History: Millicent lived on a farm with her father, near the main road leading to a nearby town. She has had some formal singing training, and achieved minor success. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down; and to reunite with her absent father
Ideals: Artistic. Flaws: Ugly, Antagonistic, Mundane. Bonds: Family. Occupation: Barkeep
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp. 1 Magnifying glass.
Maynild Elton, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears dark leathers with embroidery. Her chestnut hair is knotted and matted. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, Maynild studied abroad. Her psionic abilities were realized during a raid on her village. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and she feels threatened by others
Ideals: Optimist, Gifted. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Animal Trainer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 9 (-1) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Draconic
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
