Pígug Gracey, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tight fighting clothing, which leaves very little to the imagination. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the north his family was never financially stable. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He was granted psionic powers by his dying sister.
Motivation: He feels threatened by others.
Ideals: Fighting, Athletic, Gifted. Flaws: Fearful. Bonds: Poor. Occupation: Courier
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 4 (-3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 700 gp. 1 Minor magic item.
Nutae Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He dresses in blue turtlenecks beneath a red coat with white slacks. He has a moderate pudge and is not very fit. His tied-back hair is black. He has gray eyes and a blue hat with a red feather.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He got into the Spice Merchant business at a young age. Through the years after Nutae was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Nutae's father didn't care for him much, and the feeling was mutual. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He wants nothing more than to rejoin the army; and he has passion for adventuring and risk
Flaws: Antagonistic, Secretive. Bonds: Adventurer, Job, Military. Occupation: Spice Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 20 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 7 (-2) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 5 | 4 |
Possessions: 2000 gp. Fire opal (1400 gp). Aquamarine (1100 gp). Jasper (30 gp). Golden yellow topaz (1100 gp). Jade (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heather Tickle, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many tan ritualistic tattoos. She wears a brown coat over a tan low-cut shirt, and a deerstalker hat upon her head. Her silver hair is thinning but still full. She wears crescent spectacles with a black brim.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Energy wise she seems alert and responsive.
History: She was born to a criminal king-pin and mafia family She helped her father out around the business and became quite the natural. She then took over the family business and is one of the better Servant for hire.
Motivation: To pay off her debts; and further expansion of business
Ideals: Professionalism. Flaws: Shy. Bonds: Criminal record, Job, Debt. Occupation: Servant
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Sylvan, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 800 gp.
Trail In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged woman is wearing a long, brown, dusty cloak and is in decent physical shape. Her long cinnamon fur is drawn into a two foot long braid. She is very pretty but has cold, dead eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. As long as the job gets done she does not care how it got done.
History: Trail was born with her mother's beautiful face. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Due to her spouse's obsession with being a Sculptor they were divorced and she won custody of their son. She worked as a Scribe, and she later adopted a second son.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and regain custody of her son
Ideals: Professionalism. Flaws: Antagonistic, Fearful. Bonds: Attractive, Family, Criminal record. Occupation: Scribe
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 4)
Armor Class 14
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 6000 sp. 1 Spyglass. 1 Superior lock. 1 Average lock. 1 Superior lock.
Shax Justice, Female Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her blue hair is unkempt and raggedy. She has gold eyes and a black hat with a yellow feather.
Personality: Overbrimming with self-confidence, Shax isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Shax took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Justice, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Stableman
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 7)
Armor Class 14
Hit Points 4 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 7 (-2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Druidic, Celestial
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thea Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has no hair. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a bit of a xeno-phobe, disliking non-Halflings.
History: She comes from a rich northern family. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Elven people.
Ideals: Athletic. Flaws: Ugly, Antagonistic, Racist. Bonds: Rich. Occupation: Sage
Voice: High pitched, excited
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 3)
Armor Class 14
Hit Points 29 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Tourmaline (140 gp).
Euphemia Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: 2'10" and muscular, this southern woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her brown hair is greying along the sides and has receded to reveal a widow's peak. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: Stoic and calm, she prefers to meditate than take action. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Euphemia hails from a village terrorized by illithids. Her father had invested heavily in several trade routes and wanted her to inherit them. Days after completing her studies, news broke out that her hometown was attacked by illithids. Euphemia was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: Many illithids want her driven away; and she wants nothing more than to rejoin the army
Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Rich, Military, Enemies. Occupation: Dyer
Voice: Soft and melodious
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Ignan, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Pelaios Hurt, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black collared shirt and tan pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, and carries flails. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Abrasive and pushy, he has a hard time making friends. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: A powerful wizard made him what he is. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Pelaios and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Armorer
Voice: Whispers
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 72 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 17 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Infernal, Giant, Celestial
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp. 1 Minor magic item.
Bella Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is wearing colorful clothing, dressed as a Junk Dealer. Her hair is short and golden. She has a tattooed face.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is frequently practicing swordplay.
History: She was born the only child of a wealthy merchant. She was an athlete and attended two major summer competitions. She never won. She was granted martial powers by her dying sister.
Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and meet up once more with her childhood friend
Ideals: Athletic, Passionate, Entrepeneur, Gifted. Bonds: Military, Adventurer. Occupation: Junk Dealer
Voice: Creaky witch voice
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 16)
Armor Class 11
Hit Points 115 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Goblin
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 0 | 2 | 2 | 1 | 1 |
Possessions: 600 pp. Jasper (40 gp). Golden yellow topaz (1200 gp). Amethyst (140 gp). Rhodochrosite (11 gp). Rich purple corundum (800 gp). Sard (40 gp). Peridot (40 gp). Star rose quartz (40 gp). Citrine (40 gp). Black pearl (1200 gp). Violet garnet (1200 gp). Black pearl (1200 gp).
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Their contribution stands as a beacon of hope for all adventurers!