Rangrim Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man dresses in grey turtlenecks beneath a yellow coat with black slacks. His clothes are grease stained in places. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Around other people he will do his best to conceal his emotions and appear jolly.
History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Rangrim's homeland. Rangrim decided to take the middle way and become a bodyguard. He left for the south, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy. Bonds: Poor, Immigrant, Attractive. Occupation: Cartwright
Voice: Speaks in third person
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 300 sp. 1 Everburning torch.
Aust Iranapha, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tight fitting blue shirt and pants. His red hair is thinning but still full. His ears are large.
Personality: He is calm most of the time but flees social interaction. Aust is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born to a pair of adventurers, Aust grew up listening to his father's many stories. Aust was born on a far southern desert where he grew up under the tutelage of his father, an expert Sellsword. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers; and he wants to meet his childhood hero
Flaws: Ugly, Shy. Bonds: Immigrant, Family, Adventurer. Occupation: Sellsword
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 70 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 |
Possessions: 4000 gp. Brown-green garnet (80 gp). Chrysoprase (60 gp). Eye agate (9 gp). Coral (80 gp). Chalcedony (60 gp). Silver pearl (80 gp). Deep blue spinel (1200 gp). Jet (80 gp). Star ruby (1500 gp). Black pearl (1200 gp). Black pearl (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fargrim Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He usually wears his grey robe and has his quarterstaff always slung over his shoulder. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a cross on it. His silver hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. As long as the job gets done he does not care how it got done.
History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Professionalism, Logical. Flaws: Emotional, Insane. Bonds: Attractive. Occupation: Dyer
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1000 sp.
Feldûsh Tinley, Male Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'6" and wears dark leathers with embroidery. His silver hair is singed and shortened. He has a tattooed face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the west, but his parents moved at a very young age to the north. His childhood dream was to be a Locksmith, but he was a colossal failure. He's also a talented Locksmith, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Flaws: Ugly, Terse, Antagonistic. Bonds: Immigrant, Job. Occupation: Layabout
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 88 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 18 (+4) | 13 (+1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +2
Possessions: 300 gp.
Yevelda Reid, Female Half-Orc [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'8" has a big stupid grin on her face most of the time. She wears tight fighting clothing, which leaves very little to the imagination. Her moppish auburn hair is in a traditional bowl cut. Her blue eyes have a joyful gleam in them most of the time.
Personality: She is a Sailor first and foremost. She believes firmly that knowledge should be universal. She is obsessed with her god.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When money was particularly tight she was walking through alleys when she overheard a Sailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She inherited the family business which she has now maintained for 7 years.
Motivation: Balancing her hectic life and new Sailor responsibilities is difficult; and sabotage a competitor
Ideals: Fighting. Bonds: Job, Religious, Military, Poor. Occupation: Sailor
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 11 (+0) | 9 (-1) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
Possessions: 70 pp. 1 Minor magic item.
Quilla Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, she is not a threatening figure. She has done her best to style her black hair to look like a famous performer. She wears round tiny glasses practically rammed into her face.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is an amazing painter.
History: She was raised in a plains tribe. From her teen years she was always beautiful and desirable, so people have always doted on her. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To find somewhere to settle down; and she is content
Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Nature, Attractive. Occupation: Soapmaker
Voice: Sore throat, cough
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 9)
Armor Class 13
Hit Points 21 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 18 (+4) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Druidic, Aquan, Goblin
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 5000 sp. Tiger eye turquoise (14 gp). Golden yellow topaz (900 gp). White pearl (100 gp). Rock crystal (20 gp).
Jane Warwick, Female Human [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has a very tight haircut. She has several tiny topaz earrings on each ear.
Personality: Jane hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mortician arts, while her father instructed her in etiquette, music and courtly manner. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Jane took refuge in the old dungeon and found the beat up dagger and armor she uses now. She is searching for what she claims is her rightful reward.
Motivation: Wants to raise her children well.
Ideals: Artistic. Bonds: Adventurer, Rich, Family, Nature. Occupation: Mortician
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 110 gp.
Seddit Cheer, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of the four houses of cards around her neck, and a longsword on her belt. Her black hair is still thick. Her red eyes peer out from beneath her wide-brimmed black hat.
Personality: Cocky and sure of herself, she believes she is the best Miner born in the past three hundred years. She invites people to come help in her community garden.
History: She was raised in a forest tribe. Over the years she perfected her riding and shooting skills. She left for the west, certain she would find work there.
Motivation: Wants to open a new tavern; and balancing her hectic life and new miner responsibilities is difficult
Ideals: Fighting, Philantrophist. Bonds: Job, Nature, Immigrant. Occupation: Miner
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 sp. 1 Darkwood Buckler. 1 Half-Plate.
Trag Chatham, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His head has been shaved. His eyes are likewise green.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born at the edge of vast mountains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic, Extrovert. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Barber
Voice: Squeaky
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 39 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1500 gp. Blue quartz (11 gp). Golden yellow topaz (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
