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NPC Generator

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Advanced [show]


Jarana Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her whole body is exceptionally muscular. Her hair is auburn and curly. Her otherwise smooth face is marked with small tiny scars.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She went to a religious school and was inspired by the priests there in charitable deeds. She moves from town to town, unable to find a place to settle.

Motivation: Her religion dominates her actions; and money/treasure

Flaws: Selfish, Impulsive. Bonds: Rich, Immigrant, Religious. Occupation: Bather

Voice: German accent

Attributes [hide]

Jarana Glanhig, Female Dwarf Rogue 12
Medium (4'0") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 55 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 10 (+0)7 (-2)
Skills Athletics +4, Investigation +5
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +5

Possessions: 400 pp. Sardonyx (40 gp). Chrysoberyl (160 gp). Malachite (10 gp). Moss agate (10 gp).


Social Check DCs


Sun Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She likes to wear brown tank tops with black skirt. She has styled her red fur well, parting it to the right. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. There was a wharf not far from home where she often wandered off to fish. She was granted arcane powers by her dying sister.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive, Nature. Occupation: Spice Merchant

Voice: Breathy voice

Attributes [hide]

Sun Shoe, Female Tabaxi Commoner 4
Medium (5'6") Tabaxi, Lawful Evil (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 10 (+0)18 (+4)
Skills Athletics +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 30000 sp.


Social Check DCs


Leshanna Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. Her silver hair is thinning but still full. This violet eyed southerner is not easily forgotten.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born to a pair of adventurers, Leshanna grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.

Motivation: To reunite with her old friends; and she's looking for her big break

Flaws: Ugly, Selfish. Bonds: Slave, Adventurer. Occupation: Bather

Voice: Voice breaks

Attributes [hide]

Leshanna Mellerelel, Female Elf Druid 1
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Investigation +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 30 pp. Hematite (11 gp).


Social Check DCs


Tyna Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 2'11" and likes to wear ponchos typically of a light white in addition to tight pants. She wears her hair in dreadlocks. Her amber eyes lackadaisically let the world flow into them.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is an amazing painter.

History: She was born in the east. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Armorer like her mother before her.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Cynical. Bonds: Immigrant, Job. Occupation: Armorer

Voice: Cold and demanding tone

Attributes [hide]

Tyna Goodearth, Female Halfling Barbarian 9
Small (2'11") Halfling, Lawful Neutral (CR 9)
Armor Class 15
Hit Points 50 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 9 (-1)14 (+2) 16 (+3)12 (+1)
Skills Animal Handling +6, History +5
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ermina Addington, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she is typically in her Detective uniform, and is pretty ugly. She wears a Stetson hat to cover her moderate length brown hair. Her green eyes dart from person to person to random spaces in the air.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She receives visions of the future at random moments

History: When she was but 3 years old her parents immigrated from the west. Her parents enrolled her in a Cleric school at a young age so that she could practice her necromantic talents. She inherited the family business which she has now maintained for 7 years.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Detective

Voice: Mousy voice

Attributes [hide]

Ermina Addington, Female Human Cleric 11
Medium (4'11") Human, Lawful Good (CR 11)
Armor Class 13
Hit Points 65 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)7 (-2) 12 (+1)9 (-1)
Skills Religion +2, Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 2400 gp. Brass mug with jade inlays (200 gp). Jeweled anklet (2000 gp). Brass mug with jade inlays (200 gp). Silver chalice with lapis lazuli gems (60 gp). Large well-done wool tapestry (200 gp). Silver comb with moonstones (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Salasar Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is portly but not overly obese. His gold crest is braided into rings. His half smiles and red eyes are beguiling and draw you in.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. He ran away from his former home and has been making his living as a Beggar for the past few years.

Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and sabotage a competitor

Bonds: Attractive, Nature, Rich, Immigrant, Job. Occupation: Beggar

Voice: Speaks with back of mouth

Attributes [hide]

Salasar Fharngnarthnost, Male Dragonborn Paladin 11
Medium (6'8") Dragonborn, Neutral Good (CR 11)
Armor Class 9
Hit Points 71 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)9 (-1) 16 (+3)13 (+1)
Skills Insight +7, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 3200 gp. Tiger eye turquoise (5 gp). Iolite (40 gp). Obsidian (5 gp). Red spinel (50 gp). Carnelian (40 gp).


Social Check DCs


Heian Raethran, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man has a large tan mantle and cape that has been intricately interwoven into his brown robe and is in decent physical shape. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He never swears and excessively uses polite adverbs when speaking. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the north to a Map Maker, Heian learned a great deal about his mother's area of expertise. Heian abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To prove his worth to the world; and wants to open a new tavern

Ideals: Optimist, Impeccable. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Map Maker

Voice: Tuts and clicks tongue

Attributes [hide]

Heian Raethran, Male Elf Aristocrat 3
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)13 (+1) 10 (+0)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Eridred Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a sweet of some kind. She wears a brown costume with the symbols of luck on her torso, marred by sweets. Her golden hair is cut short. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is a bit of a xeno-phobe, disliking non-Dwarves.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Barrister arts, while her father instructed her in etiquette, music and courtly manner. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Half-Elven compassion; and money/treasure

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Racist. Bonds: Rich. Occupation: Barrister

Voice: Middle-eastern accent

Attributes [hide]

Eridred Burrowfound, Female Dwarf Commoner 5
Medium (3'10") Dwarf, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 26 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)8 (-1) 8 (-1)10 (+0)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 6000 sp.


Social Check DCs


Quarion Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long brown hair kept up in a rat tail. His violet unseeing eyes seem to look past you.

Personality: He is witty, but his monotone delivery comes off as unnerving He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gifted from a young age, Quarion studied abroad. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Quarion took refuge in the ruined castle and found the beat up trident and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has comitted a past crime that haunts him to this day; and he desires power and/or immortality

Ideals: Joker, Justice, Gifted. Flaws: Disease. Bonds: Nature. Occupation: Stableman

Voice: Strong lisp

Attributes [hide]

Quarion Iranapha, Male Elf Paladin 3
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)15 (+2) 15 (+2)13 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Ignan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 10 pp. 1 Good lock. 1 Superior lock. 1 Superior lock.


Social Check DCs

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