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NPC Generator

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Advanced [show]


Alberich Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male wears skinny pants and wears a grey and black robe with the hood down. He is tall, broad shouldered and powerfully built. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He was born several months after his mother was called into army service. His homeland was ravaged by war and he spent much of his life rebuilding it. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his son; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: PTSD. Bonds: Attractive, Family, Military. Occupation: Barber

Voice: Speaks through clenched teeth

Attributes [hide]

Alberich Torevir, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)15 (+2) 8 (-1)8 (-1)
Skills Insight +1, Religion +4
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 50 gp.


Social Check DCs


Jocelyn Wordsworth, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing a long, grey, dusty cloak. His hair is short and red. His face is scarred and worn.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born in the west to a Baker, Jocelyn learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. He inherited the family business which he has now maintained for 8 years.

Motivation: Wants to open a new tavern; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Ugly. Bonds: Immigrant, Job, Adventurer. Occupation: Baker

Voice: Speaks through clenched teeth

Attributes [hide]

Jocelyn Wordsworth, Male Human Ranger 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)10 (+0) 12 (+1)9 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 sp. 1 Banded mail.


Social Check DCs


Avelina Bradley, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a grey collared shirt and black skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. Her hair is short and chestnut. Her half smiles and gray eyes are beguiling and draw you in.

Personality: She can speak with the recently deceased. A true patriot, Avelina would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: The child of northern immigrants she idolized her father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Avelina's homeland. Avelina decided to take the middle way and become a bodyguard. She was granted necromantic powers by her dying sister.

Motivation: She wants nothing more than to rejoin the army; and she has money and likes to spend it

Ideals: Gifted, Fighting. Bonds: Attractive, Military, Immigrant. Occupation: Crown-heir

Voice: Slow speaker

Attributes [hide]

Avelina Bradley, Female Human Warlock 1
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)17 (+3) 6 (-2)11 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 8
Languages Common, Goblin, Undercommon, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: Just what you see.


Social Check DCs


Great Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a mite stocky and wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her cinnamon fur is braided into rings. She has gleaming, smiling copper eyes.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Great was born on a far southern plains where she grew up under the tutelage of her father, an expert Mercenary. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Her religion dominates her actions; and money/treasure

Flaws: Insomniac, Disease. Bonds: Rich, Religious, Immigrant. Occupation: Mercenary

Voice: Complex vocabulary, royal

Attributes [hide]

Great Hummingbird, Female Tabaxi Warrior 3
Medium (5'0") Tabaxi, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)11 (+0) 16 (+3)13 (+1)
Skills Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Aura On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'10" has a big stupid grin on her face most of the time. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her orange fur is knotted and matted. Her hazel eyes are slightly larger than normal.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Her mother raised her in a mountain cabin. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She has passion for adventuring and risk; and money/treasure

Ideals: Fighting. Flaws: Cynical, Shy. Bonds: Nature, Rich, Adventurer. Occupation: Roofer

Voice: Australian accent

Attributes [hide]

Aura On the Water, Female Tabaxi Druid 10
Medium (4'10") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 72 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)10 (+0) 15 (+2)10 (+0)
Skills Perception +6, Religion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 230 pp. Chalcedony (20 gp). White pearl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Flogg Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he very much looks the part of a Merchant. He has a long chestnut beard with little hanging trinkets. His fierce brown eyes like to dwell on things.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Flogg has worked very hard to control his curse. He struck the Merchant job and began his own company from there.

Motivation: To get a good night's sleep; and to be a sage again

Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Job, Attractive. Occupation: Merchant

Voice: Loud with bravado

Attributes [hide]

Flogg Staurheim, Male Half-Orc Aristocrat 12
Medium (6'8") Half-Orc, Neutral Evil (CR 12)
Armor Class 12
Hit Points 84 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)8 (-1) 12 (+1)16 (+3)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 100 pp.


Social Check DCs


Dean Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He wears his red hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the south his family was never financially stable. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Passionate. Flaws: Insane, Forgetful. Bonds: Poor, Criminal record. Occupation: Mason

Voice: Speaks with lips pursed

Attributes [hide]

Dean Markum, Male Half-Elf Wizard 7
Medium (5'10") Half-Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Insight +4, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Druidic, Halfling
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 400 gp. Solid gold idol (800 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Sammal Aid, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man usually wears his black robe and has his hammer always slung over his shoulder, and a wedding ring on his right hand. He has done his best to style his brown hair to look like a famous performer. His eyes, though not visible through his cowl, are white.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Sold as a small child to a brothel owner, Sammal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Brilliant and gifted he never wanted to apply himself. He struck the Priest job and began his own company from there.

Motivation: Balancing his hectic life and new Priest responsibilities is difficult.

Ideals: Artistic, Gifted. Bonds: In love, Job, Mentor. Occupation: Priest

Voice: Scandinavian accent

Attributes [hide]

Sammal Aid, Male Tiefling Fighter 1
Medium (5'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)13 (+1) 8 (-1)14 (+2)
Skills Deception +4, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 140 gp.


Social Check DCs


Radomir Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'3" and is wearing a long, white, dusty cloak. He keeps his golden hair in a flapper bob. His gray unseeing eyes seem to look past you.

Personality: He is witty, but his monotone delivery comes off as unnerving His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. He has achieved small success as a Weaver.

Motivation: Further expansion of business; and his religion dominates his actions

Ideals: Joker. Flaws: Disease, Antagonistic. Bonds: Job, Religious. Occupation: Weaver

Voice: Mumbles to self between sentences

Attributes [hide]

Radomir Thorngage, Male Halfling Barbarian 8
Small (3'3") Halfling, Lawful Evil (CR 8)
Armor Class 15
Hit Points 100 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 18 (+4)14 (+2) 13 (+1)11 (+0)
Skills Athletics +0
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Sylvan
Attacks Melee +0 / 2d10-3, Ranged +7 / 2d10+4, Grapple +4

Possessions: 1400 gp. Old masterpiece painting (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). A delicate brass dragon egg (30 gp).


Social Check DCs

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