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NPC Generator

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Advanced [show]


Oskar Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries a battered falchion and tarnished kukri as well. His tied-back hair is blonde. His hazel unseeing eyes seem to look past you.

Personality: This man loves painting and to teach people painting more than just about anything. He has all his life been fascinated with painting.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He worked as a nervous Locksmith and found it very stressful. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Rich, Job, Family. Occupation: Locksmith

Voice: Irish accent

Attributes [hide]

Oskar Holderhek, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 17 (+3)15 (+2) 15 (+2)14 (+2)
Skills Deception +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Halfling
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 330 gp.


Social Check DCs


Zepar Joy, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears a faded coat and loose pants complete with feathered hat. He has wavy black hair. His white eyes dart from person to person to random spaces in the air.

Personality: Abrasive and pushy, he has a hard time making friends. He feeds upon the attention of others.

History: Born to a Carpenter, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted divine powers by his dying brother.

Motivation: A deep hatred of orcs; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Enemies. Occupation: Detective

Voice: Smoker's lung

Attributes [hide]

Zepar Joy, Male Tiefling Ranger 6
Medium (6'5") Tiefling, Neutral Good (CR 6)
Armor Class 9
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)16 (+3) 13 (+1)16 (+3)
Skills Religion +6, Stealth +2
Senses Passive Perception 11
Languages Common, Elven, Giant, Draconic
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 2000 sp. Silver chalice with lapis lazuli gems (90 gp). Gold music box (2000 gp). 1 Simple lock.


Social Check DCs


Roland Colton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He is portly but not overly obese. His golden hair is drawn into a tight pony tail with a card scrunchie. His brown eyes are slightly larger than normal.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. A gifted student he started as a Adventurer, but he got bored and became a Marshal. Recently the stress of being a Marshal has made it difficult for him to sleep.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and wants to open a new tavern

Flaws: Impulsive, Insomniac. Bonds: Attractive, Job, Rich. Occupation: Marshal

Voice: Slow speaker

Attributes [hide]

Roland Colton, Male Human Wizard 1
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)9 (-1) 5 (-3)16 (+3)
Skills Arcana +1, Intimidation +5
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Antinua Teinithra, Female Elf [Permalink]

Personal [hide]

Description: 4'10" and muscular, this southern woman is well dressed, but even with her fine clothing she looks run-down. She wears her blonde hair up in a very large beehive style do. She has amber eyes.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She also hits on women, regardless of circumstances.

History: Her mother raised her in a mountain cabin. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She has a crush on the local Tailor; and she wants to get laid

Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Has a crush, Nature. Occupation: Locksmith

Voice: Old thin voice

Attributes [hide]

Antinua Teinithra, Female Elf Expert 3
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 9 (-1)13 (+1) 15 (+2)15 (+2)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 3100 sp. Hematite (16 gp). Red spinel (150 gp). White pearl (150 gp).


Social Check DCs


Seere Dodge, Female Tiefling [Permalink]

Personal [hide]

Description: She wears green leather gloves, a green jacket, and tight pants. She carries a battered mace and tarnished rapier as well. She keeps her silver hair in a pixie cut. Her eyes are black.

Personality: She never swears and excessively uses polite adverbs when speaking. She uses divination through singing.

History: Seere lived on a farm with her father, near the main road leading to a nearby town. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has since lost track of the people in her past.

Motivation: An old rival family wants her found.

Ideals: Fighting, Optimist, Gifted. Bonds: Family, Attractive. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Seere Dodge, Female Tiefling Sorcerer 10
Medium (4'8") Tiefling, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 69 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)19 (+4) 14 (+2)14 (+2)
Skills Deception +6, Survival +6
Senses Passive Perception 12
Languages Common, Goblin, Infernal, Ignan, Dwarven
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166666530000

Possessions: 5000 sp. Violet garnet (900 gp). Zircon (20 gp). Lapis lazuli (13 gp). Deep green spinel (160 gp).


Social Check DCs


Drusilia Iranapha, Female Elf [Permalink]

Personal [hide]

Description: This dark-skinned female wears professional attire. She is tall, broad shouldered and powerfully built. Her white hair is cut short with large spiked bangs in the front. Her eyes are green and she is always smoking a pipe.

Personality: Calm and collected, she is a well trained Architect. She is obsessed with a lost civilization.

History: Born to a poor family in the city she treasured whatever gifts she got. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She is searching for what she claims is her rightful reward.

Motivation: Sabotage a competitor; and she wants to meet her childhood hero

Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer, Poor. Occupation: Architect

Voice: Australian accent

Attributes [hide]

Drusilia Iranapha, Female Elf Adept 13
Medium (4'8") Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 34 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)14 (+2) 12 (+1)14 (+2)
Skills Medicine +5, Nature +6
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Celestial
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 400 pp. Bloodstone (60 gp). Black pearl (1400 gp). Zircon (60 gp). Lapis lazuli (4 gp). Aquamarine (1400 gp). 1 Medium magic item.


Social Check DCs


Trail Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 4'9", this woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her gray fur is drawn into a tight pony tail with a dagger scrunchie. Her face is scarred and worn.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She believes the world needs to unite to get rid of drow once and for all.

History: Trail hails from a village terrorized by drow. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies. Occupation: Fisher

Voice: Pronounces difficult words wrong

Attributes [hide]

Trail Of Shadows, Female Tabaxi Wizard 8
Medium (4'9") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 5 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 7 (-2)17 (+3) 12 (+1)17 (+3)
Skills Deception +6, Perception +4
Senses Passive Perception 14
Languages Common, Celestial, Sylvan, Dwarven
Attacks Melee +0 / 2d10-3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444332000

Possessions: Black star sapphire (1300 gp). Violet garnet (400 gp). Black opal (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Verna Underbough, Female Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is short and chestnut. She has several tiny topaz earrings on each ear.

Personality: A skeptical and narcissistic woman, Verna's first love is herself. Her second love is also herself. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She comes from a rich eastern family. Her father was very strict, and drilled into her lessons on being the perfect lady. She now mingles about in high society.

Motivation: Many illithids want her driven away; and she is greedy

Ideals: Impeccable, Entrepeneur. Bonds: Rich, Enemies. Occupation: Bowyer

Voice: Can't modulate volume

Attributes [hide]

Verna Underbough, Female Halfling Adept 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 16
Hit Points 36 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)21 (+5) 17 (+3)14 (+2) 11 (+0)11 (+0)
Skills Perception +3, Sleight of Hand +8
Senses Passive Perception 18
Languages Common, Halfling, Celestial, Auran
Attacks Melee +5 / 2d6+2, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 800 gp. Jasper (30 gp). Freshwater pearl (11 gp).


Social Check DCs


Nimble Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His fur is beige, silky, and of moderate length. His amber eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He has all his life been fascinated with writing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A freak accident while working with his Mortician father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many drow want him driven away

Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Attractive, Enemies. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Nimble Timber, Male Tabaxi Cleric 10
Medium (5'8") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 30 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 13 (+1)16 (+3)
Skills Athletics +6
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 16000 sp.


Social Check DCs

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