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NPC Generator

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Advanced [show]


Markosian Doom, Female Tiefling [Permalink]

Personal [hide]

Description: She wears black trousers with red and brown striped suspenders. She wears various colorful collared shirts. She has a slight overbite and is overall scrawny. Her red hair is lengthy. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born in the west. She took every job she could get her hands on, but the opportunities for Tieflings in the west were limited. She moves from town to town, unable to find a place to settle.

Motivation: She is not mentally stable, and does not behave rationally.

Flaws: Shy, Insane. Bonds: Attractive, Slave, Immigrant. Occupation: Stableman

Voice: Mousy voice

Attributes [hide]

Markosian Doom, Female Tiefling Cleric 2
Medium (5'0") Tiefling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 3 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 4 (-3)12 (+1) 8 (-1)15 (+2)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 360 gp.


Social Check DCs


Alice Waite, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a simple burlap shirt and baggy pants. She conceals her pickaxe with her veritable burlap sack of a shirt. Her black hair is drawn into a tight pony tail with a rose scrunchie. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She is overprotective of those who hire her services. She has all her life been fascinated with dancing.

History: Alice hails from a village terrorized by gnolls. She was an apprentice working in her mother's forge. She has achieved small success as a Blacksmith.

Motivation: She feels kind of lost in life; and she'd like to take her coworkers down a peg

Ideals: Artistic. Flaws: Depressed. Bonds: Guardian, Enemies, Job. Occupation: Blacksmith

Voice: Voice breaks

Attributes [hide]

Alice Waite, Female Half-Elf Warlock 10
Medium (5'3") Half-Elf, Lawful Good (CR 10)
Armor Class 11
Hit Points 41 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)17 (+3) 9 (-1)13 (+1)
Skills History +7, Stealth +5
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Draconic, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1542222200

Possessions: 1000 gp.


Social Check DCs


Quick Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a brown poncho over his likewise colored trousers and shirt, and is pretty ugly. He wears his beige fur up. His thin eyebrows rest above his beady hazel eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He plays an instrument quite well.

History: Sold as a small child to a necromancer, Quick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To clean up the streets.

Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Guardian, Mentor. Occupation: Slave Trader

Voice: American accent

Attributes [hide]

Quick Candle, Male Tabaxi Commoner 7
Medium (6'7") Tabaxi, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 48 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 19 (+4)10 (+0) 11 (+0)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Shaena Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her blonde hair is long and unkept. Her eyes are blue and she is always smoking a pipe.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: The child of a Barber, who enjoyed hunting, Shaena was taken on many hunting expeditions. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion.

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Nature, In love. Occupation: Guard

Voice: Uses sign language

Attributes [hide]

Shaena Strongbones, Female Halfling Monk 8
Small (3'1") Halfling, Neutral Good (CR 8)
Armor Class 11
Hit Points 40 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)12 (+1) 11 (+0)15 (+2)
Skills Deception +5, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +0

Possessions: 1600 gp. Red garnet (40 gp).


Social Check DCs


Flask Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a brown poncho over his likewise colored trousers and shirt. His fur, while still mostly brown, has prominent grey streaks. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He does not believe in betrayal or weakness as things to be tolerated. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac.

Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Navigator

Voice: Switch between two voices

Attributes [hide]

Flask Of Clay, Male Tabaxi Monk 10
Medium (5'11") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 65 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)13 (+1) 17 (+3)11 (+0)
Skills Animal Handling +7, Medicine +7
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1700 gp. Gold music box (3000 gp). 1 Minor magic item.


Social Check DCs


Dimble Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses well, typically a more casual-formal manner. He has blonde hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a criminal king-pin and mafia family He moved out east to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: To share knowledge with the world; and he is a bit of a kleptomaniac

Ideals: Impeccable, Logical. Bonds: Attractive, Criminal record, Immigrant. Occupation: Shoemaker

Voice: American accent

Attributes [hide]

Dimble Quillsharpener, Male Gnome Wizard 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)9 (-1) 9 (-1)16 (+3)
Skills Athletics +1, Performance +5
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Tervaround Timbers, Female Gnome [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She is wearing colorful clothing, dressed as a Architect, marred by teas. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She takes great joy in being the best Architect in town.

History: She was raised in a white middle class family as the only child. She worked as a nervous Architect and found it very stressful. She ran away from her former home and has been making her living as a Architect for the past few years.

Motivation: Wants a kiss; and balancing her hectic life and new architect responsibilities is difficult

Ideals: Opinionated. Flaws: Ugly, Mundane. Bonds: Job, Has a crush. Occupation: Architect

Voice: Aggressive tone

Attributes [hide]

Tervaround Timbers, Female Gnome Wizard 2
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 11 (+0)17 (+3)
Skills Investigation +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: Just what you see.


Social Check DCs


Spear In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears tight fighting clothing, which leaves very little to the imagination. Beneath his clothing is a huge mess of scar tissue. His yellow fur is knotted and matted. His eyes are green and beady.

Personality: Abrasive and pushy, he has a hard time making friends. A true patriot, Spear would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Spear was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Slave, Military. Occupation: Glassblower

Voice: Pronounces O like U

Attributes [hide]

Spear In the Wind, Male Tabaxi Aristocrat 8
Medium (5'1") Tabaxi, Chaotic Good (CR 8)
Armor Class 12
Hit Points 10 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)13 (+1) 15 (+2)16 (+3)
Skills Religion +4, Survival +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1100 gp. Alexandrite (1000 gp). White opal (1000 gp). Blue star sapphire (1000 gp). 1 Minor magic item.


Social Check DCs


John Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He wears his golden hair down. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Disease. Bonds: Job, In love, Adventurer. Occupation: Barber

Voice: Deep voice with rolling R's

Attributes [hide]

John Gracey, Male Half-Elf Bard 5
Medium (5'2") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 17 (+3)13 (+1) 9 (-1)12 (+1)
Skills History +4, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 300 gp.


Social Check DCs

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