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NPC Generator

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Advanced [show]


Vanchu Hamilton, Female Half-Orc [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she tends to wear a large black jacket. Her hair is brown and curly. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. As long as the job gets done she does not care how it got done.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student she started as a Actor, but she got bored and became a Miller. She became a Miller soon after.

Motivation: Wants to open a new tavern; and balancing her hectic life and new miller responsibilities is difficult

Ideals: Professionalism. Flaws: Addict, Cynical. Bonds: Rich, Job. Occupation: Miller

Voice: High pitched and raspy

Attributes [hide]

Vanchu Hamilton, Female Half-Orc Fighter 7
Medium (5'2") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 34 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)10 (+0) 17 (+3)11 (+0)
Skills Athletics +4, Deception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +3

Possessions: 1000 sp. Gold music box (1000 gp). Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Philomena Hilltopple, Female Halfling [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with red lining and desert motifs. She carries with her a set of spears, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her hair is greying and her face has many wrinkles. Her eyes, though not visible through her cowl, are hazel.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. Energy wise she seems alert and responsive.

History: She was born into a rich family. Philomena liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: She wants revenge against illithids.

Ideals: Fighting, Professionalism. Bonds: Enemies, Rich, Nature. Occupation: Fortune-teller

Voice: Pronounces O like U

Attributes [hide]

Philomena Hilltopple, Female Halfling Paladin 6
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 41 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 10 (+0)16 (+3) 14 (+2)14 (+2)
Skills Acrobatics +7, History +6
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Elven, Orc
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp. Black opal (1300 gp). Freshwater pearl (7 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nedda Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: She tends to wear a white poncho over her likewise colored trousers and shirt. She carries a battered mace and tarnished quarterstaff as well. Her blonde hair is still thick. Her blue eyes lackadaisically let the world flow into them.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born blind and as such lacked many opportunities for work. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nedda fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants random interesting trinkets and junk, hates to throw anything away

Ideals: Fighting. Flaws: Greedy, Impulsive, Disease. Occupation: Shepherd

Voice: Middle-eastern accent

Attributes [hide]

Nedda Glenfellow, Female Halfling Warlock 11
Small (2'10") Halfling, Lawful Good (CR 11)
Armor Class 13
Hit Points 76 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)15 (+2) 17 (+3)9 (-1)
Skills Medicine +7, Perception +7
Senses Passive Perception 17
Languages Common, Halfling, Gnome, Druidic
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433333

Possessions: 10000 sp. Silver comb with moonstones (1000 gp). Silver comb with moonstones (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp).


Social Check DCs


Frederick Browning, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Barkeep, and he perpetually has his shortbow ready. He has dyed his greying red hair a little too much giving a sharp red color. His thin eyebrows rest above his beady green eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Expert school at a young age so that he could practice his druidic talents. He has gone from town to town working and never settling down anywhere, but has fallen for a local Herbalist. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is greedy; and to settle down with his crush

Ideals: Fighting, Joker, Gifted. Flaws: Ugly. Bonds: Has a crush, Rich. Occupation: Barkeep

Voice: French accent

Attributes [hide]

Frederick Browning, Male Human Expert 9
Medium (6'5") Human, Neutral Evil (CR 9)
Armor Class 11
Hit Points 61 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)16 (+3) 14 (+2)12 (+1)
Skills Arcana +6, Performance +4
Senses Passive Perception 12
Languages Common, Druidic, Abyssal, Infernal
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 40 pp. Blue quartz (13 gp). Golden pearl (130 gp). Blue star sapphire (800 gp). Aquamarine (300 gp). Carnelian (70 gp).


Social Check DCs


Whurdred Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She sports grey clothing, slightly heavier than average wear. She carries with her a set of halberds on her belt, each one with a amethyst on the hilt. She has done her best to style her chestnut hair to look like a famous performer. She wears crescent spectacles with a black brim.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: She was raised in a white middle class family as the only child. She took every job she could get her hands on, but the opportunities for Dwarves in the east were limited. She moves from town to town, unable to find a place to settle.

Motivation: She is content.

Ideals: Fighting. Flaws: Cynical, Insane, Mundane. Bonds: Immigrant. Occupation: Fortune-teller

Voice: Speaks through clenched teeth

Attributes [hide]

Whurdred Daerdahk, Female Dwarf Expert 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)12 (+1) 8 (-1)11 (+0)
Skills Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 390 gp.


Social Check DCs


Skirt Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a faded coat and loose pants complete with Stetson hat. Her gray fur is kept up in a ponytail inside a Stetson hat. She has a dull look in her amber eyes.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has a small toy that she constantly fidgets with.

History: Born to a Miller, her father struggled to pay the bills. Her father was very strict, and drilled into her lessons on being the perfect lady. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To protect her home; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Shy, Addict. Bonds: Poor, Guardian. Occupation: Miner

Voice: French accent

Attributes [hide]

Skirt Thunder, Female Tabaxi Fighter 5
Medium (5'1") Tabaxi, Lawful Good (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)14 (+2) 12 (+1)7 (-2)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Myria High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears a deerstalker hat to hide her balding. This hazel eyed southerner is not easily forgotten.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is an amazing painter.

History: Myria was born the youngest of three triplets. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. By chance she met her brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of her brother; and doesn't want to be a unemployed and was forced into it by her family

Ideals: Entrepeneur, Fighting, Gifted. Bonds: Family, Religious. Occupation: Unemployed

Voice: Timid voice

Attributes [hide]

Myria High-hill, Female Halfling Bard 5
Small (2'10") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 11 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)8 (-1) 8 (-1)7 (-2)
Skills Medicine +2, Stealth +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Rhodochrosite (13 gp). 1 Bullseye lantern. 1 Climber’s kit.


Social Check DCs


Ernest Staurheim, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears brown trousers with green and grey striped suspenders. He wears various colorful collared shirts. His blonde hair is lengthy. He has violet eyes and a brown hat with a green feather.

Personality: Eccentric and domineering, Ernest will drive conversation. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Since then, he has sought to make the best of life.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Extrovert, Optimist. Flaws: Insane. Bonds: Immigrant, Job. Occupation: Stableman

Voice: Speaks in third person

Attributes [hide]

Ernest Staurheim, Male Human Warlock 2
Medium (5'8") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 11 (+0)16 (+3)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Druidic, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 1 Banded mail.


Social Check DCs


Aust Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a weathered and beat up set of banded mail beneath an oversized violet coat. He has shaved his head bald. His ears are large.

Personality: Calm and collected, he is a well trained Mason. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mason arts, while his mother instructed him in etiquette, music and courtly manner. He worked as a nervous Mason and found it very stressful. He has built up a small fortune and can afford his own way.

Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and money/treasure

Ideals: Logical. Flaws: Ugly. Bonds: Job, Rich. Occupation: Mason

Voice: Hard of hearing, loud

Attributes [hide]

Aust Erenaeth, Male Half-Elf Expert 10
Medium (5'1") Half-Elf, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 45 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Perception +6, Persuasion +6
Senses Passive Perception 16
Languages Common, Elven, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1000 gp.


Social Check DCs

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