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NPC Generator

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Advanced [show]


Eida Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her moppish red hair is in a traditional bowl cut. Her eyes, though not visible through her cowl, are brown.

Personality: She is almost excessively polite to everyone, even when angry. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She was born into a rich family. In her 10th year, her parents were killed by a orcs raid, leaving Eida alone in the world. After a stint in an orphanage, she was adopted. She now mingles about in high society.

Motivation: A deep hatred of orcs; and she has money and likes to spend it

Flaws: Shy. Bonds: Attractive, Immigrant, Rich, Enemies. Occupation: Mason

Voice: Shortens vowels

Attributes [hide]

Eida Tealeaf, Female Halfling Cleric 2
Small (2'8") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)16 (+3) 9 (-1)11 (+0)
Skills Religion +5, Stealth +4
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Orc, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 cp.


Social Check DCs


Shifting Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her lavender fur is kept up in a ponytail inside a deerstalker hat. Her ears are large.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She can't help but pocket interesting objects she comes across

History: She was born blind and as such lacked many opportunities for work. She struck it rich when she found rare goods in large quantities. She has recently gotten a pet goose that steals things from people.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is a bit of a kleptomaniac

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Rich, Criminal record. Occupation: Shoemaker

Voice: Boston accent

Attributes [hide]

Shifting Prim Posies, Female Tabaxi Monk 10
Medium (5'1") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 51 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)11 (+0) 13 (+1)18 (+4)
Skills Athletics +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +5

Possessions: 180 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Kenley, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy white stubble. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She has a hunchback. Her white hair is drawn into a tight pony tail with a butterfly scrunchie. She has a dull look in her amber eyes.

Personality: She is overprotective of those who hire her services. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born into a rich family. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To clean up the streets.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Guardian, Rich, In love. Occupation: Shepherd

Voice: Puts emphasis on the wrong words

Attributes [hide]

Margery Kenley, Female Human Ranger 9
Medium (5'3") Human, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 55 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)15 (+2) 15 (+2)8 (-1)
Skills Arcana +5, Medicine +5
Senses Passive Perception 12
Languages Common, Abyssal, Auran
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Just what you see.


Social Check DCs


Flame Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown coat over a black low-cut shirt, and a deerstalker hat upon her head. Her black fur is thinning but still full. Her fair skin shows little sign of her aristocratic breeding.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is lazy and tries to find solutions quickly.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Due to her spouse's obsession with being a Bounty Hunter they were divorced and she won custody of their daughter. She worked as a Interpreter, and she later adopted a second daughter.

Motivation: She's repulsed by the PC.

Ideals: Athletic. Flaws: Lazy, Antagonistic. Bonds: Attractive, Family. Occupation: Interpreter

Voice: Cold and demanding tone

Attributes [hide]

Flame Prim Posies, Female Tabaxi Monk 1
Medium (5'2") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)14 (+2) 12 (+1)15 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 11
Languages Common, Druidic, Giant
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp.


Social Check DCs


Lone In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a fancy pastel suit. His gray fur is still thick. His amber eyes dart from person to person to random spaces in the air.

Personality: He is very quiet and rarely speaks above a whisper. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Lone was born in the north. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Spice Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Lone In Woods, Male Tabaxi Rogue 1
Medium (5'6") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)13 (+1) 17 (+3)12 (+1)
Skills Religion +3, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 60 gp. 3 Tanglefoot bags.


Social Check DCs


Silvo Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and carries crossbows. His golden hair is cut jaggedly and amateurishly. He has a dull look in his amber eyes.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Silvo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is a bit of a kleptomaniac.

Ideals: Fighting, Artistic. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Ploughman

Voice: Prounounces S like Z

Attributes [hide]

Silvo Fatrabbit, Male Halfling Adept 5
Small (2'10") Halfling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)15 (+2) 18 (+4)15 (+2)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Halfling, Celestial, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15321000

Possessions: 100 gp. Golden yellow topaz (700 gp).


Social Check DCs


Beast In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears just a pastel suit. His beige fur is heavily combed to the left. His thin eyebrows rest above his beady hazel eyes.

Personality: Confrontational and typically high on some drug or another. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born a particularly ugly child, much to the horror of his parents. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Addict. Bonds: Rich, Religious. Occupation: Blacksmith

Voice: Squeaky

Attributes [hide]

Beast In the Wind, Male Tabaxi Warlock 1
Medium (5'2") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)7 (-2) 7 (-2)9 (-1)
Skills Deception +1, Investigation +0
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 80 gp.


Social Check DCs


Serpent Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His fur is white and very short. His hazel unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Serpent grew up listening to his mother's many stories. Serpent abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Justice, Entrepeneur. Flaws: Disease. Bonds: Adventurer. Occupation: Herbalist

Voice: Mousy voice

Attributes [hide]

Serpent Paws, Male Tabaxi Barbarian 10
Medium (6'4") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 113 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)9 (-1) 16 (+3)12 (+1)
Skills Arcana +3, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 2000 gp. Hematite (4 gp). Fiery yellow corundum (1600 gp). Deep green spinel (130 gp). White opal (1600 gp). Jet (130 gp).


Social Check DCs


Gimurt Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown tunic with green highlights, and long brown pants that bunch up around his shoes. He is physically well-built. His auburn hair is unkempt and raggedy. He has hazel eyes.

Personality: He is calm most of the time but flees social interaction. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Gimurt was born the youngest of three triplets. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: Expand his business; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Shy. Bonds: Poor, Family, Criminal record, Job. Occupation: Junk Dealer

Voice: Spits and sputters

Attributes [hide]

Gimurt Broodfist, Male Dwarf Ranger 6
Medium (4'5") Dwarf, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 44 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)14 (+2) 14 (+2)8 (-1)
Skills Athletics +6, Deception +2
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Druidic
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp.


Social Check DCs

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