Emerald Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He is typically in his Merchant uniform. His orange fur is heavily combed to the left. His eyes, though not visible through his cowl, are hazel.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised in a white middle class family as the only child. His homeland was ravaged by war and he spent much of his life rebuilding it. He has set out to sabotage the competition.
Motivation: To reunite with his absent father; and to be a stylist again
Ideals: Philantrophist. Flaws: Mundane, PTSD. Bonds: Job, Family. Occupation: Merchant
Voice: Uses sign language
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1500 sp.
Beiro Holimion, Male Elf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat, and he perpetually has his bastard sword ready. His golden hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He dislikes all the random violence that takes place in the west. He is frequently practicing swordplay.
History: He was born into a rich family. When Beiro reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Pacifist. Bonds: Attractive, Military, Rich. Occupation: Jeweler
Voice: Sore throat, cough
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 17 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 5 (-3) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1300 gp. Star rose quartz (30 gp). Moss agate (14 gp). Black star sapphire (1600 gp). Rhodochrosite (14 gp). Fire opal (1600 gp).
Mara Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft brown waves gently in the breeze. Her hair is golden, silky, and of moderate length. This brown eyed northerner is not easily forgotten.
Personality: She is very quiet and rarely speaks above a whisper. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Spy arts, while her mother instructed her in etiquette, music and courtly manner. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Retire the richest woman in the north.
Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Spy
Voice: Hollow voice
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 2000 cp. Black velvet mask with numerous citrines (140 gp).
Hamil Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He is dressed in a clean white cloak covering his clean studded leather. He has a hunchback. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also has developed a complete distrust of the Bricklayer profession.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Like his father and his brother before him, after school he went straight into learning to become a Ruler. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Expand his business; and his religion dominates his actions
Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Religious. Occupation: Ruler
Voice: Mousy voice
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1400 sp. 1 Masterwork Common Ranged Weapon.
Silaqui Gracey, Female Half-Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a violet vest and prefers grey and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. She wears a broad hat to cover her moderate length white hair. Her eyes are a pleasant green.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Animals are drawn to her, and she is able to talk to them.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her parents enrolled her in a Fighter school at a young age so that she could practice her arcane talents. After a long history of fighting, Silaqui and her spouse have recently divorced.
Motivation: She's repulsed by the PC.
Ideals: Gifted. Flaws: Ugly, Cynical, Antagonistic. Occupation: Stylist
Voice: Dutch accent
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 16 (+3) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 110 gp.
Arumawann Offund, Male Gnome [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair, when down, is lengthy. His eyes, though not visible through his cowl, are green.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Optimist. Flaws: Ugly, Selfish. Bonds: Rich, Religious. Occupation: Dilettante
Voice: Whispers
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 19 (+4) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Sun In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her brown fur is greasy and uncared for. She has copper eyes and a brown hat with a green feather.
Personality: A deeply religious woman she believes everything happens for a reason. She pushes her goals aggressively. She is also a coward if confronted.
History: Sun lived on a farm with her mother, near the main road leading to a nearby town. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has been saving her money to try and buy her brother's freedom.
Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and she is compelled to act according to her religious beliefs
Flaws: Ugly, Fearful. Bonds: Religious, Family, Adventurer. Occupation: Carter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Evil (CR 7)
Armor Class 11
Hit Points 32 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 10000 cp. Blue quartz (11 gp). Pink pearl (80 gp).
Gurdis Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: This woman usually wears her grey robe and has her quarterstaff always slung over her shoulder. She is muscular with a powerful set of arms. Her auburn hair is thinning but still full. Her skin is flawless and her brown eyes scan people very quickly.
Personality: She is witty, but her monotone delivery comes off as unnerving She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Gurdis was raised in a hard working conservative environment. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She's also a talented Seamstress, but doesn't like to broadcast it.
Motivation: A deep hatred of illithids.
Ideals: Joker, Gifted. Bonds: Attractive, Enemies, Job. Occupation: Stableman
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
Possessions: 280 gp.
Spring Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'3" southern man, he wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. His beige fur is smooth and relatively long. He wears round tiny glasses practically rammed into his face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Further he is a bit of a stoner and is frequently out of it.
History: Spring was born with his mother's beautiful face. Spring abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To share knowledge with the world; and he desires power and/or immortality
Ideals: Logical. Flaws: Antagonistic, Addict. Bonds: Attractive, Adventurer. Occupation: Actor
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 sp. 3 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!
