Synthrin Dhyrktelonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black Stetson hat and black clothes, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'3" when asserting herself. She sports a flattop crest cut. This red eyed easterner is not easily forgotten.
Personality: Synthrin speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She got into the Roofer business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Roofer. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with her old friends; and she is not mentally stable, and does not behave rationally
Ideals: Impeccable. Flaws: Insane. Bonds: Slave, Job, Adventurer. Occupation: Roofer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 18 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +6
Possessions: 80 pp.
Cimer Temperance, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a moderate pudge and is not very fit. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His ears are large.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He got into the Adventurer business at a young age. A gifted student he started as a Bricklayer, but he got bored and became a Adventurer. After a long history of fighting, Cimer and his spouse have recently divorced.
Motivation: To be a Bricklayer again; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Antagonistic. Bonds: Rich, Slave, Job. Occupation: Adventurer
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 9)
Armor Class 13
Hit Points 41 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Giant
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 2000 sp. 1 Minor magic item.
Fabien Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'5" and tends to wear a tan poncho over his likewise colored trousers and shirt. He wears his red hair up in a very large beehive style do. His gray eyes have a joyful gleam in them most of the time.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invites people to come help in his community garden.
History: He was born on a small isolated farm. He worked as a nervous Carpenter and found it very stressful. He inherited the family business which he has now maintained for 10 years.
Motivation: To prove his worth to the world; and to be a beggar again
Ideals: Joker, Philantrophist. Flaws: Impulsive. Bonds: Nature, Job. Occupation: Carpenter
Voice: Old Prospector
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Druidic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Zircon (20 gp).
Vilberg Harlan, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears very tight pants and wife beaters, though occasionally he sports a white coat. His skin is also unnaturally pale. His auburn hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.
Personality: He is overprotective of those who hire his services. He is able to fit into much smaller and tighter spaces than normal.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He has money and likes to spend it; and to clean up the streets
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Guardian, Rich. Occupation: Fletcher
Voice: Raspy
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Neutral (CR 16)
Armor Class 12
Hit Points 80 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
Possessions: 5000 gp. Canary diamond (5000 gp). Freshwater pearl (13 gp). Zircon (80 gp). Azurite (13 gp). Blue quartz (13 gp). 1 Medium magic item. 1 Medium magic item.
Chad Bradley, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears light armors faded through time and improper care. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the east was not economically sound they moved to his current location. He was granted martial powers by his dying sister.
Motivation: He is wracked by social anxiety.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Apothecary
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 120 gp.
Damien Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He typically wears a sleeveless long coat of deep red leather and dull yellow iron scale mail. His blonde hair is slicked back into a classic pompadour. His eyes are a pleasant hazel.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: The child of northern immigrants he idolized his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mason work with an outfit from a few towns over. Mason work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Further expansion of business; and to be a miner again
Ideals: Athletic. Flaws: Shy. Bonds: Enemies, Immigrant, Job. Occupation: Mason
Voice: Speaks in third person
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 30 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2000 sp. 1 Minor magic item.
Kerkad Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'6" and lanky with angular features, he is an attractive figure. He wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. He wears a colorful flower in his blue crest. His red eyes peer out from beneath his feathered black hat.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He's repulsed by the PC; and someone believes him a fraud
Flaws: Antagonistic, Secretive. Bonds: Attractive, Enemies, Slave. Occupation: Fortune-teller
Voice: Slurs words
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 15 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 5 (-3) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: Tourmaline (110 gp). Rock crystal (30 gp). Tiger eye turquoise (8 gp). Rose (30 gp). Eye agate (8 gp). Pink pearl (110 gp). Obsidian (8 gp). Peridot (30 gp). 1 Minor magic item.
Greeba Carlton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She carries with her a set of falchions, each one with a amber on the hilt. She only wears one on her belt and the other on her back. She wears her chestnut hair up. Her otherwise smooth face is marked with small tiny scars.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Orc in existence. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Fighting, Justice. Flaws: Disease, Insomniac. Bonds: Rich. Occupation: Bather
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 10 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 pp. Citrine (80 gp).
Cask Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who wears many layers of old clothing at all times, she is not a threatening figure. Her black fur is matted, messy, and big. Her thin eyebrows rest above her beady copper eyes.
Personality: She is extraordinarily eccentric. Flattery will make her almost putty in your hands.
History: Gifted from a young age, Cask studied abroad. After coming to the age of reason, Cask took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants a kiss
Ideals: Gifted, Fighting. Flaws: Ugly, Insane, Selfish. Bonds: Poor. Occupation: Glassblower
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1600 sp. Bloodstone (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!