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NPC Generator

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Advanced [show]


Mary Clifton, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She typically wears grey cloth garments or leather armor. Her hair is blonde and very short. Her green eyes are slightly larger than normal.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is afraid of women and trembles around them

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was taken from her home at a very young age. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She's repulsed by the PC; and she is currently in port desperately looking for someone to get her out

Flaws: Ugly, Shy, Antagonistic. Bonds: Rich, Slave. Occupation: Fortune-teller

Voice: Hollow voice

Attributes [hide]

Mary Clifton, Female Human Commoner 1
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)17 (+3) 15 (+2)16 (+3)
Skills History +5, Performance +5
Senses Passive Perception 12
Languages Common, Giant, Undercommon, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Vanchu Braxton, Female Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is renowned for her bright black dresses and hats. Her white hair is drawn into a tight pony tail with a rose scrunchie. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She does not trust anyone and sleeps with one eye open.

History: When she was but 6 years old her parents immigrated from the south. Vanchu was born on a far southern plains where she grew up under the tutelage of her father, an expert Glassblower. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: Wants her loneliness to end; and a need for knowledge about a nearby landmark

Flaws: Addict, Insomniac. Bonds: Criminal record, Immigrant, Adventurer, Has a crush. Occupation: Glassblower

Voice: Uses sign language

Attributes [hide]

Vanchu Braxton, Female Half-Orc Commoner 5
Medium (4'8") Half-Orc, Lawful Evil (CR 5)
Armor Class 10
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)11 (+0) 7 (-2)9 (-1)
Skills Athletics +6, Insight +1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +1

Possessions: 40000 cp. Eye agate (6 gp). Jade (160 gp). Black opal (600 gp). Banded agate (6 gp).


Social Check DCs


Dazzazn Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a black cloak and cross-gartered violet stockings. His crest is short and copper. He has several tiny amber earrings on each ear.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Sensitive. Bonds: Rich, Adventurer, Religious. Occupation: Cook

Voice: Ums and uhs a lot

Attributes [hide]

Dazzazn Phrahdrandon, Male Dragonborn Aristocrat 9
Medium (6'5") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 25 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 7 (-2)12 (+1) 14 (+2)13 (+1)
Skills Intimidation +4, Perception +5
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 1900 gp.


Social Check DCs


Flask Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman is dressed in a clean brown cloak covering her clean studded leather and is in decent physical shape. Her orange fur is thinning but still full. Her eyes are yellow and she is always smoking a pipe.

Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She is skeptical of what others tell her and is slow to trust.

History: Sold as a small child to a wizard, Flask was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to pay off her debts

Ideals: Fighting. Flaws: Racist, Shy. Bonds: Mentor, Debt. Occupation: Mason

Voice: Speaks like tongue is numb

Attributes [hide]

Flask Moon, Female Tabaxi Adept 3
Medium (5'0") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)11 (+0) 9 (-1)12 (+1)
Skills Arcana +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1700 sp.


Social Check DCs


Krimmon Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He is an epitome of beauty. His moppish chestnut hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Krimmon was born in the north. At a young age he loved to build and create. He went to a religious school and was inspired by the priests there in charitable deeds. Due to his spouse's obsession with being a Ploughman they were divorced and he won custody of their son. He worked as a Interpreter, and he later adopted a second son.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Ideals: Persistence. Flaws: Racist. Bonds: Attractive, Family, Religious. Occupation: Interpreter

Voice: Sore throat, cough

Attributes [hide]

Krimmon Quickstep, Male Halfling Ranger 4
Small (2'10") Halfling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)12 (+1) 11 (+0)10 (+0)
Skills Investigation +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Randal Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of hammers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. His blue eyes have a joyful gleam in them most of the time.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born at the edge of vast island. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Ugly, Impulsive. Bonds: Nature. Occupation: Sculptor

Voice: Mousy voice

Attributes [hide]

Randal Dayton, Male Human Warlock 11
Medium (5'3") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 23 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 5 (-3)14 (+2) 12 (+1)12 (+1)
Skills Arcana +6, Performance +5
Senses Passive Perception 11
Languages Common, Giant, Druidic
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: Aquamarine (1500 gp). Onyx (70 gp). Red garnet (70 gp). Deep green spinel (70 gp). Jasper (70 gp). Rock crystal (70 gp). Sardonyx (70 gp). 1 Minor magic item.


Social Check DCs


Vicky Bristol, Female Human [Permalink]

Personal [hide]

Description: This western woman tends to wear a brown poncho over her likewise colored trousers and shirt. Her clothes are grease stained in places. Her hair is greying and her face has many wrinkles. Her brown unseeing eyes seem to look past you.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: The child of western immigrants she idolized her father. Her father took her hunting and taught her how to get in the mind of other creatures. She has gone from town to town working and never settling down anywhere, but has fallen for a local Beggar. She hasn't told them the truth, but wants to settle down with them.

Motivation: She has a crush on the local Beggar.

Flaws: Disease. Bonds: Poor, Immigrant, Nature, Has a crush. Occupation: Knight

Voice: Strong lisp

Attributes [hide]

Vicky Bristol, Female Human Wizard 7
Medium (4'7") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 34 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 13 (+1)11 (+0)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 600 gp.


Social Check DCs


Aura Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination, and carries sais. She has white fur. Her yellow eyes peer out from beneath her top pastel hat.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Further she is a bit of a stoner and is frequently out of it.

History: She was born to loving parents in a slum to the east. When Aura reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aura fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Addict. Bonds: Poor, Military. Occupation: Knight

Voice: Sore throat, cough

Attributes [hide]

Aura Wind, Female Tabaxi Commoner 14
Medium (5'6") Tabaxi, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 59 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)16 (+3) 9 (-1)13 (+1)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Auran
Attacks Melee +4 / 4d6-1, Ranged +5 / 4d6+0, Grapple +5

Possessions: 1100 pp. A miniature golden chest with tiny emeralds lining the top (80 gp). Embroidered and bejeweled glove (4000 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Golden circlet with four aquamarines (5000 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). Fire opal pendant on a fine gold chain (2200 gp). Black velvet mask with numerous citrines (80 gp). Silver comb with moonstones (700 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Galinndan Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, and he perpetually has his scimitar ready. His moppish auburn hair is in a traditional bowl cut. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is mildly Elf supremacist, though he does not identify as such. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Galinndan was raised in a hard working conservative environment. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Farmer like his father before him.

Motivation: He is wracked by social anxiety.

Ideals: Fighting. Flaws: Racist, Fearful. Bonds: Attractive, Slave, Job. Occupation: Farmer

Voice: Uses sign language

Attributes [hide]

Galinndan Wasanthi, Male Elf Sorcerer 3
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 0 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 7 (-2)9 (-1) 16 (+3)7 (-2)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs

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