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NPC Generator

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Advanced [show]


Moon Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear flannel. His fur is orange and curly. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Flattery will make him almost putty in your hands.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Selfish. Bonds: Guardian, Job, Family. Occupation: Bowyer

Voice: Middle-eastern accent

Attributes [hide]

Moon Thunder, Male Tabaxi Wizard 13
Medium (6'3") Tabaxi, True Neutral (CR 13)
Armor Class 15
Hit Points 49 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)20 (+5) 13 (+1)13 (+1) 17 (+3)12 (+1)
Skills History +5, Sleight of Hand +9
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 4d4-3, Ranged +9 / 4d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 3000 gp. Eyepatch with mock eye of sapphire and moonstone (800 gp). A small bag of saffron. (40 gp). Solid gold idol (300 gp). A necklace of small pink pearls (1000 gp). Solid gold idol (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aline Astley, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman dresses well, typically a more casual-formal manner. She wears a deerstalker hat to hide her balding. She has a dull look in her gray eyes.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Aline reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She moves from town to town, unable to find a place to settle.

Motivation: She's looking for her big break; and to clean up the streets

Flaws: Sensitive. Bonds: Attractive, Immigrant, Military. Occupation: Bricklayer

Voice: Sensual and smooth

Attributes [hide]

Aline Astley, Female Human Expert 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)15 (+2) 6 (-2)8 (-1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 8
Languages Common, Orc, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1700 sp. Rhodochrosite (9 gp). Rhodochrosite (9 gp). Tiger eye turquoise (9 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Jasmine Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a sweet of some kind. She wears a robe, a symbol of magic around her neck, and a longbow on her belt, marred by sweets. Her hair is black and curly. She has gray eyes and a red hat with a brown feather.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She invites people to come help in her community garden.

History: Born in the east her family was never financially stable. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jasmine fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Bricklayer and was forced into it by her family.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Bricklayer

Voice: Low rumbling, strings words together

Attributes [hide]

Jasmine Sunmeadow, Female Halfling Bard 2
Small (2'9") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)5 (-3) 12 (+1)11 (+0)
Skills Athletics +0, Nature -1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 210 gp.


Social Check DCs


Mantus Sarcasm, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear green tank tops with pastel pants. His hair is greying and his face has many wrinkles. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Mantus is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. In his 18th year, his parents were killed by a orcs raid, leaving Mantus alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Mantus and his spouse have recently divorced.

Motivation: Find a way to reverse the transformation of his sister; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Religious, Enemies. Occupation: Ruler

Voice: Timid voice

Attributes [hide]

Mantus Sarcasm, Male Tiefling Warrior 13
Medium (5'10") Tiefling, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 105 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)15 (+2) 15 (+2)16 (+3)
Skills Insight +6, Medicine +6
Senses Passive Perception 12
Languages Common, Draconic, Terran
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3

Possessions: 3000 gp. Solid gold idol (300 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Gold music box (2000 gp). Gold dragon comb with red garnet eye (1000 gp). Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Minor magic item.


Social Check DCs


Hupe Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fitting clothing which further accentuates his frame. He has a small bristly mustache and wavy black hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Hupe abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Passionate. Flaws: Addict, Antagonistic. Bonds: Attractive, Slave, Adventurer. Occupation: Fortune-teller

Voice: Breathy voice

Attributes [hide]

Hupe Jamjar, Male Halfling Aristocrat 11
Small (3'2") Halfling, Chaotic Good (CR 11)
Armor Class 11
Hit Points 88 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)16 (+3) 11 (+0)15 (+2)
Skills Acrobatics +4, History +7
Senses Passive Perception 10
Languages Common, Halfling, Orc, Terran, Gnoll
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +7

Possessions: 270 pp. Aquamarine (200 gp). Zircon (50 gp). Freshwater pearl (10 gp). Banded agate (10 gp).


Social Check DCs


Dagnal Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light grey in addition to tight pants, and she perpetually has her monstrous two handed axe ready. She has slicked back silver hair. She tend to wears goggles to shield her eyes.

Personality: She has always had a great fascination with Half-Elven culture. Dagnal enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her arcane abilities were realized during a raid on her village. She got away from her former life and has fallen to alcoholism.

Motivation: Sabotage a competitor; and to be a detective again

Ideals: Fighting, Gifted. Flaws: Racist, Hedonist, Addict. Bonds: Job. Occupation: Stableman

Voice: Mumbles to self between sentences

Attributes [hide]

Dagnal Rumnaheim, Female Dwarf Ranger 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)14 (+2) 12 (+1)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 80 pp. Pink pearl (130 gp).


Social Check DCs


Gilbert Alston, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and he perpetually has his hammer ready. His hair is cut close to his head. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Gilbert is depressed about a lot of things. He tends to be a nihilist. The war was a terrible time for him, and Gilbert does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the south. When Gilbert reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the south, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Poor, Military, Immigrant. Occupation: Bowyer

Voice: Cold and demanding tone

Attributes [hide]

Gilbert Alston, Male Human Monk 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)15 (+2) 10 (+0)14 (+2)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Terran, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 100 gp. An abacus with copper, silver and gold markers (150 gp).


Social Check DCs


Heather Branson, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a simple burlap shirt and baggy pants. She conceals her sword with her veritable burlap sack of a shirt. Her deerstalker hat is riddled with cuts and holes. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is afraid of women and trembles around them

History: She was born in the south, but her parents moved at a very young age to the east. Heather abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: To reunite with her old friends; and she's looking for her big break

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Immigrant, Adventurer. Occupation: Guard

Voice: Raspy

Attributes [hide]

Heather Branson, Female Human Cleric 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)8 (-1) 13 (+1)14 (+2)
Skills Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 110 gp.


Social Check DCs


Eberk Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'3" when asserting himself. His brown hair is slicked back into a classic pompadour. His gray unseeing eyes seem to look past you.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. As long as the job gets done he does not care how it got done.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Optimist, Professionalism. Flaws: Disease. Bonds: Debt, Enemies. Occupation: Healer

Voice: Can't modulate volume

Attributes [hide]

Eberk Dankil, Male Dwarf Ranger 8
Medium (4'3") Dwarf, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 74 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 19 (+4)13 (+1) 9 (-1)9 (-1)
Skills Athletics +4, Religion +4
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1500 gp. Golden pearl (140 gp). Tourmaline (140 gp). Rose (60 gp). Jet (140 gp).


Social Check DCs

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