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NPC Generator

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Advanced [show]


Vonbin Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a grey vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his grey boots flare out at the collars. His silver hair is cut jaggedly and amateurishly. His green eyes dart from person to person.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He feeds upon the attention of others.

History: Vonbin was born the youngest of three triplets. From there he went from mercenary job to mercenary job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent father.

Bonds: Enemies, Attractive, Family, Adventurer. Occupation: Tailor

Voice: Rolls R's

Attributes [hide]

Vonbin Daraln, Male Dwarf Cleric 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)12 (+1) 10 (+0)6 (-2)
Skills Arcana +3, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 9000 cp. 1 Half-Plate.


Social Check DCs


Druuk Tewksbury, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears professional attire. His white hair is thinning but still full. His eyes are green.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in the south to a Dyer, Druuk learned a great deal about his father's area of expertise. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Flaws: Depressed, Fearful. Bonds: Attractive, Has a crush, Job. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Druuk Tewksbury, Male Half-Orc Cleric 4
Medium (5'1") Half-Orc, Neutral Good (CR 4)
Armor Class 9
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 16 (+3)7 (-2) 8 (-1)10 (+0)
Skills Acrobatics +1, History +0
Senses Passive Perception 9
Languages Orc
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 22000 sp. 1 Minor magic item.


Social Check DCs


Euphemia Tosscobble, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears bulky red painted plate armor. She is bald on top and has large red tufts of hair around her ears. Her violet eyes are slightly larger than normal.

Personality: Confrontational and typically high on some drug or another. Around other people she will do her best to conceal her emotions and appear jolly.

History: Her parents moved while she was still in utero so she is the first generation to be born here. In her 13th year, her parents were killed by a gnolls raid, leaving Euphemia alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Euphemia was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and revenge

Flaws: Ugly, Addict, Shy. Bonds: Immigrant, Enemies. Occupation: Assassin

Voice: Loud with bravado

Attributes [hide]

Euphemia Tosscobble, Female Halfling Druid 2
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 11 (+0)15 (+2) 7 (-2)14 (+2)
Skills Animal Handling +0, Religion +4
Senses Passive Perception 8
Languages Common, Halfling, Druidic, Ignan
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 340 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp).


Social Check DCs


Phann Hanali, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a shirt that is too small, which lets her gut show, with a ratty yellow coat over it. Her hair is cut close to her head. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She served in the navy to pay for her family's outstanding loans. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army

Ideals: Justice. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Military. Occupation: Knight

Voice: Australian accent

Attributes [hide]

Phann Hanali, Female Half-Elf Cleric 5
Medium (5'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)13 (+1) 7 (-2)13 (+1)
Skills Intimidation +4
Senses Passive Perception 8
Languages Common, Elven, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 pp.


Social Check DCs


Elama Nailo, Female Elf [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has wavy blonde hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She pushes her goals aggressively. She is also a coward if confronted.

History: Elama was born with her father's beautiful face. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: To reunite with her old friends; and she's looking for her big break

Flaws: Antagonistic, Fearful. Bonds: Adventurer, Attractive. Occupation: Bellfounder

Voice: pre-pubescent

Attributes [hide]

Elama Nailo, Female Elf Expert 6
Medium (4'8") Elf, Neutral Good (CR 6)
Armor Class 11
Hit Points 15 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 6 (-2)16 (+3) 13 (+1)13 (+1)
Skills Athletics +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Aquan, Terran, Draconic
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +4

Possessions: 700 gp.


Social Check DCs


Lone In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He is muscular with a powerful set of arms. His fur is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is skeptical of what others tell him and is slow to trust.

History: The child of a Butcher, who enjoyed hunting, Lone was taken on many hunting expeditions. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels threatened by others; and he has decided he is irredeemable

Flaws: Ugly, Shy, Fearful. Bonds: Nature, Criminal record. Occupation: Bather

Voice: Cold and demanding tone

Attributes [hide]

Lone In the Wind, Male Tabaxi Commoner 1
Medium (5'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)10 (+0) 15 (+2)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Adrik Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and green robe with the hood down. He has shaved his head bald. He has a tattooed face.

Personality: He is business-like. He takes instructions and follows them to the letter. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered writing. He was granted psionic powers by his dying brother.

Motivation: Regain custody of his daughter; and wants to raise his children well

Ideals: Professionalism, Gifted, Artistic. Flaws: Forgetful. Bonds: Family. Occupation: Carter

Voice: Mousy voice

Attributes [hide]

Adrik Goblinbane, Male Dwarf Fighter 11
Medium (3'11") Dwarf, Chaotic Good (CR 11)
Armor Class 11
Hit Points 83 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)14 (+2) 13 (+1)13 (+1)
Skills Animal Handling +5, Nature +6
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Halfling
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 260 pp.


Social Check DCs


Unvera Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: 3'2" and lanky with angular features, she is an attractive figure. She wears a blue shirt with thin grey vertical stripes and tan pants. She has a very tight haircut. Her brown eyes dart from person to person.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. When she's not drinking or sleeping the drinks off, she's doing writing.

History: She was born to loving parents in a slum to the north. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. After a long history of fighting, Unvera and her spouse have recently divorced.

Motivation: She's repulsed by the PC.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Poor, Religious. Occupation: Shipwright

Voice: Mumbles to self between sentences

Attributes [hide]

Unvera Fiddlefen, Female Gnome Adept 10
Small (3'2") Gnome, Lawful Evil (CR 10)
Armor Class 12
Hit Points 75 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 19 (+4)15 (+2) 14 (+2)7 (-2)
Skills Arcana +6, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Orc
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433210

Possessions: 2100 gp.


Social Check DCs


Hupe Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man is renowned for his bright white suits and hats and is in decent physical shape. He wears a wide-brimmed hat to cover his moderate length red hair. He wears round tiny glasses practically rammed into his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The war was a terrible time for him, and Hupe does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his mother was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and he has a rivalry with the church that dominates his actions

Flaws: Depressed. Bonds: Job, Military, Adventurer, Religious. Occupation: Knight

Voice: Draws out vowels

Attributes [hide]

Hupe Wiseacre, Male Halfling Druid 11
Small (2'11") Halfling, Chaotic Good (CR 11)
Armor Class 9
Hit Points 43 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)11 (+0) 15 (+2)13 (+1)
Skills History +4, Survival +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +2 / 3d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 170 pp. Deep blue spinel (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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