Vondal Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear grey tank tops with brown pants and is in decent physical shape. His auburn hair is heavily combed to the left. His brown eyes are slightly larger than normal.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His first spouse was a Shoemaker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To reunite with his absent mother; and a strong sense of loyalty to half-elven people
Flaws: Depressed, Racist. Bonds: Rich, Family, Criminal record. Occupation: Architect
Voice: Sore throat, cough
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 390 gp. 1 Masterwork Light wooden shield.
Griselda Ramsay, Female Human [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her blonde hair is styled in orderly dreadlocks. She has a dull look in her brown eyes.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She is able to make almost anything out of random pieces of junk.
History: She was born at the edge of vast island. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Griselda took refuge in the large cave and found the beat up mace and armor she uses now. She was granted psionic powers by her dying brother.
Motivation: She feels the way she acts is they only way to get by in the world; and sabotage a competitor
Ideals: Justice, Gifted. Bonds: Poor, Nature. Occupation: Armorer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 56 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll, Elven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1200 gp. Moonstone (70 gp). Blue star sapphire (800 gp).
Ivellios Hildenman, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear violet clothing when he does not wear armor. His skin is fair and his fingers are delicate and long. His black hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a ruthless business man, a trait he acquired from his father.
History: Born in a small village he learned the ways of the warrior from his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their son. He worked as a Marshal, and he later adopted a second son.
Motivation: A deep hatred of orcs; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Optimist, Entrepeneur, Fighting. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Marshal
Voice: Russian accent
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Evil (CR 10)
Armor Class 13
Hit Points 55 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 1200 gp. Deep green spinel (130 gp). Sardonyx (70 gp).
Naill Plemens, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear ponchos typically of a light violet in addition to tight pants. His chestnut hair has been sun bleached extensively. He is baby faced.
Personality: His tongue was cut out and he uses sign language. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Fighting. Flaws: Disease, Antagonistic, Mundane. Bonds: Mentor, Rich. Occupation: Miner
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 8)
Armor Class 12
Hit Points 57 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 180 pp.
Hogar Huxley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his scimitar. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a pair of adventurers, Hogar grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He was always very intelligent and has formed a secret society of freemasons.
Motivation: To get a good night's sleep; and obtaining odd cultural tabaxi artifacts is his passion
Flaws: Insomniac, Emotional, Secretive. Bonds: Adventurer. Occupation: Shipwright
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 45 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 10 (+0) | 5 (-3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +4 / 2d8+1, Grapple +5
Possessions: 8000 sp. Star rose quartz (60 gp). Golden yellow topaz (900 gp).
Heward Kelsey, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He sports a long brown beard, and similarly colored long hair. His eyes are gray.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born to a Gardener, his father struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their son. He worked as a Spy, and he later adopted a second son.
Motivation: Doesn't want to be a Spy and was forced into it by his family; and to reunite with his absent father
Ideals: Athletic. Bonds: Nature, Attractive, Poor, Family. Occupation: Spy
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 31 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 100 pp.
Darrak Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man is generally well dressed albeit a few years behind the times. His red hair is cut short. He wears large thick round spectacles.
Personality: His tongue was cut out and he uses sign language. He is obsessed with finding treasure.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero.
Flaws: Disease, Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Layabout
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 7)
Armor Class 13
Hit Points 43 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Elven, Terran
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 80000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Halimath Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he is constantly adorned with expensive silk clothing, often dyed in bright yellow and blue, and wears rings and necklaces with large, colorful gems. His hair is short and auburn. He wears round tiny glasses practically rammed into his face.
Personality: Prone to second guessing himself, he comes off as nervous. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born blind and as such lacked many opportunities for work. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Halimath grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Halimath. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure.
Flaws: Shy, Disease. Bonds: Rich, Attractive, Family, Criminal record. Occupation: Barber
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 6000 sp. Carnelian (60 gp). Violet garnet (700 gp). Tiger eye turquoise (6 gp). Zircon (60 gp).
Therai Muse, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is blue, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.
Personality: He hates Tieflings with a passion. As such he is filled with self loathing. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Therai was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Tiefling conditions. By chance he met his sister recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Joker. Flaws: Racist. Bonds: Poor, Attractive, Family. Occupation: Detective
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 30 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Celestial, Halfling
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!