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NPC Generator

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Advanced [show]


Zed Kimberly, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his blonde hair up. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with finding treasure.

History: He was born in the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Flaws: Shy. Bonds: Poor, Attractive, Adventurer, Immigrant. Occupation: Mortician

Voice: High pitched and raspy

Attributes [hide]

Zed Kimberly, Male Half-Orc Warrior 14
Medium (5'6") Half-Orc, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 123 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 15 (+2)9 (-1)
Skills Animal Handling +7, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 800 pp. 1 Medium magic item.


Social Check DCs


Matilda Redfield, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is wearing a long, brown, dusty cloak. Her hair is short and blonde. She has blue eyes and a brown hat with a blue feather.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born in a small desert village. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and wants to raise her children well

Bonds: Nature, Slave, Family, Enemies. Occupation: Ploughman

Voice: Cold and demanding tone

Attributes [hide]

Matilda Redfield, Female Human Barbarian 2
Medium (4'7") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 25 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)11 (+0) 9 (-1)9 (-1)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 380 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Seven Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: She is scrawny and has patchy cinnamon fur. She wears a custom-built plate barding that's adorned with pastel lining and desert motifs. She has a hunchback. She has no fur. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Flattery will make her almost putty in your hands.

History: Born to a Masseuse, her mother struggled to pay the bills. Her childhood dream was to be a Masseuse, but she was a colossal failure. She then took over the family business and is one of the better Barber for hire.

Motivation: She feels the way she acts is they only way to get by in the world; and she'd like to take her coworkers down a peg

Ideals: Impeccable. Flaws: Ugly, Selfish. Bonds: Poor, Job. Occupation: Barber

Voice: Complex vocabulary, royal

Attributes [hide]

Seven Of Shadows, Female Tabaxi Ranger 3
Medium (6'2") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)13 (+1) 15 (+2)19 (+4)
Skills Acrobatics +5, Athletics +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Godfrey Sherwood, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a brown coat over a white low-cut shirt, and a wide-brimmed hat upon his head. He is tall, broad shouldered and powerfully built. He has moderate length chestnut hair. He wears a mask on his face.

Personality: While he acts the brute, he is far gentler than he would appear. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He comes from a rich eastern family. His father had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Dyer like his father before him.

Motivation: Wants to open a new tavern; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Depressed. Bonds: Rich, Job. Occupation: Dyer

Voice: Booming voice

Attributes [hide]

Godfrey Sherwood, Male Human Ranger 11
Medium (5'4") Human, Lawful Evil (CR 11)
Armor Class 14
Hit Points 73 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)16 (+3) 11 (+0)15 (+2)
Skills Arcana +7, Persuasion +6
Senses Passive Perception 10
Languages Common, Undercommon, Ignan, Druidic
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 200 pp. Old masterpiece painting (1700 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Gold and topaz bottle stopper cork (1100 gp). Large well-done wool tapestry (400 gp). Fire opal pendant on a fine gold chain (1700 gp).


Social Check DCs


Bertram Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He typically wears a sleeveless long coat of deep yellow leather and dull grey iron scale mail. His white hair, when down, is lengthy. His violet eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with finding treasure.

History: Bertram lived on a farm with his father, near the main road leading to a nearby town. Cursed with unlife at a very young age, Bertram has worked very hard to control his curse. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Flaws: Disease. Bonds: Poor, Adventurer, Family. Occupation: Layabout

Voice: High pitched, excited

Attributes [hide]

Bertram Ilphelkiir, Male Half-Elf Fighter 2
Medium (5'7") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 12
Languages Common, Elven, Terran, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4

Possessions: 320 gp. 1 Smokesticks.


Social Check DCs


Valafar Horror, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fighting clothing, which leaves very little to the imagination. He has done his best to style his blue hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: His tongue was cut out and he uses sign language. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a mountains tribe. Cursed with unlife at a very young age, Valafar has worked very hard to control his curse. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Immigrant, Nature. Occupation: Spice Merchant

Voice: Sensual and smooth

Attributes [hide]

Valafar Horror, Male Tiefling Monk 8
Medium (5'0") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 27 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)12 (+1) 13 (+1)11 (+0)
Skills History +4, Medicine +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 3000 sp. Amethyst (160 gp).


Social Check DCs


Greethen Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tattered old clothes. His blue crest is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: Confrontational and typically high on some drug or another. He is skeptical of what others tell him and is slow to trust.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He would like to get married and retire; and he's attracted to the pc

Ideals: Logical. Flaws: Ugly, Addict, Shy. Bonds: Poor. Occupation: Sailor

Voice: Sleepy voice

Attributes [hide]

Greethen Zzzxaaxthroth, Male Dragonborn Paladin 12
Medium (6'3") Dragonborn, Lawful Good (CR 12)
Armor Class 10
Hit Points 98 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)14 (+2) 12 (+1)9 (-1)
Skills Nature +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Abyssal, Auran
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cumpen Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: The light-skinned woman stands 3'6" and wears a blue collared shirt and pastel skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. She wears her hair in dreadlocks. Her eyes are brown.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Like her mother and her brother before her, after school she went straight into learning to become a Roofer. In the meantime she has taken over work as a Roofer and occasionally as a mercenary.

Motivation: She is greedy; and a need for knowledge about a nearby landmark

Ideals: Artistic. Bonds: Job, Enemies, Adventurer, Rich. Occupation: Roofer

Voice: Shortens vowels

Attributes [hide]

Cumpen Maekkelferce, Female Gnome Commoner 9
Small (3'6") Gnome, Chaotic Good (CR 9)
Armor Class 12
Hit Points 64 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 19 (+4)15 (+2) 15 (+2)14 (+2)
Skills Athletics +4, Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +5

Possessions: 900 gp.


Social Check DCs


Beatrice Aloro, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a tight fitting violet shirt and pants. She has chestnut hair. Her blue eyes have a joyful gleam in them most of the time.

Personality: She is witty, but her monotone delivery comes off as unnerving Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Navigator, who enjoyed hunting, Beatrice was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Further expansion of business; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Joker. Bonds: Nature, Enemies, Job. Occupation: Spice Merchant

Voice: Prounounces S like Z

Attributes [hide]

Beatrice Aloro, Female Half-Elf Bard 14
Medium (5'9") Half-Elf, Lawful Evil (CR 14)
Armor Class 10
Hit Points 37 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)15 (+2) 9 (-1)11 (+0)
Skills Investigation +7, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven, Infernal, Ignan
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15433331

Possessions: 6000 gp. Peridot (60 gp). Golden pearl (150 gp). Hematite (14 gp). Moonstone (60 gp). Black star sapphire (1600 gp). Hematite (14 gp). Eye agate (14 gp). Deep blue spinel (600 gp). Golden yellow topaz (600 gp). Amethyst (150 gp).


Social Check DCs

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