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NPC Generator

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Advanced [show]


Enialis Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears dark leathers with embroidery, marred by sweets. His white hair is greasy and uncared for. His eyes are likewise amber.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He ran away from his former home and has been making his living as a Shepherd for the past few years.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job, In love. Occupation: Shepherd

Voice: Indian accent

Attributes [hide]

Enialis Othronus, Male Half-Elf Druid 1
Medium (5'8") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)8 (-1) 12 (+1)10 (+0)
Skills Medicine +3, Nature +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 150 gp.


Social Check DCs


Jo Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is wearing the road beaten gear of a warrior. Her chestnut hair is cut short with large spiked bangs in the front. Her eyes are hazel and she is always smoking a pipe.

Personality: Jo wants to be seen as a stoic, levelheaded, noble Bard, so she tries to act the part. She does a good job, for the most part... Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was born to a criminal king-pin and mafia family She moved out west to avoid the crime she committed. She became a Ploughman soon after.

Motivation: Wants to raise her children well; and she wants nothing more than to rejoin the army

Ideals: Fighting, Disciplined. Bonds: Family, Criminal record, Job, Military. Occupation: Ploughman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Jo Goodbarrel, Female Halfling Bard 7
Small (3'0") Halfling, Neutral Evil (CR 7)
Armor Class 14
Hit Points 26 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 11 (+0)19 (+4) 12 (+1)17 (+3)
Skills Sleight of Hand +6, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Draconic, Infernal, Gnome
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153320000

Possessions: 30 pp. Tiger eye turquoise (4 gp). Rock crystal (70 gp). Brown-green garnet (70 gp). Hematite (4 gp).


Social Check DCs


Vicky Dumph, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears her red hair up in a very large beehive style do. She has a dull look in her gray eyes.

Personality: She hates Humans with a passion. As such she is filled with self loathing. She takes great joy in being the best Junk Dealer in town.

History: A powerful slaver made her what she is. Cursed with vampirism at a very young age, Vicky has worked very hard to control her curse. She has achieved small success as a Junk Dealer.

Motivation: Further expansion of business.

Flaws: Racist, Disease. Bonds: Poor, Job, Mentor. Occupation: Junk Dealer

Voice: Speaks with back of mouth

Attributes [hide]

Vicky Dumph, Female Human Paladin 1
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 16 (+3)12 (+1) 12 (+1)13 (+1)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Menny Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears very tight pants and wife beaters, though occasionally she sports a blue coat. Her hair, while still mostly golden, has prominent grey streaks. Her eyes are amber and she is always smoking a pipe.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She pushes her goals aggressively. She is also a coward if confronted.

History: Menny was born the youngest of three triplets. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She has gone from town to town working and never settling down anywhere, but has fallen for a local Mercenary. She hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and tiefling compassion

Flaws: Fearful, Racist. Bonds: Family, Adventurer, Has a crush. Occupation: Apothecary

Voice: Eastern European accent

Attributes [hide]

Menny Miggledy, Female Gnome Aristocrat 14
Small (3'5") Gnome, Neutral Good (CR 14)
Armor Class 9
Hit Points 46 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 10 (+0)17 (+3) 9 (-1)13 (+1)
Skills Nature +8, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Abyssal, Gnoll, Goblin
Attacks Melee +4 / 4d6-1, Ranged +3 / 4d6-2, Grapple -1

Possessions: 4000 gp. Coral (120 gp). Iolite (70 gp). Golden pearl (120 gp). Silver pearl (120 gp). Star ruby (500 gp). 1 Medium magic item.


Social Check DCs


Art Thundercloud, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her lavender fur is matted, messy, and big. Her hazel eyes lackadaisically let the world flow into them.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Art lived on a farm with her father, near the main road leading to a nearby town. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with her sister; and balancing her hectic life and new marshal responsibilities is difficult

Ideals: Entrepeneur. Flaws: Ugly, Fearful. Bonds: Job, Family. Occupation: Marshal

Voice: Breathy voice

Attributes [hide]

Art Thundercloud, Female Tabaxi Cleric 5
Medium (5'10") Tabaxi, Lawful Evil (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 14 (+2)13 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 400 gp.


Social Check DCs


Zagga Altham, Female Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender woman wears just a black suit. She has a long white ponytail with little hanging trinkets. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She never wears the same outfit twice, unless she absolutely has to.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Zagga was born on a far eastern island where she grew up under the tutelage of her father, an expert Ploughman. She now mingles about in high society.

Motivation: Find a way to reverse the transformation of her brother; and to unite with her brother

Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Rich, Family. Occupation: Ploughman

Voice: Nasally tone

Attributes [hide]

Zagga Altham, Female Half-Orc Aristocrat 7
Medium (6'5") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 26 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 10 (+0)14 (+2) 13 (+1)10 (+0)
Skills Acrobatics +6, History +5
Senses Passive Perception 11
Languages Common, Orc, Goblin, Infernal
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +5

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Astar Sorrow, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He keeps his long chestnut hair kept up in a rat tail. His white unseeing eyes seem to look past you.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is lazy, self-centered, vain, and jealous.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. A freak accident while working with his Banker mother left him crippled. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Someone believes him a fraud; and many gnolls want him driven away

Ideals: Philantrophist. Flaws: Disease, Selfish. Bonds: Attractive, Religious, Enemies. Occupation: Sage

Voice: Dark and ominous

Attributes [hide]

Astar Sorrow, Male Tiefling Adept 2
Medium (6'1") Tiefling, Neutral Evil (CR 2)
Armor Class 8
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 12 (+1)9 (-1) 14 (+2)9 (-1)
Skills Athletics +5, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 8000 cp. Amber (130 gp). Rhodochrosite (8 gp). Pink pearl (130 gp).


Social Check DCs


Qemuel Fealty, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fighting clothing, which leaves very little to the imagination. His white hair is heavily combed to the right. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His divine abilities were realized during a raid on his village. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Gifted. Flaws: Addict. Bonds: Guardian. Occupation: Junk Dealer

Voice: Sleepy voice

Attributes [hide]

Qemuel Fealty, Male Tiefling Ranger 6
Medium (5'2") Tiefling, Lawful Good (CR 6)
Armor Class 8
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 12 (+1)12 (+1) 11 (+0)10 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: Just what you see.


Social Check DCs


Gerard Royal, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears bulky grey painted plate armor. His whole body is exceptionally muscular. His auburn hair is long and unkept. His eyes are green and catlike.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerard. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Criminal record, Poor. Occupation: Navigator

Voice: Mousy voice

Attributes [hide]

Gerard Royal, Male Human Expert 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)14 (+2) 12 (+1)15 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Abyssal, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 800 sp.


Social Check DCs

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