Tawna Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy white stubble. She wears tight fighting clothing, which leaves very little to the imagination. She has a hunchback. She keeps her white hair in a pixie cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She is calm most of the time but flees social interaction. She is a ruthless business woman, a trait she acquired from her father.
History: Tawna lived on a farm with her father, near the main road leading to a nearby town. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. By chance she met her sister recently and the two have been together since.
Motivation: To reunite with her absent father; and to unite with her sister
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Shy. Bonds: Family. Occupation: Body Guard
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 8 (-1) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 gp.
Alexandre Garrick, Male Human [Permalink]
Personal [hide]
Description: He wears baggy grey pantaloons and a violet scarf. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a skull on it. His silver hair is still thick. His gray eyes lackadaisically let the world flow into them.
Personality: He loves telling others what to do and how they should feel about things. He always tries to repair and not replace. It was this mentality that drove him into the Laborer business.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Laborer arts, while his father instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to reunite with his old friends
Ideals: Opinionated, Persistence. Flaws: Greedy. Bonds: Rich, Adventurer. Occupation: Laborer
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Draconic, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 5000 cp.
Damakos Fate, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'0". He prefers to wear flannel. His red hair is singed and shortened. He is baby faced.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He got into the Fisher business at a young age. He made a point of taking high paying jobs and getting most of it up front. He has drifted from career to career and currently works as a Fisher.
Motivation: He has a crush on the local Spy; and to reunite with his old friends
Flaws: Ugly, Insomniac. Bonds: Has a crush, Adventurer, Job. Occupation: Fisher
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 41 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Infernal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 200 gp. Moonstone (50 gp). Star rose quartz (50 gp). Blue quartz (10 gp). Carnelian (50 gp).
Gomory Browning, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. With a patchy silver beard and wild silver hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of northern immigrants he idolized his mother. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.
Motivation: He's repulsed by the PC; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Masseuse
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 17 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Ignan, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Agatha Ramsey, Female Human [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'8" has a big stupid grin on her face most of the time. She tends to wear a grey poncho over her likewise colored trousers and shirt. She has a very tight haircut. Her amber eyes lackadaisically let the world flow into them.
Personality: She is a Barber first and foremost. She believes firmly that knowledge should be universal. She plays an instrument quite well.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her family was turned out during the war. She and her family wandered east to less war torn lands. She has achieved small success as a Barber.
Motivation: To reunite with her old friends; and wants to open a new tavern
Ideals: Artistic. Flaws: Antagonistic, PTSD. Bonds: Job, Adventurer. Occupation: Barber
Voice: Sensual and smooth
Attributes [hide]
Medium (4'8") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Infernal, Dwarven, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Kite Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and is pretty ugly. Her long red fur is drawn into a two foot long braid. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Kite was left her mother's suit of armor and trained in its use and care. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is greedy.
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Rich, Military. Occupation: Herbalist
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. Banded agate (9 gp). 1 Masterwork Common Ranged Weapon.
Burana Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'4" has a big stupid grin on her face most of the time. She wears an entirely black suit with red socks and a vest with buckled shoes. Her crest is rusty and very short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Born in a small village she learned the ways of the warrior from her mother. She has chosen to use the inheritance that was left to her frivolously. After months of barely getting by, Burana managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: Marry her brother to traveling adventurers; and her relatives are trying to arrange a marriage
Ideals: Persistence, Fighting. Bonds: Criminal record, Rich, Family. Occupation: Fisher
Voice: Eastern European accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 46 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 8 (-1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp.
Gimurt Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears suspenders and grey workpants. His shirt is tan, and he wears a heavy grey leather apron most of the time. His skin is also unnaturally pale. His silver hair is still thick. His eyes are gray and beady.
Personality: He is calm most of the time but flees social interaction. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: When he was but 8 years old his parents immigrated from the west. In his 18th year, his parents were killed by a orcs raid, leaving Gimurt alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: His spouse's relatives view him with great suspicion; and a deep hatred of orcs
Flaws: Ugly, Shy. Bonds: Family, Immigrant, Enemies. Occupation: Adventurer
Voice: Relaxed voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Margery Eastaughffe, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a brown vest and prefers violet and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her tied-back hair is white. Her eyes, though not visible through her cowl, are green.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed her at a young age, leading to her ugly appearance. Due to her spouse's obsession with being a Shipwright they were divorced and she won custody of their daughter. She worked as a Courier, and she later adopted a second daughter.
Motivation: Find a way to reverse the transformation of her brother; and her relatives are trying to arrange a marriage
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Family, Immigrant. Occupation: Courier
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 16 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!