Windy In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears brown leather gloves, a brown jacket, and tight pants. Her yellow fur is heavily combed to the left. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born several months after her mother was called into army service. She dropped out of school before completing her studies. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She has passion for adventuring and risk; and she wants nothing more than to rejoin the army
Ideals: Logical. Flaws: Antagonistic. Bonds: Adventurer, Military. Occupation: Soapmaker
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
Possessions: 40 gp. Amber (90 gp).
Agnes Suithrasas, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her attire stands in sharp contrast to her sai, which is beautifully polished and possesses an ornate carving of a cross on it. Her black hair is kept up in a ponytail inside a wide-brimmed hat. She wears round tiny glasses practically rammed into her face.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She misses her home and complains about the freezing weather, even in summer.
History: Agnes was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Gardener work with an outfit from a few towns over. Gardener work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Gardener soon after.
Motivation: To get a good night's sleep; and wants to open a new tavern
Ideals: Disciplined. Flaws: Insomniac. Bonds: Immigrant, Job. Occupation: Gardener
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 6)
Armor Class 9
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 11 (+0) | 7 (-2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
Possessions: 300 gp. Aquamarine (400 gp).
Lamlis Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear tan tank tops with grey pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly red, has prominent grey streaks. His eyes are green and he is always smoking a pipe.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is lazy and tries to find solutions quickly.
History: He served in the navy to pay for his family's outstanding loans. His first spouse was a Weaver, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Since then, he has sought to make the best of life.
Motivation: To protect his home; and his spouse's relatives view him with great suspicion
Ideals: Optimist. Flaws: Lazy. Bonds: Military, Family, Guardian. Occupation: Cartwright
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2900 sp. Alexandrite (700 gp).
Liftrasa Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: 3'9" and muscular, this northern woman wears a well pressed and immaculate suit (or dress). Her red hair is unkempt and raggedy. Her face is scarred and worn.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is afraid of women and trembles around them
History: Born in the north her family was never financially stable. A gypsy cursed her at a young age, leading to her ugly appearance. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to work out more often; and she wants to get laid
Ideals: Athletic, Joker. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Tanner
Voice: Scandinavian accent
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 50 gp. 1 Healer’s kit.
Cressel Laughter, Male Tiefling [Permalink]
Personal [hide]
Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his monstrous two handed axe, and he perpetually has his monstrous two handed axe ready. His hair is cut close to his head. His eyes are silver.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He would rather hide behind his crafts than deal with other people.
History: He comes from a rich western family. He has had some formal dancing training, and achieved minor success. He has built up a small fortune and can afford his own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Rich. Occupation: Engraver
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'8") Tiefling, Lawful Evil (CR 9)
Armor Class 12
Hit Points 69 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Auran, Ignan
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 900 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Sapphire pendant on gold chain (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). 1 Minor magic item.
Griselda Milton, Female Human [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She is typically in her Apothecary uniform. Her brown hair is unkempt and raggedy. Her ears are large.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is a ruthless business woman, a trait she acquired from her father.
History: Born in the north to a Apothecary, Griselda learned a great deal about her father's area of expertise. She moved out south to avoid the crime she committed. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Poor, Criminal record. Occupation: Apothecary
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Infernal, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 10 pp.
Lorilla Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears very tight pants and wife beaters, though occasionally she sports a tan coat. Her black hair is kept up in a ponytail inside a deerstalker hat. Her green eyes dart from person to person to random spaces in the air.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is able to make almost anything out of random pieces of junk.
History: She was raised in a white middle class family as the only child. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She moves from town to town, unable to find a place to settle.
Motivation: She seems to be bored by most things; and to find somewhere to settle down
Ideals: Opinionated, Gifted. Flaws: Mundane. Bonds: Immigrant, Religious. Occupation: Miller
Voice: Sensual and smooth
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 21000 cp. Amethyst (40 gp).
Mumpena Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: This malnourished woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Sporting a silver mohawk this woman's hair draws a lot of attention. Her eyes are a pleasant brown.
Personality: A deeply religious woman she believes everything happens for a reason. She also hits on women, regardless of circumstances.
History: From birth she was tutored by a cruel and relentless mentor. When money was particularly tight she was walking through alleys when she overheard a Cook hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is searching for what she claims is her rightful reward.
Motivation: She is compelled to act according to her religious beliefs; and she's attracted to the pc
Bonds: Adventurer, Poor, Religious, Has a crush, Mentor. Occupation: Cook
Voice: Smooth and feminine
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 45 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 19 (+4) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
Possessions: 19000 cp.
Damien Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a red vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his red boots flare out at the collars. His brown hair is cut jaggedly and amateurishly. His violet eyes are slightly larger than normal.
Personality: He dislikes all the random violence that takes place in the west. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He is the product a well kept family trust fund and as such has never really known need. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Mayor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Pacifist. Flaws: Ugly. Bonds: Enemies, Rich, Criminal record. Occupation: Mayor
Voice: Shortens vowels
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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