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NPC Generator

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Advanced [show]


Fargrim Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'5", this man wears tight fitting clothing which further accentuates his frame. He has a long white beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: He can speak with the recently deceased. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Fargrim was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. His parents enrolled him in a Adept school at a young age so that he could practice his druidic talents. He has dedicated himself to building a better trade route.

Motivation: He's looking for his big break.

Ideals: Gifted, Opinionated. Bonds: Attractive, Poor, Adventurer. Occupation: Ploughman

Voice: Pronounces O like U

Attributes [hide]

Fargrim Steelfist, Male Dwarf Adept 12
Medium (4'5") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 59 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 15 (+2)8 (-1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 4000 gp. Pink pearl (120 gp). Zircon (70 gp). Black pearl (1500 gp). Star ruby (700 gp). Black pearl (1500 gp). Moss agate (7 gp). Carnelian (70 gp). Lapis lazuli (7 gp). Blue star sapphire (700 gp). Aquamarine (1500 gp).


Social Check DCs


Alex Sutton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his black hair up in a very large beehive style do. His eyes are violet.

Personality: He is fixated on the number 64. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses divination through singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 15th year, his parents were killed by a orcs raid, leaving Alex alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.

Motivation: He seems to be bored by most things; and many orcs want him driven away

Ideals: Gifted. Flaws: Insane, Mundane. Bonds: Immigrant, Enemies. Occupation: Sellsword

Voice: Soft and mumbly

Attributes [hide]

Alex Sutton, Male Human Expert 7
Medium (6'6") Human, Lawful Evil (CR 7)
Armor Class 11
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)8 (-1) 12 (+1)8 (-1)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Lance Elsing, Male Half-Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears violet leather gloves, a violet jacket, and tight pants. He has a hunchback. With a patchy red beard and wild red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is business-like. He takes instructions and follows them to the letter. He also hits on women, regardless of circumstances.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants a kiss.

Ideals: Professionalism. Flaws: Ugly, Disease, Antagonistic. Bonds: Has a crush. Occupation: Healer

Voice: Squeaky

Attributes [hide]

Lance Elsing, Male Half-Elf Expert 4
Medium (5'0") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 16 (+3)14 (+2)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5

Possessions: 1 Minor magic item.


Social Check DCs


Chassath Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged woman, she dresses like a well dressed Miller does, and is pretty ugly. She has moderate length black crest. Her red eyes dart from person to person.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She believes the world needs to unite to get rid of goblins once and for all.

History: Born to a poor family in the city she treasured whatever gifts she got. Like her mother and her sister before her, after school she went straight into learning to become a Miller. Days after completing her studies, news broke out that her hometown was attacked by goblins. Chassath was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against goblins

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Enemies, Poor. Occupation: Miller

Voice: Uses lots of figures of speech

Attributes [hide]

Chassath Daardendrian, Female Dragonborn Monk 9
Medium (6'2") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 54 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)15 (+2) 15 (+2)6 (-2)
Skills Acrobatics +5, Performance +1
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4

Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pennie Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. She has a slight overbite and is overall scrawny. Her blonde hair is heavily combed to the left. Her gray eyes are passionate and lively.

Personality: She is happy with her job as a Stylist. She turns her eye from what people do, preferring to live and let live. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born at the edge of vast plains. She moved from fad to fad and when she turned 15 she discovered singing. She ran away from her former home and has been making her living as a Stylist for the past few years.

Motivation: Expand her business; and wants to open a new tavern

Ideals: Opinionated, Artistic. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Stylist

Voice: Uses sign language

Attributes [hide]

Pennie Sunmeadow, Female Halfling Commoner 3
Small (2'8") Halfling, Lawful Neutral (CR 3)
Armor Class 15
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 12 (+1)13 (+1) 11 (+0)16 (+3)
Skills Persuasion +5, Religion +3
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2900 sp.


Social Check DCs


Rael Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: Standing 5'1", this man has a large tan mantle and cape that has been intricately interwoven into his green robe. His white hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is lazy, self-centered, vain, and jealous.

History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rael grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rael. He is untrained/undisciplined, which makes him dangerous.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist. Flaws: Insane, Selfish. Bonds: Mentor, Criminal record. Occupation: Brewer

Voice: Scottish accent

Attributes [hide]

Rael Mellerelel, Male Elf Monk 3
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 8 (-1)7 (-2)
Skills Sleight of Hand +3, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 cp. 1 Magnifying glass.


Social Check DCs


Silvo Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a dagger on it. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has amber eyes and a white hat with a violet feather.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He plays an instrument quite well.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Silvo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Silvo's mother didn't care for him much, and the feeling was mutual. He now owns his own business.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Artistic. Flaws: Depressed, Antagonistic, Greedy. Bonds: Job. Occupation: Blacksmith

Voice: Can't modulate volume

Attributes [hide]

Silvo Bigheart, Male Halfling Barbarian 10
Small (3'2") Halfling, Neutral Evil (CR 10)
Armor Class 12
Hit Points 75 (10d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)13 (+1) 11 (+0)14 (+2)
Skills Nature +5, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 800 gp. Clear bright green emerald (5000 gp). Eye agate (10 gp). Lapis lazuli (10 gp). Deep green spinel (40 gp). Deep blue spinel (600 gp). Lapis lazuli (10 gp). Deep blue spinel (600 gp).


Social Check DCs


Rimple Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light blue in addition to tight pants. His silver hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes have a joyful gleam in them most of the time.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also is a firm believer in the manly ideal.

History: He was raised in a white middle class family as the only child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: He is content; and his spouse's relatives view him with great suspicion

Flaws: Impulsive, Mundane. Bonds: Family. Occupation: Detective

Voice: Dark and ominous

Attributes [hide]

Rimple Munggen, Male Gnome Rogue 14
Small (3'3") Gnome, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 87 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)9 (-1) 13 (+1)19 (+4)
Skills Acrobatics +7, Athletics +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +4

Possessions: 2000 gp.


Social Check DCs


Shump Gladstone, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his black robe. He has a slight overbite and is overall scrawny. He wears his brown hair up. His blue eyes peer out from beneath his wide-brimmed white hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy and tries to find solutions quickly.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his brother before him, after school he went straight into learning to become a Tailor. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To find somewhere to settle down; and sabotage a competitor

Flaws: Lazy, Mundane. Bonds: Job, Criminal record. Occupation: Tailor

Voice: Aggressive tone

Attributes [hide]

Shump Gladstone, Male Half-Orc Aristocrat 13
Medium (6'9") Half-Orc, True Neutral (CR 13)
Armor Class 12
Hit Points 84 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)12 (+1) 9 (-1)16 (+3)
Skills Acrobatics +6, Arcana +5
Senses Passive Perception 9
Languages Common, Orc, Dwarven
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +5

Possessions: 3000 gp. Black pearl (1200 gp). Golden yellow topaz (1200 gp). Blue diamond (4000 gp). Citrine (50 gp). Star rose quartz (50 gp). Golden pearl (110 gp). Alexandrite (1200 gp). Jet (110 gp). Peridot (50 gp). Hematite (8 gp). Jasper (50 gp). 1 Medium magic item.


Social Check DCs

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