Galinndan Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is chestnut, silky, and of moderate length. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to protect his home
Flaws: Addict, Greedy, Antagonistic. Bonds: Attractive, Nature. Occupation: Mason
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 6 (-2) | 17 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Dwarven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Forcas Mayhem, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long black hair is drawn into a two foot long braid. His eyes are silver and beady.
Personality: Forcas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Entrepeneur, Impeccable. Flaws: Ugly. Bonds: Military, Religious. Occupation: Architect
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 10)
Armor Class 10
Hit Points 68 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Druidic, Elven, Gnome
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +8
Possessions: Fire opal pendant on a fine gold chain (700 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Minor magic item.
Umpen Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is drawn into a tight pony tail with a clover scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is very quiet and rarely speaks above a whisper. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He is the product a well kept family trust fund and as such has never really known need. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Retire the richest man in the north; and money/treasure
Ideals: Entrepeneur. Flaws: Ugly, Insomniac, Shy. Bonds: Rich. Occupation: Laborer
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 14)
Armor Class 13
Hit Points 80 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Gnome, Elven
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 |
Possessions: 6000 gp.
Guy Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man wears clothing that is held on in multiple layers but all of it is in poor condition. He has a blonde handlebar mustache and slicked back blonde hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He has achieved small success as a Bricklayer.
Motivation: He is unsatisfied with his job.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Attractive, Job. Occupation: Bricklayer
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Undercommon, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1 Masterwork Common Melee.
Tree In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a well pressed and immaculate suit (or dress). She wears a colorful flower in her beige fur. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Tree wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... She takes great joy in being the best Mercenary in town.
History: From birth she was tutored by a cruel and relentless mentor. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She inherited the family business which she has now maintained for 9 years.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Disciplined. Bonds: Attractive, Job, Mentor, Religious. Occupation: Mercenary
Voice: Smooth and feminine
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 8)
Armor Class 13
Hit Points 74 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Draconic, Terran
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Andram Nowhere, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears very tight pants and wife beaters, though occasionally he sports a green coat. His white hair has been sun bleached extensively. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is business-like. He takes instructions and follows them to the letter. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Born to a pair of adventurers, Andram grew up listening to his father's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Professionalism, Fighting. Flaws: Addict. Bonds: Family, Adventurer. Occupation: Banker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 19 (+4) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Goblin, Celestial, Elven, Auran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: Just what you see.
Caramip Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: She is dressed in a clean tan cloak covering her clean studded leather. Her hair is brown and very short. Her hazel eyes are slightly larger than normal.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Born in the north to a Courier, Caramip learned a great deal about her father's area of expertise. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She's also a talented Dilettante, but doesn't like to broadcast it.
Motivation: Balancing her hectic life and new Courier responsibilities is difficult.
Flaws: Antagonistic, PTSD. Bonds: Slave, Job. Occupation: Courier
Voice: Hollow voice
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 17 (+3) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 100 gp. Citrine (80 gp).
Fax Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a green suit, black shirt, and white tie. He carries with him a set of greatswords on his belt, each one with a opal on the hilt. His blue crest is long and unkept. His otherwise smooth face is marked with small tiny scars.
Personality: He never swears and excessively uses polite adverbs when speaking. He also has developed a complete distrust of the Engraver profession.
History: He was born in a small forest village. He worked as a nervous Fisher and found it very stressful. Since then, he has sought to make the best of life.
Motivation: To be a Engraver again; and wants to open a new tavern
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Job, Nature. Occupation: Fisher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Freshwater pearl (6 gp). Freshwater pearl (6 gp).
Leaf Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'8", this woman wears tight fitting clothing which further accentuates her frame. She has gray fur. Her green eyes lackadaisically let the world flow into them.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The war was a terrible time for her, and Leaf does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was very strict, and drilled into her lessons on being the perfect lady. She moves from town to town, unable to find a place to settle.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Joker, Impeccable. Flaws: Depressed. Bonds: Attractive, Military, Immigrant. Occupation: Baker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 5 (-3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp. Alexandrite (700 gp). Eye agate (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!