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NPC Generator

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Advanced [show]


Aelar Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a yellow vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His black hair is slicked back into a classic pompadour. His blue eyes lackadaisically let the world flow into them.

Personality: A deeply religious man he believes everything happens for a reason. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.

Motivation: A rival would like him out of the picture.

Flaws: Ugly, Insane. Bonds: Religious, Criminal record, Mentor. Occupation: Barrister

Voice: Sounds elderly

Attributes [hide]

Aelar Floshem, Male Half-Elf Expert 5
Medium (4'10") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Auran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 200 gp. 1 Smokesticks. 1 Smokesticks.


Social Check DCs


Gunter Adley, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this eastern man wears tattered old clothes. He keeps his black hair in a pixie cut. His eyes, though not visible through his cowl, are green.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gunter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gunter. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Athletic, Justice. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Farmer

Voice: Smoker's lung

Attributes [hide]

Gunter Adley, Male Human Barbarian 8
Medium (5'7") Human, True Neutral (CR 8)
Armor Class 9
Hit Points 68 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)17 (+3) 18 (+4)11 (+0)
Skills Insight +7, Religion +6
Senses Passive Perception 14
Languages Common, Infernal, Giant, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Bertram Ryley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a grey shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His black hair is drawn into a tight pony tail with a dagger scrunchie. His thin eyebrows rest above his beady violet eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Bertram is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Bertram hails from a village terrorized by orcs. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up halberd and armor he uses now. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Gifted. Flaws: Ugly. Bonds: Family, Enemies, Nature. Occupation: Miller

Voice: Timid voice

Attributes [hide]

Bertram Ryley, Male Human Barbarian 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)11 (+0) 11 (+0)8 (-1)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 160 gp.


Social Check DCs


Windy Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a pastel vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He sports a flattop fur cut. His face is scarred and worn.

Personality: He will rave to anyone who will listen. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He comes from a rich southern family. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: To unite with his brother.

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Family, Rich. Occupation: Painter

Voice: Indian accent

Attributes [hide]

Windy Of Wine, Male Tabaxi Ranger 12
Medium (5'10") Tabaxi, Neutral Good (CR 12)
Armor Class 10
Hit Points 65 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)12 (+1) 16 (+3)19 (+4)
Skills Insight +7, Intimidation +8
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 300 pp. Jeweled electrum ring (5000 gp). An abacus with copper, silver and gold markers (60 gp). Sapphire pendant on gold chain (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp).


Social Check DCs


Mella Raethran, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She dresses in yellow turtlenecks beneath a pastel coat with green slacks. Beneath her clothing is a huge mess of scar tissue. Her hair is golden and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She is business-like. She takes instructions and follows them to the letter. She receives visions of the future at random moments

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Mella and her spouse have recently divorced.

Motivation: She is currently in port desperately looking for someone to get her out; and she's repulsed by the pc

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Slave. Occupation: Sellsword

Voice: Speaks with back of mouth

Attributes [hide]

Mella Raethran, Female Half-Elf Expert 4
Medium (5'6") Half-Elf, True Neutral (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)13 (+1) 13 (+1)13 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Markosian Gift, Female Tiefling [Permalink]

Personal [hide]

Description: An older woman who wears a simple black robe with blue stripes complete with hood, she is not a threatening figure. She keeps her silver hair in a flapper bob. Her gold unseeing eyes seem to look past you.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She takes great joy in being the best Assassin in town.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She moved from fad to fad and when she turned 15 she discovered poetry. She has worked as a Assassin like her mother before her.

Motivation: She is unsatisfied with her job.

Ideals: Joker, Gifted, Artistic. Flaws: Disease. Bonds: Job. Occupation: Assassin

Voice: Rolls R's

Attributes [hide]

Markosian Gift, Female Tiefling Warlock 1
Medium (4'8") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)15 (+2) 13 (+1)9 (-1)
Skills Intimidation +1
Senses Passive Perception 11
Languages Common, Goblin, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 150 gp.


Social Check DCs


Kriv Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and wears just a black suit. He keeps his long brass crest kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Kriv is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: When he was but 6 years old his parents immigrated from the east. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He wants revenge against illithids; and to reunite with his old friends

Ideals: Extrovert. Bonds: Enemies, Immigrant, Religious, Adventurer. Occupation: Map Maker

Voice: Sounds elderly

Attributes [hide]

Kriv Grrrmmballhyst, Male Dragonborn Wizard 7
Medium (6'3") Dragonborn, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 16 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)14 (+2) 11 (+0)16 (+3)
Skills Religion +5
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 800 gp. Malachite (12 gp). Alexandrite (700 gp). Deep blue spinel (700 gp).


Social Check DCs


Silent Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep pastel leather and dull blue iron scale mail. He is physically well-built. His white fur has been sun bleached extensively. His eyes are likewise hazel.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Animals are drawn to him, and he is able to talk to them.

History: He was born the only child of a wealthy merchant. After coming to the age of reason, Silent took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by illithids. Silent was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: An old rival family wants him found; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Optimist, Gifted, Entrepeneur. Bonds: Enemies, Family. Occupation: Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Silent Paws, Male Tabaxi Barbarian 4
Medium (5'0") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills Perception +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Az-Adar Rayden, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a white coat over a black low-cut shirt, and a wide-brimmed hat upon his head. His chestnut hair is lengthy and is close to two feet long. His blue eyes are slightly larger than normal.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in the west to a Crown-heir, Az-Adar learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Ugly, PTSD. Bonds: Rich, Job. Occupation: Crown-heir

Voice: Rhymes sentences (sorry)

Attributes [hide]

Az-Adar Rayden, Male Half-Orc Ranger 1
Medium (5'4") Half-Orc, Lawful Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)7 (-2) 18 (+4)8 (-1)
Skills Sleight of Hand +0, Stealth +0
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 150 gp. Brown-green garnet (150 gp).


Social Check DCs

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