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NPC Generator

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Advanced [show]


Sarai High-hill, Female Halfling [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bow, just in case. Her whole body is exceptionally muscular. Her silver hair is smooth and relatively long. Her face is covered beneath a completely black helmet.

Personality: She never swears and excessively uses polite adverbs when speaking. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She left for the north, certain she would find work there.

Motivation: Wants to have a good time and be beloved; and she is wracked by social anxiety

Ideals: Optimist, Entrepeneur. Flaws: Fearful. Bonds: Immigrant. Occupation: Dilettante

Voice: Gruff and masculine

Attributes [hide]

Sarai High-hill, Female Halfling Barbarian 10
Small (3'0") Halfling, Lawful Good (CR 10)
Armor Class 12
Hit Points 97 (10d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 16 (+3)9 (-1) 13 (+1)11 (+0)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 3d6-2, Ranged +5 / 3d6+1, Grapple +1

Possessions: 900 gp. Silver pearl (150 gp).


Social Check DCs


Torbera Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: This late middle aged woman wears silk and lounges about seductively and is in decent physical shape. Her chestnut hair is still thick. She has several tiny jet earrings on each ear.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. In her 12th year, her parents were killed by a dire rats raid, leaving Torbera alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Torbera was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and revenge

Ideals: Athletic. Bonds: Attractive, Rich, Enemies, Religious. Occupation: Sellsword

Voice: Dutch accent

Attributes [hide]

Torbera Gorunn, Female Dwarf Rogue 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)13 (+1) 11 (+0)10 (+0)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Latbag Windsor, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his club. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to make people angry or surprised. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Latbag was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world; and he is terrified, and will act out of fear

Ideals: Logical. Flaws: Antagonistic, Fearful. Bonds: Attractive. Occupation: Crown-heir

Voice: Complex vocabulary, royal

Attributes [hide]

Latbag Windsor, Male Half-Orc Cleric 10
Medium (6'8") Half-Orc, True Neutral (CR 10)
Armor Class 11
Hit Points 49 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Athletics +7, Deception +6
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 290 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rosalind Koehlanna, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears violet leather gloves, a violet jacket, and tight pants. Her white hair is cut short with large spiked bangs in the front. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is almost excessively polite to everyone, even when angry. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Rosalind was born in the west. At a young age she loved to build and create. Rosalind liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Crown-heir

Voice: Voice breaks

Attributes [hide]

Rosalind Koehlanna, Female Half-Elf Cleric 8
Medium (5'9") Half-Elf, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)14 (+2) 19 (+4)15 (+2)
Skills Insight +7, Performance +5
Senses Passive Perception 14
Languages Common, Elven, Auran, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156433200000

Possessions: 200 gp. Black velvet mask with numerous citrines (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Delg Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a worn and beaten armor. He keeps his brown hair in a pixie cut. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Prone to second guessing himself, he comes off as nervous. He is lazy, self-centered, vain, and jealous.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stableman arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Athletic. Flaws: Addict, Shy, Selfish. Bonds: Rich. Occupation: Stableman

Voice: Scandinavian accent

Attributes [hide]

Delg Rumnaheim, Male Dwarf Expert 4
Medium (3'11") Dwarf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)13 (+1) 10 (+0)11 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Blue quartz (15 gp). Eye agate (15 gp). 1 Minor magic item.


Social Check DCs


Nimble Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a faded coat and loose pants complete with small hat. Her red fur is greasy and uncared for. Her eyes are blue.

Personality: She is fixated on the number 61. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Nimble was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is her passion; and she wants to meet her childhood hero

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Shipwright

Voice: Scottish accent

Attributes [hide]

Nimble Of Storm, Female Tabaxi Cleric 1
Medium (6'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 10 (+0)15 (+2) 9 (-1)9 (-1)
Skills Animal Handling +1, Athletics +0
Senses Passive Perception 9
Languages Common, Auran, Giant
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp.


Social Check DCs


Warryn Munggen, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tan vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his tan boots flare out at the collars. He keeps his long golden hair kept up in a rat tail. His ears are large.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Warryn was raised in a hard working conservative environment. He moved out west to avoid the crime he committed. He became a Sage soon after.

Motivation: He'd like to take his coworkers down a peg; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Job, Criminal record. Occupation: Sage

Voice: Low and grunting

Attributes [hide]

Warryn Munggen, Male Gnome Warlock 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)9 (-1) 11 (+0)10 (+0)
Skills Intimidation +2, Religion +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 9000 sp.


Social Check DCs


Ekemon Fate, Male Tiefling [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is cut close to his head. He has red eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Athletic. Flaws: Addict. Bonds: Attractive, Job, Military. Occupation: Bowyer

Voice: Raspy

Attributes [hide]

Ekemon Fate, Male Tiefling Paladin 8
Medium (6'6") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 60 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 14 (+2)19 (+4) 14 (+2)14 (+2)
Skills Deception +5, Stealth +5
Senses Passive Perception 12
Languages Common, Druidic, Giant, Gnoll, Halfling
Attacks Melee +0 / 2d10-3, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harvest Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a fancy pastel dress. Her fur is red and very short. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is a Mortician first and foremost. She believes firmly that knowledge should be universal. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Harvest grew up listening to her mother's many stories. Her childhood dream was to be a Herbalist, but she was a colossal failure. She inherited the family business which she has now maintained for 4 years.

Motivation: A deep hatred of orcs; and to reunite with her old friends

Ideals: Extrovert. Bonds: Attractive, Job, Adventurer, Enemies. Occupation: Mortician

Voice: Creaky witch voice

Attributes [hide]

Harvest Shoe, Female Tabaxi Warlock 6
Medium (5'4") Tabaxi, Lawful Good (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)13 (+1) 10 (+0)15 (+2)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 800 gp. Freshwater pearl (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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