Semyaza Aid, Female Tiefling [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. She is portly but not overly obese. She has wavy red hair. Her gold eyes peer out from beneath her deerstalker black hat.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of southern immigrants she idolized her father. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Since then, she has sought to make the best of life.
Motivation: She has passion for adventuring and risk; and she's looking for her big break
Ideals: Optimist, Justice. Bonds: Rich, Immigrant, Adventurer. Occupation: Marshal
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Tiefling, Neutral Good (CR 8)
Armor Class 13
Hit Points 71 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Gnoll, Elven
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: 300 gp. Brown-green garnet (70 gp). Sard (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ea Integrity, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'9" when asserting herself. Her red hair is unkempt and raggedy. Her white eyes dart from person to person to random spaces in the air.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Ea was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Ea's father didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She loathes her own lifestyle.
Flaws: Ugly, Depressed, Antagonistic. Bonds: Poor, Immigrant. Occupation: Spy
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 4)
Armor Class 13
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 16000 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Justin Ostoroth, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he typically wears violet cloth garments or leather armor. He has dyed his greying silver hair a little too much giving a sharp silver color. He is baby faced.
Personality: This man loves music and to teach people music more than just about anything. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Justin was raised in a hard working conservative environment. He worked as a nervous Cartwright and found it very stressful. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Expand his business.
Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Job, Nature. Occupation: Cartwright
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 21 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 9 (-1) | 17 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Gnome, Infernal
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
Possessions: 3000 gp. Blue quartz (10 gp). Malachite (10 gp). Lapis lazuli (10 gp). Red spinel (60 gp). Black opal (1000 gp). 1 Medium magic item.
Ella Heiser, Female Half-Elf [Permalink]
Personal [hide]
Description: This eastern woman likes to wear violet tank tops with yellow skirt. Her clothes are grease stained in places. Her hair is short and white. Her fair skin shows little sign of her aristocratic breeding.
Personality: She hates brigands. She views them as having robbed her home of its proper glory. She pushes her goals aggressively. She is also a coward if confronted.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Half-Elves in the east were limited. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: She is wracked by social anxiety; and her name or reputation has been wronged in the past by brigands, and she desires to right it
Flaws: Fearful. Bonds: Poor, Immigrant, Attractive, Enemies. Occupation: Layabout
Voice: Excited and jittery
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Infernal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 100 gp. Black pearl (400 gp). Rock crystal (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ahrim Divinity, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is generally well dressed albeit a few years behind the times. His hair is red and curly. His red eyes dart from person to person to random spaces in the air.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is afraid of women and trembles around them
History: When he was but 5 years old his parents immigrated from the east. In his 11th year, his parents were killed by a drow raid, leaving Ahrim alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Ahrim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of drow
Flaws: Selfish, Shy. Bonds: Attractive, Immigrant, Enemies. Occupation: Bellfounder
Voice: Slurs words
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 4)
Armor Class 8
Hit Points 37 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 18 (+4) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 23000 sp. Silver ewer (90 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item.
Kairon Vigil, Male Tiefling [Permalink]
Personal [hide]
Description: He is typically in his Adventurer uniform. He is physically well-built. He wears a colorful flower in his purple hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his silver eyes.
Personality: His tongue was cut out and he uses sign language. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised in a island tribe. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He ran away from his former home and has been making his living as a Adventurer for the past few years.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Flaws: Disease, Racist. Bonds: Job, Attractive, Nature. Occupation: Adventurer
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 7 (-2) | 14 (+2) | 11 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common, Auran, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +7
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Uraim Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'2" eastern man, he wears a grey vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his grey boots flare out at the collars. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is calm most of the time but flees social interaction. He is obsessed with finding treasure.
History: The child of a Fortune-teller, who enjoyed hunting, Uraim was taken on many hunting expeditions. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and he is currently in port desperately looking for someone to get him out
Ideals: Impeccable. Flaws: Shy. Bonds: Adventurer, Nature, Slave. Occupation: Knight
Voice: Old thin voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 270 gp. Violet garnet (300 gp).
Edge Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a brown costume with the symbols of the four houses of cards on her torso. Her white fur is slicked back into a classic pompadour. Her eyes are blue and catlike.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and she is greedy
Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Jeweler
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 40 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1600 gp. 1 Minor magic item.
Marastyr Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a grey coat over a brown low-cut shirt, and a feathered hat upon her head, and is pretty ugly. Her blonde hair is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Aggressive, abrasive, and angry, Marastyr embodies much of what other species detest in the Dwarves. Further she is a bit of a stoner and is frequently out of it.
History: Marastyr was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. She found a children's book about a Dwarf Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend
Flaws: Ugly, Antagonistic, Addict. Bonds: Poor, Adventurer. Occupation: Seamstress
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 1100 sp.
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Their contribution stands as a beacon of hope for all adventurers!
