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NPC Generator

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Advanced [show]


Cloak Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy orange fur. He wears tight fighting clothing, which leaves very little to the imagination. He has a hunchback. He has dyed his greying orange fur a little too much giving a sharp orange color. His eyes are hazel and beady.

Personality: Prone to second guessing himself, he comes off as nervous. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a Scribe, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Being a Spy kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Criminal record. Occupation: Spy

Voice: Scratchy, weak

Attributes [hide]

Cloak Candle, Male Tabaxi Aristocrat 1
Medium (6'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 10 (+0)12 (+1) 10 (+0)13 (+1)
Skills Deception +3, Stealth +0
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Matilda Halsey, Female Human [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She carries with her a set of hammers, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her white hair is cut short with large spiked bangs in the front. Her eyes are a pleasant hazel.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is a great chef.

History: She was born on a small isolated farm. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was granted druidic powers by her dying sister.

Motivation: She's repulsed by the PC; and sabotage a competitor

Ideals: Fighting, Gifted. Flaws: Cynical, Antagonistic. Bonds: Nature. Occupation: Bounty Hunter

Voice: Speaks with a cold

Attributes [hide]

Matilda Halsey, Female Human Warlock 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)6 (-2) 10 (+0)15 (+2)
Skills History +0, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Gurdis Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her red hair is still thick. Her brown eyes dart from person to person.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Energy wise she seems alert and responsive.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has never given up on her dancing dream.

Motivation: Money/treasure; and she uses money and sex appeal to get what she needs

Ideals: Professionalism, Artistic. Bonds: Rich, Attractive. Occupation: Guard

Voice: High pitched, excited

Attributes [hide]

Gurdis Battlehammer, Female Dwarf Fighter 1
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)12 (+1) 13 (+1)12 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 500 sp. Golden pearl (150 gp).


Social Check DCs


Pog Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'2". He is dressed in earthy colors with a tan and green handkerchief worn on his right side. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His parents moved while he was still in utero so he is the first generation to be born here. His first spouse was a Painter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: An old rival family wants him found.

Ideals: Athletic. Bonds: Rich, Immigrant, Family. Occupation: Priest

Voice: Switch between two voices

Attributes [hide]

Pog Musgraben, Male Gnome Expert 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)7 (-2) 14 (+2)15 (+2)
Skills Arcana +0, Stealth +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. Deep blue spinel (500 gp). Jasper (30 gp). 1 Minor magic item.


Social Check DCs


Anverth Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears tight fighting clothing, which leaves very little to the imagination. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are amber and he is always smoking a pipe.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is able to fit into much smaller and tighter spaces than normal.

History: He got into the Performer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Performer work with an outfit from a few towns over. Performer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Performer.

Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and to be a barrister again

Ideals: Fighting, Gifted. Bonds: Slave, Enemies, Job. Occupation: Performer

Voice: Breathy voice

Attributes [hide]

Anverth Wildwander, Male Gnome Druid 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)15 (+2) 15 (+2)13 (+1)
Skills Acrobatics +1, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 30000 cp. 1 Masterwork manacles. 1 Average lock. 1 Masterwork Artisan’s tools.


Social Check DCs


Olunt Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears tight fitting clothing which further accentuates his frame. His red hair is lengthy and is close to two feet long. He has gleaming, smiling green eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Olunt lived on a farm with his mother, near the main road leading to a nearby town. One day when Olunt was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Olunt was heart-stricken from the event, and his father started working long hours to provde for them. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and wants to work out more often

Ideals: Athletic, Joker, Justice. Flaws: PTSD. Bonds: Attractive, Family. Occupation: Apothecary

Voice: Dutch accent

Attributes [hide]

Olunt Frostbeard, Male Dwarf Rogue 6
Medium (4'5") Dwarf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 10 (+0)9 (-1)
Skills Persuasion +2, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp. Silver pearl (160 gp). Peridot (60 gp). Obsidian (12 gp).


Social Check DCs


Spring Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She keeps her orange fur in a pixie cut. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Spring wants to be seen as a stoic, levelheaded, noble Monk, so she tries to act the part. She does a good job, for the most part... She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Spring was born in the east. At a young age she loved to build and create. When Spring reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Disciplined, Persistence. Bonds: Poor, Criminal record, Military. Occupation: Ruler

Voice: Loud with bravado

Attributes [hide]

Spring Mist, Female Tabaxi Monk 6
Medium (4'7") Tabaxi, Lawful Evil (CR 6)
Armor Class 13
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)10 (+0) 10 (+0)13 (+1)
Skills Arcana +3, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp. Peridot (40 gp).


Social Check DCs


Ahlyssa Emsworth, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and prefers to wear brown pants and tee shirts. Her hair is long and brown with streaks of white, and is pulled back with small brown clips. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: Sold as a small child to a wizard, Ahlyssa was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Ahlyssa was born on a far northern desert where she grew up under the tutelage of her father, an expert Slave Trader. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To reunite with her old friends.

Ideals: Athletic, Opinionated. Bonds: Immigrant, Mentor, Adventurer. Occupation: Slave Trader

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ahlyssa Emsworth, Female Human Bard 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 12 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)13 (+1) 16 (+3)6 (-2)
Skills Investigation +4, Stealth +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: Just what you see.


Social Check DCs


Bork Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a large white jacket. His hair is brown and curly. His ears are large.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Further he is a bit of a stoner and is frequently out of it.

History: He got into the Weaver business at a young age. Bork abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He struck the Weaver job and began his own company from there.

Motivation: Wishes to resurrect an old love; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Job, Adventurer, In love. Occupation: Weaver

Voice: Smooth and feminine

Attributes [hide]

Bork Staurheim, Male Half-Orc Warrior 16
Medium (6'2") Half-Orc, Neutral Good (CR 16)
Armor Class 13
Hit Points 108 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)6 (-2) 12 (+1)13 (+1)
Skills Deception +6, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3

Possessions: 10000 gp. Silver pearl (110 gp). Moss agate (14 gp). Rhodochrosite (14 gp). Carnelian (40 gp). Blue quartz (14 gp). Rose (40 gp). Jasper (40 gp). Sard (40 gp). Amber (110 gp). Bloodstone (40 gp). Iolite (40 gp). Golden yellow topaz (200 gp). 1 Medium magic item.


Social Check DCs

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