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NPC Generator

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Advanced [show]


Fonkin Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan coat over a black low-cut shirt, and a wide-brimmed hat upon his head. His skin is fair and his fingers are delicate and long. He keeps his auburn hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with his god.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the south, certain he would find work there.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Flaws: Disease. Bonds: Religious, Immigrant, Criminal record. Occupation: Sage

Voice: Rolls R's

Attributes [hide]

Fonkin Maekkelferce, Male Gnome Adept 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)14 (+2) 16 (+3)17 (+3)
Skills Acrobatics +2, History +4
Senses Passive Perception 13
Languages Common, Gnome, Auran, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp. Coral (80 gp). Hematite (13 gp). 1 Minor magic item.


Social Check DCs


Sweet In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing a perfectly clean shirt and pair of pants. Her black fur is kept up in a ponytail inside a Stetson hat. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Born in the east to a Beggar, Sweet learned a great deal about her mother's area of expertise. She moved from fad to fad and when she turned 15 she discovered singing. She has achieved small success as a Beggar.

Motivation: Wants to open a new tavern; and many dire rats want her driven away

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Enemies, Job. Occupation: Beggar

Voice: Rolls R's

Attributes [hide]

Sweet In the Wind, Female Tabaxi Sorcerer 4
Medium (4'8") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 13 (+1)12 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 100 gp.


Social Check DCs


Eleanor Crosis, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'4" and muscular, this southern woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. With bright brown hair. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: Cocky and sure of herself, she believes she is the best Banker born in the past three hundred years. She never wears the same outfit twice, unless she absolutely has to.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Eleanor has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To be a Navigator again; and balancing her hectic life and new banker responsibilities is difficult

Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Attractive, Job. Occupation: Banker

Voice: Sensual and smooth

Attributes [hide]

Eleanor Crosis, Female Half-Elf Expert 2
Medium (5'4") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 120 gp. 1 Silver holy symbol.


Social Check DCs


Leshanna Hanali, Female Elf [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She carries a battered shortbow and tarnished morningstar as well. Her golden hair is well kept. She tend to wears goggles to shield her eyes.

Personality: She dislikes all the random violence that takes place in the south. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Leshanna hails from a village terrorized by dire rats. A gifted student she started as a Mason, but she got bored and became a Barkeep. She has worked as a Barkeep like her mother before her.

Motivation: Wants to open a new tavern; and to reunite with her old friends

Ideals: Fighting, Pacifist. Bonds: Adventurer, Enemies, Job. Occupation: Barkeep

Voice: Nasally tone

Attributes [hide]

Leshanna Hanali, Female Elf Cleric 12
Medium (5'2") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 59 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)14 (+2) 13 (+1)10 (+0)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Draconic, Terran
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 32000 sp.


Social Check DCs


Murgen Marston, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. Her golden hair is cut short. Her fierce violet eyes like to dwell on things.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Her father raised her in a mountain cabin. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Murgen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Murgen. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Marry her brother to traveling adventurers.

Ideals: Fighting, Justice. Bonds: Nature, Criminal record, Family. Occupation: Glassblower

Voice: Switch between two voices

Attributes [hide]

Murgen Marston, Female Half-Orc Warrior 1
Medium (5'7") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)11 (+0) 10 (+0)11 (+0)
Skills Acrobatics +1, Insight +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 50 gp.


Social Check DCs


Susannah Thorpe, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. She has moderate length red hair. Her eyes, though not visible through her cowl, are gray.

Personality: A skeptical and narcissistic woman, Susannah's first love is herself. Her second love is also herself. She does not believe in violence as a means to an end. She is a dedicated Shoemaker but believes her peers are too gung-ho.

History: She was born to loving parents in a slum to the north. A gypsy cursed her at a young age, leading to her ugly appearance. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To protect her home.

Ideals: Impeccable, Pacifist. Flaws: Ugly. Bonds: Poor, Guardian. Occupation: Shoemaker

Voice: growls and snarls, animalistic

Attributes [hide]

Susannah Thorpe, Female Human Adept 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)12 (+1) 6 (-2)7 (-2)
Skills Persuasion +0, Stealth +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2000 cp. Iolite (80 gp).


Social Check DCs


Aramil Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in collared shirts and wears a proper scarf over his head. His hair is golden, silky, and of moderate length. His fierce green eyes like to dwell on things.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He feeds upon the attention of others.

History: Born in the east to a Carter, Aramil learned a great deal about his mother's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Tabaxi compassion; and a need for knowledge about a nearby landmark

Flaws: Racist. Bonds: Attractive, Job, Military, Adventurer. Occupation: Carter

Voice: Speaks with a cold

Attributes [hide]

Aramil Dalanthan, Male Elf Expert 9
Medium (5'5") Elf, Lawful Good (CR 9)
Armor Class 9
Hit Points 51 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)8 (-1) 14 (+2)16 (+3)
Skills Performance +6, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1

Possessions: 1700 gp. Bloodstone (80 gp). Red-brown spinel (40 gp).


Social Check DCs


Art Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a card on it. His yellow fur is knotted and matted. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Art and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Poor, Mentor, Religious. Occupation: Mason

Voice: Excited and jittery

Attributes [hide]

Art Grass, Male Tabaxi Cleric 7
Medium (6'4") Tabaxi, True Neutral (CR 7)
Armor Class 10
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)11 (+0) 13 (+1)10 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gale Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. He sports a flattop fur cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He served in the navy to pay for his family's outstanding loans. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent father.

Flaws: Ugly, Terse. Bonds: Family, Military. Occupation: Spy

Voice: Creaky witch voice

Attributes [hide]

Gale Hummingbird, Male Tabaxi Wizard 8
Medium (6'8") Tabaxi, Neutral Evil (CR 8)
Armor Class 12
Hit Points 8 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)8 (-1) 17 (+3)18 (+4)
Skills Arcana +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. Blue sapphire (1400 gp). Zircon (70 gp). Bloodstone (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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