Naivara Goltorah, Female Elf [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She typically wears blue cloth garments or leather armor. Her white hair is kept up in a ponytail inside a wide-brimmed hat. Her eyes are likewise blue.
Personality: Naivara wants to be seen as a stoic, levelheaded, noble Cleric, so she tries to act the part. She does a good job, for the most part... When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: The child of a Laborer, who enjoyed hunting, Naivara was taken on many hunting expeditions. Naivara abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She feels that her past leaves her morally obligated to help; and obtaining odd cultural gnomish artifacts is her passion
Ideals: Disciplined. Flaws: Insane. Bonds: Criminal record, Nature, Adventurer. Occupation: Stableman
Voice: Irish accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 4000 cp. Alexandrite (200 gp).
Five Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her lavender fur is unkempt and raggedy. She has a dull look in her blue eyes.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Five was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Poor. Occupation: Dyer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 8)
Armor Class 12
Hit Points 39 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Avelina Darlington, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy red stubble. She dresses in collared shirts and wears a proper scarf over her head. She has a hunchback. She has wavy red hair. Her amber eyes are passionate and lively.
Personality: Avelina hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born in a small village she learned the ways of the warrior from her mother. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Seeks redemption.
Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Mayor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 13 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Mara Meliamne, Female Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a custom-built plate barding that's adorned with tan lining and desert motifs. She sports brown long hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She is a Chromatic Dragon in disguise. Mara was born on a far eastern plains where she grew up under the tutelage of her father, an expert Barber. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She is wracked by social anxiety; and she wants to meet her childhood hero
Flaws: Shy, Fearful. Bonds: Guardian, Adventurer, Immigrant. Occupation: Barber
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 10 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 80 gp. Onyx (60 gp).
Tharivol Wing, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His brown hair is cut short with large spiked bangs in the front. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ploughman arts, while his father instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered painting. He now mingles about in high society.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Optimist, Artistic. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Ploughman
Voice: Gruff and masculine
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 4)
Armor Class 7
Hit Points 31 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 9 (-1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1
Possessions: 200 gp. Freshwater pearl (16 gp). Golden yellow topaz (500 gp). Moss agate (16 gp). Moonstone (60 gp). 1 Masterwork studded leather.
Ownka Ashton, Female Half-Orc [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'10" has a big stupid grin on her face most of the time. She wears a lot of dark rich colors, with gold accents. She wears her silver hair up in a very large beehive style do. She has a tattooed face.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She would rather hide behind her crafts than deal with other people.
History: Her mother raised her in a mountain cabin. Her father took her hunting and taught her how to get in the mind of other creatures. She became a Soapmaker soon after.
Motivation: Wants to open a new tavern.
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Job, Nature. Occupation: Soapmaker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 17 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Vanuath Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears baggy blue pantaloons and a yellow scarf. His wide-brimmed hat is riddled with cuts and holes. His blue eyes dart from person to person.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Sold as a small child to a necromancer, Vanuath was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Vanuath was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Revenge.
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Mentor, Enemies. Occupation: Roofer
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 36 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: Lapis lazuli (4 gp). Jade (90 gp). Black pearl (600 gp). Malachite (4 gp). Violet garnet (600 gp). Lapis lazuli (4 gp). Brown-green garnet (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Emerald Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she wears a pastel cloak and cross-gartered brown stockings. Her long beige fur is drawn into a two foot long braid. Her hazel eyes are slightly larger than normal.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Around other people she will do her best to conceal her emotions and appear jolly.
History: She got into the Sellsword business at a young age. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Sabotage a competitor; and she has passion for adventuring and risk
Ideals: Passionate. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Sellsword
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 7)
Armor Class 9
Hit Points 63 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
Possessions: 500 gp.
Varis Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a yellow tunic with green highlights, and long blue pants that bunch up around his shoes. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has violet eyes and a yellow hat with a green feather.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also has developed a complete distrust of the Beggar profession.
History: A powerful brothel owner made him what he is. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their son. He worked as a Bookbinder, and he later adopted a second son.
Motivation: He feels that his past leaves him morally obligated to help; and to reunite with his absent father
Flaws: Shy. Bonds: Job, Mentor, Family, Criminal record. Occupation: Bookbinder
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 10 pp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver comb with moonstones (200 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). Sapphire pendant on gold chain (1500 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
