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NPC Generator

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Advanced [show]


Elysande Horineth, Female Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned female wears many layers of old clothing at all times. She is tall, broad shouldered and powerfully built. She has slicked back golden hair. Her blue eyes are passionate and lively.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She misses her home and complains about the freezing weather, even in summer.

History: Sold as a small child to a slaver, Elysande was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mortician work with an outfit from a few towns over. Mortician work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Mortician like her father before her.

Motivation: Expand her business; and to be a engraver again

Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Immigrant, Mentor, Job. Occupation: Mortician

Voice: Voice breaks

Attributes [hide]

Elysande Horineth, Female Half-Elf Commoner 1
Medium (5'4") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)12 (+1) 15 (+2)16 (+3)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp. 1 Masterwork Common Melee.


Social Check DCs


Dworic Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is slicked back into a classic pompadour. His eyes are gray and catlike.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Sold as a small child to a slaver, Dworic was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Ranger school at a young age so that he could practice his necromantic talents. He has worked as a Actor like his father before him.

Motivation: He's looking for his big break.

Ideals: Gifted. Flaws: Insomniac. Bonds: Adventurer, Job, Mentor. Occupation: Actor

Voice: Sensual and smooth

Attributes [hide]

Dworic Aranore, Male Dwarf Ranger 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)8 (-1) 12 (+1)10 (+0)
Skills History +1, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 30 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bathin Haste, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is white, silky, and of moderate length. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Bathin is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Bathin lived on a farm with his mother, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and regain custody of his son

Ideals: Impeccable. Flaws: Addict. Bonds: Rich, Attractive, Family. Occupation: Sailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bathin Haste, Male Tiefling Warlock 5
Medium (5'7") Tiefling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)17 (+3) 11 (+0)14 (+2)
Skills Acrobatics +7, Athletics +4
Senses Passive Perception 10
Languages Common, Celestial, Draconic, Aquan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 200 gp.


Social Check DCs


Megged Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and a wedding ring on his right hand. His moppish brown hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.

Personality: Megged is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Megged was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.

Motivation: He desires power and/or immortality.

Ideals: Extrovert. Bonds: Poor, In love, Attractive, Adventurer. Occupation: Bounty Hunter

Voice: Old thin voice

Attributes [hide]

Megged Marlowe, Male Half-Orc Wizard 3
Medium (5'5") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 15 (+2)9 (-1)
Skills Religion +3, Stealth +3
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp.


Social Check DCs


Shaká Astley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears tight fighting clothing, which leaves very little to the imagination. He keeps his red hair in a flapper bob. His eyes, though not visible through his cowl, are blue.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a great chef.

History: The child of northern immigrants he idolized his mother. His mother was a soldier and died while he was still young. Shaká was left his mother's suit of armor and trained in its use and care. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shaká fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants to meet his childhood hero; and he wants nothing more than to rejoin the army

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Immigrant, Military. Occupation: Marshal

Voice: Soft and mumbly

Attributes [hide]

Shaká Astley, Male Half-Orc Fighter 11
Medium (6'2") Half-Orc, Lawful Good (CR 11)
Armor Class 8
Hit Points 79 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 11 (+0)10 (+0) 16 (+3)2 (-4)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +2 / 3d8-2, Grapple +2

Possessions: Alexandrite (300 gp). Moss agate (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Artin Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman dresses well, wearing grey shirts, loose pants, and blazers most of the time. She has dyed her greying blonde hair a little too much giving a sharp blonde color. She tend to wears goggles to shield her eyes.

Personality: She has always had a great fascination with Human culture. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born to loving parents in a slum to the east. She has had some formal music training, and achieved minor success. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Human compassion; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Racist, Shy. Bonds: Attractive, Poor. Occupation: Priest

Voice: Jamaican accent

Attributes [hide]

Artin Eversharp, Female Dwarf Expert 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Veit Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears many layers of old clothing at all times, and is pretty ugly. His red hair is matted, messy, and big. His eyes, though not visible through his cowl, are gray.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Sold as a small child to a slaver, Veit was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Poor, Mentor, Debt. Occupation: Crown-heir

Voice: Booming voice

Attributes [hide]

Veit Holderhek, Male Dwarf Druid 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 18 (+4)12 (+1) 13 (+1)7 (-2)
Skills Arcana +3, Persuasion +0
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 300 sp. Tourmaline (100 gp).


Social Check DCs


Elegant Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a fancy pastel suit. He has a slight overbite and is overall scrawny. His fur is cut close to his head. His eyes are likewise green.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Elegant hails from a village terrorized by drow. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A strong sense of loyalty to Dragonborn people; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Joker. Flaws: Antagonistic, Racist. Bonds: Attractive, Enemies, Adventurer. Occupation: Assassin

Voice: Low range voice

Attributes [hide]

Elegant Plume, Male Tabaxi Warrior 9
Medium (6'1") Tabaxi, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 71 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)16 (+3) 16 (+3)16 (+3)
Skills Deception +6, Nature +6
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Druidic
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 100000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trynnicus Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He wears a feathered hat to cover his moderate length blue crest. His gold eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. He misses his home and complains about the freezing weather, even in summer.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Immigrant, Job. Occupation: Sculptor

Voice: Booming voice

Attributes [hide]

Trynnicus Nemmonis, Male Dragonborn Barbarian 3
Medium (6'7") Dragonborn, Lawful Evil (CR 3)
Armor Class 9
Hit Points 38 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)6 (-2) 14 (+2)11 (+0)
Skills Deception +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 900 sp.


Social Check DCs

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