Modean Entropy, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses well, typically a more casual-formal manner. He wears his brown hair down. His gold eyes dart from person to person.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is afraid of women and trembles around them
History: When he was but 7 years old his parents immigrated from the west. A few years later when the east was not economically sound they moved to his current location. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Modean fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Body Guard
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 140 gp. 1 Everburning torch.
Right-Handed In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a lot of dark rich colors, with gold accents. She has styled her cinnamon fur well, parting it to the right. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She exudes charisma. She is a tour de force of persuasion. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Her mother raised her in a mountain cabin. There was a wharf not far from home where she often wandered off to fish. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is compelled to act according to her religious beliefs; and to get a good night's sleep
Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Religious, Nature. Occupation: Roofer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 6)
Armor Class 13
Hit Points 68 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Druidic, Elven, Terran
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Left-Handed Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears skinny pants and wears a pastel and yellow robe with the hood down. Her fur is cut close to her head. Her ears are large.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born on a small isolated farm. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Her relatives are trying to arrange a marriage; and to unite with her sister
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Nature, Family. Occupation: Server
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 10 pp.
Megren Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She dresses well, wearing black shirts, loose pants, and blazers most of the time. She has done her best to style her rusty crest to look like a famous performer. She has red eyes and a black hat with a brown feather.
Personality: She hates orcs. She views them as having robbed her home of its proper glory. She is a bit of a xeno-phobe, disliking non-Dragonborns.
History: She was raised in a white middle class family as the only child. Her childhood dream was to be a Shipwright, but she was a colossal failure. She struck the Sailor job and began her own company from there.
Motivation: Expand her business.
Flaws: Racist, Mundane. Bonds: Attractive, Enemies, Job. Occupation: Sailor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 32 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2700 sp.
Kody Bing, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is kept up in a ponytail inside a broad hat. His face is scarred and worn.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and he is a bit of a kleptomaniac
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Criminal record, Religious. Occupation: Dyer
Voice: American accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: Obsidian (9 gp). 1 Masterwork Musical instrument.
Beloril Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a grey armored body suit, with a simple brown line shooting up and back down. His hair is long and auburn with streaks of blonde, and is pulled back with small grey clips. His beard is blonde, braided, and well cared for. His amber eyes peer out from beneath his deerstalker grey hat.
Personality: Abrasive and pushy, he has a hard time making friends. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Beloril and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the south
Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Slave. Occupation: Slave Trader
Voice: Soft and melodious
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 8 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 250 gp. 1 Good lock.
Reddlepop Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a tan suit, brown shirt, and violet tie. She is physically well-built. She has a long white ponytail with little hanging trinkets. Her eyes are hazel.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in a small village she learned the ways of the warrior from her mother. Her parents enrolled her in a Adept school at a young age so that she could practice her druidic talents. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Find a way to reverse the transformation of her sister; and wants to raise her children well
Ideals: Fighting, Gifted. Flaws: Sensitive. Bonds: Rich, Family. Occupation: Bather
Voice: Pirate accent
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 13 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Minor magic item.
Yurgunn Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears professional attire. She wears a broad hat to cover her moderate length black hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She will rave to anyone who will listen. She is lazy, self-centered, vain, and jealous.
History: She served in the navy to pay for her family's outstanding loans. She moved from fad to fad and when she turned 15 she discovered music. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: She is not mentally stable, and does not behave rationally; and she wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Insane, Selfish. Bonds: Attractive, Military. Occupation: Merchant
Voice: Slow speaker
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Altho Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses well, typically a more casual-formal manner. He has styled his black hair well, parting it to the right. His fair skin shows little sign of his aristocratic breeding.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born several months after his mother was called into army service. His parents enrolled him in a Paladin school at a young age so that he could practice his divine talents. Some 9 years later his spouse died after the birth of his son. Heartbroken, Altho never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army
Ideals: Persistence, Gifted. Bonds: Attractive, In love, Military. Occupation: Marshal
Voice: Draws out vowels
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 53 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Violet garnet (500 gp). Amethyst (110 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
