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NPC Generator

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Advanced [show]


Resh Lester, Male Half-Orc [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has no hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He works hard and plays hard.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against dire rats.

Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Religious, Enemies. Occupation: Junk Dealer

Voice: Thin and wheezing

Attributes [hide]

Resh Lester, Male Half-Orc Adept 8
Medium (5'0") Half-Orc, Chaotic Good (CR 8)
Armor Class 9
Hit Points 17 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 7 (-2)11 (+0) 5 (-3)8 (-1)
Skills Persuasion +2, Survival +0
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Banded agate (7 gp). Malachite (7 gp). Black pearl (800 gp). Rose (30 gp). Chalcedony (30 gp). Golden pearl (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Althaea Dukakis, Female Half-Elf [Permalink]

Personal [hide]

Description: This fat western woman has a bulbous nose and wears a yellow coat over a brown low-cut shirt, and a broad hat upon her head. Her skin is also unnaturally pale. Her golden hair is greasy and uncared for. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She will rave to anyone who will listen. She is obsessed with finding treasure.

History: Born in the west her family was never financially stable. She was an athlete and attended two major summer competitions. She never won. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Half-Elven artifacts is her passion.

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Adventurer, Poor. Occupation: Spy

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Althaea Dukakis, Female Half-Elf Aristocrat 5
Medium (5'1") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 14 (+2)18 (+4)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Meena Pingun, Female Gnome [Permalink]

Personal [hide]

Description: This northern woman likes to wear ponchos typically of a light blue in addition to tight pants. Her clothes are grease stained in places. With wild silver hair. This brown eyed northerner is not easily forgotten.

Personality: She is calm most of the time but flees social interaction. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She got into the Blacksmith business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited her well, and with each successful project, she earned more gold and more respect from her peers. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Nothing but the best is good enough for her; and expand her business

Ideals: Impeccable. Flaws: Shy, Forgetful. Bonds: Poor, Immigrant, Job. Occupation: Blacksmith

Voice: Old thin voice

Attributes [hide]

Meena Pingun, Female Gnome Warrior 8
Small (3'1") Gnome, True Neutral (CR 8)
Armor Class 14
Hit Points 77 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)12 (+1) 9 (-1)13 (+1)
Skills Acrobatics +6, Medicine +2
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +2

Possessions: 800 gp. Sard (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Therlin Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 3'10". She wears brown painted combat armor at almost all times. Her white hair is thinning but still full. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She would rather hide behind her crafts than deal with other people.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Banker arts, while her father instructed her in etiquette, music and courtly manner. She moved from fad to fad and when she turned 15 she discovered writing. She has never given up on her writing dream.

Motivation: Money/treasure; and she uses money and sex appeal to get what she needs

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Banker

Voice: Booming voice

Attributes [hide]

Therlin Balderk, Female Dwarf Barbarian 7
Medium (3'10") Dwarf, Neutral Good (CR 7)
Armor Class 11
Hit Points 78 (7d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)11 (+0) 11 (+0)12 (+1)
Skills Acrobatics +4, History +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +3

Possessions: 900 gp. Amethyst (150 gp). Moss agate (7 gp). Hematite (7 gp).


Social Check DCs


Sammal Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in collared shirts and wears a proper scarf over his head. His black hair is braided into rings. He is very pretty but has cold, dead eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Sammal and his spouse have recently divorced.

Motivation: To prove his worth to the world; and he loathes his own lifestyle

Flaws: Depressed, Impulsive. Bonds: Attractive, Poor. Occupation: Detective

Voice: Rhymes sentences (sorry)

Attributes [hide]

Sammal Bedlam, Male Tiefling Sorcerer 3
Medium (5'9") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 10 (+0)13 (+1)
Skills Acrobatics +3
Senses Passive Perception 10
Languages Common, Terran, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 1200 sp. 1 Masterwork Common Melee.


Social Check DCs


Lone Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His fur, while still mostly white, has prominent grey streaks. He has a tattooed face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Sage kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Entrepeneur, Optimist. Flaws: Disease. Bonds: In love, Criminal record. Occupation: Sage

Voice: pre-pubescent

Attributes [hide]

Lone Of Claws, Male Tabaxi Fighter 9
Medium (6'9") Tabaxi, Lawful Evil (CR 9)
Armor Class 10
Hit Points 71 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)9 (-1) 9 (-1)11 (+0)
Skills Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 100000 cp. 1 Minor magic item.


Social Check DCs


William Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a yellow shirt with thin white vertical stripes and brown pants. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: William was born with his mother's beautiful face. He worked as a nervous Sage and found it very stressful. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Flaws: Antagonistic, Fearful. Bonds: Attractive, Job, Criminal record. Occupation: Sage

Voice: Aggressive tone

Attributes [hide]

William Hanali, Male Half-Elf Bard 5
Medium (5'4") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)17 (+3) 11 (+0)14 (+2)
Skills Athletics +2, Intimidation +5
Senses Passive Perception 10
Languages Common, Elven, Goblin, Gnoll, Ignan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 700 gp.


Social Check DCs


Simon Barney, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and likes to wear grey tank tops with white pants. His long brown hair reaches down to his waist. His green eyes are slightly larger than normal.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also has developed a complete distrust of the Fisher profession.

History: The child of a Fisher, who enjoyed hunting, Simon was taken on many hunting expeditions. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 12 years.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he wants to meet his childhood hero

Flaws: Ugly. Bonds: Adventurer, Job, Nature, Rich. Occupation: Blacksmith

Voice: Slow speaker

Attributes [hide]

Simon Barney, Male Human Barbarian 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)10 (+0) 9 (-1)15 (+2)
Skills Religion +2, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 gp. 1 Antitoxin.


Social Check DCs


Gomory Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a yellow suit, red shirt, and white tie. He wears a colorful flower in his red hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Extrovert. Flaws: Secretive. Bonds: Attractive, Job, Poor. Occupation: Locksmith

Voice: Switch between two voices

Attributes [hide]

Gomory Horineth, Male Half-Elf Sorcerer 3
Medium (5'1") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)12 (+1) 10 (+0)9 (-1)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 200 gp.


Social Check DCs

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