Zaffrab Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is dressed in an above average manner. He keeps his blonde hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A true patriot, Zaffrab would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Zaffrab lived on a farm with his father, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Flaws: Antagonistic. Bonds: Attractive, Military, Family, Rich. Occupation: Fisher
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 28 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 500 gp.
Zed Rodney, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear white pants and tee shirts. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue and he is always smoking a pipe.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Zed enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He is the product a well kept family trust fund and as such has never really known need. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is wracked by social anxiety; and he is greedy
Ideals: Impeccable. Flaws: Antagonistic, Hedonist, Fearful. Bonds: Rich. Occupation: Scribe
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 13)
Armor Class 11
Hit Points 127 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: Deep green spinel (40 gp). Aquamarine (800 gp). Tourmaline (40 gp). Deep blue spinel (800 gp). Violet garnet (800 gp). Malachite (8 gp). Moonstone (40 gp). Carnelian (40 gp). Malachite (8 gp). Tiger eye turquoise (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Qualen Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'8" when asserting himself. His brown hair is greasy and uncared for. His thin eyebrows rest above his beady hazel eyes.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. As long as the job gets done he does not care how it got done.
History: Qualen lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. By chance he met his sister recently and the two have been together since.
Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family.
Ideals: Professionalism. Flaws: Ugly. Bonds: Enemies, Family, Job. Occupation: Bounty Hunter
Voice: Australian accent
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Elven
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 340 gp. 6 Acid flasks.
Pandjed Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He carries a battered kukri and tarnished monstrous two handed axe as well. He has wavy copper crest. His eyes are gold.
Personality: He can speak with the recently deceased. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in a small forest village. Pandjed was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is compelled to act according to his religious beliefs; and he has passion for adventuring and risk
Ideals: Fighting, Gifted, Philantrophist. Bonds: Nature, Religious. Occupation: Carpenter
Voice: Timid voice
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 13)
Armor Class 9
Hit Points 93 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 18
Languages Common, Halfling
Attacks Melee +6 / 4d4+2, Ranged +3 / 4d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 500 pp. A life-sized copper and silver statuette of a cockatrice. (90 gp). Gold dragon comb with red garnet eye (1600 gp).
Râsh Churchill, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a weathered and beat up set of banded mail beneath an oversized black coat. His golden hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born into a rich family. His parents enrolled him in a Sorcerer school at a young age so that he could practice his druidic talents. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Bonds: Attractive, Slave, Rich. Occupation: Roofer
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 16 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 11000 sp. Aquamarine (1000 gp). Jet (100 gp). Jasper (60 gp). Jet (100 gp). 1 Minor magic item.
Veloptima Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: She has a missing right leg. She is wearing a tight blue one piece outfit complete with pants, hood, and a cape. Sporting a red mohawk this woman's hair draws a lot of attention. Her eyes are likewise blue.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: From birth she was tutored by a cruel and relentless mentor. She married young, but lost her spouse to dire rats. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it.
Flaws: Fearful, Depressed. Bonds: Enemies, Mentor. Occupation: Actor
Voice: American accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 8)
Armor Class 13
Hit Points 54 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Giant, Elven, Gnoll
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 70 pp. Golden yellow topaz (200 gp). Sard (40 gp). Zircon (40 gp).
River Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'1", this man is wearing a long, pastel, dusty cloak. His red fur is unkempt and raggedy. His thin eyebrows rest above his beady green eyes.
Personality: River speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was raised in a island tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Nothing but the best is good enough for him; and to unite with his sister
Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Armorer
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 17)
Armor Class 11
Hit Points 87 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 8000 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Brass mug with jade inlays (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Brass mug with jade inlays (100 gp). Gold dragon comb with red garnet eye (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Solid gold idol (200 gp). Jeweled gold crown (3000 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver comb with moonstones (200 gp). Silver ewer (30 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A delicate silver chain set with a tourmaline (30 gp).
Avice Rolands, Female Half-Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears many layers of old clothing at all times. Her moppish chestnut hair is in a traditional bowl cut. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Cocky and sure of herself, she believes she is the best Stableman born in the past three hundred years. She does not trust anyone and sleeps with one eye open.
History: She was born at the edge of vast desert. A gifted student she started as a Spice Merchant, but she got bored and became a Stableman. She then took over the family business and is one of the better Stableman for hire.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Addict, Insomniac. Bonds: Poor, Job, Nature. Occupation: Stableman
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 15 (+2) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Terran, Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 2 Acid flasks.
Gunter Woods, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a grey tunic with brown highlights, and long grey pants that bunch up around his shoes. He has dyed his greying black hair a little too much giving a sharp black color. He has violet eyes.
Personality: He likes to make people angry or surprised. He is obsessed with finding treasure.
History: Gunter hails from a village terrorized by brigands. He was taken from his home at a very young age. He now travels the world, in search of power and loot.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister
Flaws: Antagonistic. Bonds: Poor, Adventurer, Enemies, Slave, Family. Occupation: Servant
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 11 (+0) | 11 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: 700 sp.
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