Shivering Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time, and carries quarterstaffs. His orange fur is long and unkept. His eyes are yellow.
Personality: Shivering is depressed about a lot of things. He tends to be a nihilist. He believes the world needs to unite to get rid of goblins once and for all.
History: He was born several months after his father was called into army service. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Enemies, Military. Occupation: Bricklayer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 98 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 160 pp.
Claira Fasharash, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears a yellow armored body suit, with a simple black line shooting up and back down. She has a penchant for wearing a ring with an oversized amber on her right hand. Her silver hair is still thick. Her skin is flawless and her green eyes scan people very quickly.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is obsessed with finding treasure.
History: She is the product a well kept family trust fund and as such has never really known need. Claira abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero
Flaws: Cynical. Bonds: Rich, Attractive, Adventurer. Occupation: Fisher
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Abyssal, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Jebeddo Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is dressed in a clean tan cloak covering his clean studded leather. He wears his brown hair down. His eyes are likewise violet.
Personality: He will rave to anyone who will listen. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the east his family was never financially stable. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been saving his money to try and buy his sister's freedom.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Athletic. Flaws: Insane. Bonds: Family, Poor. Occupation: Weaver
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 19 (+4) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: Just what you see.
Sun Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears light armors faded through time and improper care. She sports a flattop fur cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a poor family in the city she treasured whatever gifts she got. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sun grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sun. Since then, she has sought to make the best of life.
Motivation: To get a good night's sleep.
Ideals: Optimist. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Miller
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 60 gp.
Theodoric Chester, Male Human [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. He has a moderate pudge and is not very fit. With bright black hair and a scraggly beard. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theodoric took refuge in the ruined castle and found the beat up axe and armor he uses now. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He is content; and a deep hatred of giants
Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Nature, Enemies. Occupation: Interpreter
Voice: Australian accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +1
Possessions: 300 sp.
Nikki Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has wavy red hair. She is very pretty but has cold, dead eyes.
Personality: Her tongue was cut out and she uses sign language. She also is a firm believer in the womanly ideal.
History: Born to a Sellsword, her mother struggled to pay the bills. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Retire the richest woman in the south.
Ideals: Entrepeneur. Flaws: Disease, Impulsive. Bonds: Poor, Attractive. Occupation: Seamstress
Voice: Draws out vowels
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 6 (-2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Blue star sapphire (900 gp). Tourmaline (50 gp).
Alex Romeo, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He dresses well, wearing violet shirts, loose pants, and blazers most of the time. His hair is long and brown with streaks of auburn, and is pulled back with small violet clips. His beard is auburn, braided, and well cared for. His eyes are a pleasant hazel.
Personality: A deeply religious man he believes everything happens for a reason. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Sold as a small child to a slaver, Alex was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Over the years he perfected his riding and shooting skills. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wishes to resurrect an old love.
Bonds: Attractive, Religious, In love, Mentor, Nature. Occupation: Weaver
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 11)
Armor Class 8
Hit Points 67 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 16 (+3) | 7 (-2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 3d8-1, Ranged +2 / 3d8-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Three On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing the road beaten gear of a warrior. His beige fur is thinning but still full. This copper eyed westerner is not easily forgotten.
Personality: A skeptical and narcissistic man, Three's first love is himself. His second love is also himself. He is harsh and unforgiving.
History: He was raised in a forest tribe. Three liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town working and never settling down anywhere, but has fallen for a local Junk Dealer. He hasn't told them the truth, but wants to settle down with them.
Motivation: Regain custody of his daughter; and he would like to get married and retire
Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Nature, Has a crush, Family. Occupation: Cartwright
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 15
Hit Points 50 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 20 (+5) | 12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +8 / 2d8+5, Grapple +5
Possessions: Just what you see.
Shivering Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She has the majority of her body covered in plate. Her top hat is riddled with cuts and holes. Her thin eyebrows rest above her beady green eyes.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Ugly, Selfish, Forgetful. Occupation: Soapmaker
Voice: Australian accent
Attributes [hide]
Medium (4'7") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 58 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 19 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Gnoll, Aquan, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 |
Possessions: 180 pp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Black velvet mask with numerous citrines (150 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Golden circlet with four aquamarines (2000 gp). Silver comb with moonstones (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!