Nuthra Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: She is scrawny and has patchy black crest. She wears a robe, a symbol of her god around her neck, and a longsword on her belt. She has a hunchback. Her black crest is braided into rings. Her fierce red eyes like to dwell on things.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now spends her time doing works of charity.
Motivation: She is compelled to act according to her religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable, Philantrophist. Flaws: Ugly. Bonds: Religious. Occupation: Apothecary
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 200 gp.
Wella Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a red collared shirt and black skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her fierce brown eyes like to dwell on things.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She served in the navy to pay for her family's outstanding loans. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Wella grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Wella. She has recently gotten a pet goose that steals things from people.
Motivation: She feels that her past leaves her morally obligated to help; and she has decided she is irredeemable
Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Criminal record, Military. Occupation: Adventurer
Voice: Breathy voice
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 70 gp. Freshwater pearl (12 gp).
Gerbo Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: 3'4" and muscular, this eastern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is auburn, silky, and of moderate length. This green eyed easterner is not easily forgotten.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Athletic, Joker. Bonds: Attractive, Adventurer, Military. Occupation: Farmer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 40 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3
Possessions: 21000 sp. Rose (20 gp). Eye agate (4 gp). Brown-green garnet (50 gp). 1 Breastplate. 1 Chain shirt.
Chay Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his silver hair in a flapper bob. His violet eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Chay was born the youngest of three triplets. He found a children's book about a Halfling Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He then took over the family business and is one of the better Dilettante for hire.
Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new dilettante responsibilities is difficult
Flaws: Antagonistic. Bonds: Job, Family, Adventurer, Religious. Occupation: Dilettante
Voice: Prounounces S like Z
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 28 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 8 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 pp. Chrysoberyl (100 gp). 1 Minor magic item.
Az-Bror Hallewell, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is kept up in a ponytail inside a Stetson hat. He has blue eyes and a white hat with a violet feather.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is able to make almost anything out of random pieces of junk.
History: The child of western immigrants he idolized his mother. After coming to the age of reason, Az-Bror took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To protect his home; and a need for knowledge about a nearby landmark
Ideals: Gifted. Bonds: Attractive, Immigrant, Adventurer, Guardian. Occupation: Fletcher
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 17 (+3) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 200 gp.
Avelina Colby, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears just a brown suit. Her white hair, when down, is lengthy. Her face is covered beneath a completely black helmet.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She used her abilities to travel the world and help people.
Motivation: Retire the richest woman in the east; and she wants nothing more than to rejoin the army
Ideals: Philantrophist, Entrepeneur. Bonds: Military, Immigrant. Occupation: Baker
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 103 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 18 (+4) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Infernal, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 400 gp.
Heian Rolands, Male Half-Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He likes to wear yellow tank tops with red pants, marred by beers. His brown hair is heavily combed to the left. His eyes are green and catlike.
Personality: He loves telling others what to do and how they should feel about things. He uses divination through singing.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.
Motivation: To get a good night's sleep.
Ideals: Opinionated, Gifted. Flaws: Ugly, Disease, Insomniac. Occupation: Stableman
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Aquan, Draconic, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Sun Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and carries greatswords. Her red fur has been sun bleached extensively. She wears crescent spectacles with a black brim.
Personality: She loves telling others what to do and how they should feel about things. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born in the east, but her parents moved at a very young age to the west. She dropped out of school before completing her studies. She moves from town to town, unable to find a place to settle.
Motivation: Several ex partners dislike her way of doing things and want revenge; and someone believes her a fraud
Ideals: Fighting, Opinionated, Logical. Bonds: Adventurer, Immigrant, Enemies. Occupation: Masseuse
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Good (CR 6)
Armor Class 10
Hit Points 29 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +3
Possessions: 200 gp. 1 Chain shirt. 1 Darkwood Buckler.
Agnes Paxton, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears brown trousers with white and blue striped suspenders. She wears various colorful collared shirts. She has a long silver ponytail with little hanging trinkets. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She has a small toy that she constantly fidgets with.
History: She is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Agnes took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Attractive, Rich. Occupation: Masseuse
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 106 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 2000 gp. Tiger eye turquoise (7 gp). Obsidian (7 gp). Freshwater pearl (7 gp). Moss agate (7 gp). Rose (50 gp). Jade (130 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!