Cask Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses well, typically a more casual-formal manner. His fur, while still mostly lavender, has prominent grey streaks. He has copper eyes and a brown hat with a green feather.
Personality: He is almost excessively polite to everyone, even when angry. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in the north to a Locksmith, Cask learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.
Motivation: He's in love.
Flaws: Shy. Bonds: Attractive, Poor, Has a crush, Job. Occupation: Locksmith
Voice: Relaxed voice
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 20 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 18 (+4) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Gnome, Druidic
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1300 gp. 1 Minor magic item.
Enialis Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case, and carries clubs. His long black hair reaches down to his waist. He is baby faced.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He plays an instrument quite well.
History: Enialis hails from a village terrorized by drow. Enialis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Many drow want him driven away; and he wants revenge against drow
Ideals: Fighting, Joker, Artistic. Bonds: Enemies, Nature. Occupation: Mason
Voice: Australian accent
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 47 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Dwarven, Druidic
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 300 gp.
Hillanot Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She has moderate length black crest. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: From birth she was tutored by a cruel and relentless mentor. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To clean up the streets; and wants to raise her children well
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Mentor, Nature. Occupation: Body Guard
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 16 (+3) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 800 sp. 1 Masterwork Common Melee.
Dalgal Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is braided into rings. His face is scarred and worn.
Personality: Dalgal wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a pair of adventurers, Dalgal grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and expand his business
Ideals: Disciplined, Optimist. Flaws: Ugly, Shy. Bonds: Adventurer, Job. Occupation: Laborer
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp.
Sark Huxley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man has the majority of his body covered in plate. He is muscular with a powerful set of arms. His golden hair is styled in orderly dreadlocks. His brown eyes peer out from beneath his top black hat.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a small toy that he constantly fidgets with.
History: He was born to a pair of big game hunters, but was frequently ill as a child. While studying, he fell in love. They married and had a daughter. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Flaws: Disease, Addict. Bonds: In love, Adventurer. Occupation: Slave Trader
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Reirak Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing a long, grey, dusty cloak. He sports a flattop hair cut. His eyes are likewise amber.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of a Crown-heir, who enjoyed hunting, Reirak was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has dedicated himself to building a better world.
Motivation: A strong sense of loyalty to Tabaxi people; and to reunite with his old friends
Ideals: Logical. Flaws: Antagonistic, Racist. Bonds: Nature, Adventurer. Occupation: Seamstress
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 5 (-3) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 40 pp.
Ombul Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing colorful clothing, dressed as a Shipwright. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has gleaming, smiling hazel eyes.
Personality: He has always had a great fascination with Dragonborn culture. Further he is a bit of a stoner and is frequently out of it.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he wants to meet his childhood hero
Flaws: Racist, Insane, Addict, Disease. Bonds: Adventurer, Rich. Occupation: Shipwright
Voice: American accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 28 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 300 gp.
Emma Appleton, Female Human [Permalink]
Personal [hide]
Description: She dresses like a well dressed Barber does. She is portly but not overly obese. She has styled her white hair well, parting it to the right. She tend to wears goggles to shield her eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving She is afraid of women and trembles around them
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Actor mother left her crippled. She inherited the family business which she has now maintained for 9 years.
Motivation: She wants to meet her childhood hero; and she's looking for her big break
Ideals: Joker. Flaws: Shy, Disease. Bonds: Job, Adventurer. Occupation: Barber
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 46000 sp. Black pearl (900 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Warryn Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: This man dresses in tan turtlenecks beneath a yellow coat with tan slacks, and sports empty pouches on his belt. He wears a small hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born to a pair of adventurers, Warryn grew up listening to his father's many stories. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He struck the Sage job and began his own company from there.
Motivation: Sabotage a competitor; and wants to open a new tavern
Bonds: Attractive, Job, Rich, Adventurer, Family. Occupation: Sage
Voice: Aggressive tone
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Infernal
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp.
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Their contribution stands as a beacon of hope for all adventurers!