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NPC Generator

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Advanced [show]


Naal Rothenel, Male Elf [Permalink]

Personal [hide]

Description: An older man who wears a custom-built plate barding that's adorned with blue lining and desert motifs, he is not a threatening figure. His red hair has been sun bleached extensively. His brown eyes are passionate and lively.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born at the edge of vast desert. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Entrepeneur, Fighting. Flaws: Shy. Bonds: Nature, Criminal record. Occupation: Detective

Voice: Mousy voice

Attributes [hide]

Naal Rothenel, Male Elf Expert 10
Medium (4'10") Elf, Lawful Evil (CR 10)
Armor Class 13
Hit Points 59 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Athletics +3, Investigation +6
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Abyssal
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +6

Possessions: 1900 gp. Golden pearl (50 gp). White pearl (50 gp). Silver pearl (50 gp). Iolite (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halimath Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'5", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a flattop hair cut. His eyes are likewise amber. His teeth are white and perfect.

Personality: He can speak with the recently deceased. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After a long history of fighting, Halimath and his spouse have recently divorced.

Motivation: Meet up once more with his childhood friend; and his religion dominates his actions

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious, Adventurer. Occupation: Performer

Voice: Relaxed voice

Attributes [hide]

Halimath Iranapha, Male Half-Elf Paladin 5
Medium (5'5") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)16 (+3) 11 (+0)17 (+3)
Skills Nature +6, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Orc, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


John Lathalas, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is cut close to his head. He wears an eyepatch.

Personality: Prone to second guessing himself, he comes off as nervous. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in a small village he learned the ways of the warrior from his mother. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Regain custody of his son; and doesn't want to be a mercenary and was forced into it by his family

Ideals: Fighting, Athletic. Flaws: Ugly, Shy. Bonds: Family. Occupation: Mercenary

Voice: Complex vocabulary, royal

Attributes [hide]

John Lathalas, Male Half-Elf Adept 3
Medium (5'2") Half-Elf, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)12 (+1) 13 (+1)6 (-2)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 2800 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Vilberg Yorke, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With bright silver hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He always tries to repair and not replace. It was this mentality that drove him into the Roofer business.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the east; and wants to open a new tavern

Ideals: Entrepeneur, Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Roofer

Voice: Thin and wheezing

Attributes [hide]

Vilberg Yorke, Male Half-Orc Fighter 1
Medium (5'9") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)5 (-3) 12 (+1)9 (-1)
Skills Nature -1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 50 gp.


Social Check DCs


Dûsh Breeden, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear black clothing when he does not wear armor. His tied-back hair is golden. His eyes are a pleasant gray.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Dûsh is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Sold as a small child to a slaver, Dûsh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their son. He worked as a Knight, and he later adopted a second son.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Flaws: Shy, Insane. Bonds: Attractive, Family, Mentor, Adventurer. Occupation: Knight

Voice: Australian accent

Attributes [hide]

Dûsh Breeden, Male Half-Orc Paladin 7
Medium (5'4") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 46 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)12 (+1) 13 (+1)9 (-1)
Skills Deception +2, History +4
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs


Panana Murnig, Female Gnome [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is renowned for her bright tan dresses and hats. Her chestnut hair is thinning but still full. Her eyes are violet and beady.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was always a brilliant, if unscrupulous mind. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She would like to get married and retire.

Ideals: Logical. Flaws: Ugly, Shy, Insane. Bonds: Has a crush, Adventurer. Occupation: Shipwright

Voice: Russian accent

Attributes [hide]

Panana Murnig, Female Gnome Cleric 4
Small (3'0") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)15 (+2) 10 (+0)13 (+1)
Skills Acrobatics +3, History +4
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 600 gp. 3 Holy water.


Social Check DCs


Left-Handed Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His brown fur is slicked back into a classic pompadour. He has several tiny sapphire earrings on each ear.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His necromantic abilities were realized during a raid on his village. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy.

Ideals: Extrovert, Gifted. Flaws: Disease. Bonds: Attractive, Rich, Guardian. Occupation: Priest

Voice: Spanish accent

Attributes [hide]

Left-Handed Wing, Male Tabaxi Expert 10
Medium (6'2") Tabaxi, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 61 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)7 (-2) 17 (+3)7 (-2)
Skills Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 1000 gp. Violet garnet (400 gp). Zircon (60 gp). Deep blue spinel (400 gp). Black pearl (400 gp).


Social Check DCs


Hadwisa Lindsay, Female Human [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She carries with her a set of axes on her belt, each one with a amber on the hilt. Her moppish white hair is in a traditional bowl cut. Her eyes are likewise blue.

Personality: Calm and collected, she is a well trained Sage. She receives visions of the future at random moments

History: Born in a small village she learned the ways of the warrior from her father. Brilliant and gifted she never wanted to apply herself. She inherited the family business which she has now maintained for 12 years.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Fighting, Gifted. Bonds: Attractive, Poor, Job. Occupation: Sage

Voice: Squeaky

Attributes [hide]

Hadwisa Lindsay, Female Human Aristocrat 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)15 (+2) 11 (+0)14 (+2)
Skills Medicine +2, Stealth +1
Senses Passive Perception 10
Languages Common, Giant, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 70 gp. Deep green spinel (50 gp).


Social Check DCs


Frederick Lester, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a brown collared shirt and blue pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His long white hair is drawn into a two foot long braid. He has brown eyes and a brown hat with a blue feather.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He always tries to repair and not replace. It was this mentality that drove him into the Doctor business.

History: Frederick hails from a village terrorized by brigands. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to open a new tavern; and he desires power and/or immortality

Ideals: Persistence. Flaws: Sensitive. Bonds: Enemies, Adventurer, Job. Occupation: Doctor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Frederick Lester, Male Human Druid 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)9 (-1) 15 (+2)16 (+3)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 47000 sp. 1 Minor magic item.


Social Check DCs

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