Mastema Abstract, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears many layers of old clothing at all times. Her purple hair is smooth and relatively long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She does not believe in violence as a means to an end. She is a dedicated Mayor but believes her peers are too gung-ho.
History: She was born to loving parents in a slum to the south. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Impeccable, Pacifist. Flaws: Ugly, Insomniac. Bonds: Poor, Criminal record. Occupation: Mayor
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 17 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon, Aquan, Gnome
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 400 gp. Rhodochrosite (7 gp). Onyx (40 gp).
Vondal Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has white hair. His blue eyes have a joyful gleam in them most of the time.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a minor phobia of water and hates getting wet.
History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture; and money/treasure
Flaws: Mundane, Fearful. Bonds: Rich, Immigrant, Criminal record. Occupation: Masseuse
Voice: Nasally tone
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 82 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 20 (+5) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 2200 gp. Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver comb with moonstones (600 gp). 1 Minor magic item.
Ratak Richie, Male Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear black clothing when he does not wear armor, and is pretty ugly. His black hair is still thick. His brown eyes lackadaisically let the world flow into them.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Animals are drawn to him, and he is able to talk to them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ratak took refuge in the old dungeon and found the beat up spear and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A deep hatred of drow; and money/treasure
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature, Enemies. Occupation: Servant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 70 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 6 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Warryn Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is black and very short. His blue eyes are passionate and lively.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He plays an instrument quite well.
History: Born in the west to a Sculptor, Warryn learned a great deal about his mother's area of expertise. When Warryn reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Sculptor soon after.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Artistic. Flaws: Selfish. Bonds: Job, Military. Occupation: Sculptor
Voice: Dutch accent
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: Just what you see.
Gale In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged woman usually wears her pastel robe and has her crossbow always slung over her shoulder and is in decent physical shape. Her fur is short and red. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born a particularly ugly child, much to the horror of her parents. Her parents were killed by dire rats in a raid when she was still a young child. The dire rats captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: She feels the way she acts is they only way to get by in the world; and wants to have a good time and be beloved
Ideals: Optimist, Impeccable. Flaws: Secretive, Ugly. Bonds: Enemies. Occupation: Mason
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 55 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 80000 cp. 1 Minor magic item.
Eida Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and wears skinny pants and wears a red and yellow robe with the hood down. Her skin is also unnaturally pale. Her long red hair reaches down to her waist. She is baby faced.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She dropped out of school before completing her studies. She moves from town to town, unable to find a place to settle.
Motivation: She is unsatisfied with her job.
Ideals: Logical. Flaws: Ugly, Terse. Bonds: Job, Immigrant. Occupation: Dilettante
Voice: Italian accent
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 5)
Armor Class 12
Hit Points 56 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Draconic
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +5
Possessions: 1000 sp. 1 Breastplate. 1 Full Plate. 1 Full Plate. 1 Banded mail.
Ea Charm, Female Tiefling [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She carries with her a set of longswords on her belt, each one with a amber on the hilt. Her red hair is kept up in a ponytail inside a top hat. Her black eyes lackadaisically let the world flow into them.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has a minor phobia of water and hates getting wet.
History: Born to a poor family in the city she treasured whatever gifts she got. Cursed with unlife at a very young age, Ea has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is wracked by social anxiety
Ideals: Fighting. Flaws: Disease, Fearful. Bonds: Attractive, Poor. Occupation: Crown-heir
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Good (CR 9)
Armor Class 11
Hit Points 51 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nora Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her brown hair is styled in orderly dreadlocks. She wears large thick round spectacles.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Nora was raised in a hard working conservative environment. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: To be a Engraver again; and to get a good night's sleep
Ideals: Justice. Flaws: Ugly, Insane, Secretive, Insomniac. Bonds: Job. Occupation: Tanner
Voice: Old Prospector
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 63 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 110 pp. Alexandrite (600 gp). Violet garnet (600 gp). Violet garnet (600 gp). Amber (40 gp). White pearl (40 gp). Red-brown spinel (40 gp).
Roge Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. He wears his blonde hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roge is combative with any and all who dare try his patience in the slightest.
History: He comes from a rich northern family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and he uses money and sex appeal to get what he needs
Ideals: Justice. Flaws: Antagonistic. Bonds: Adventurer, Attractive, Rich. Occupation: Architect
Voice: pre-pubescent
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 11)
Armor Class 13
Hit Points 83 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 19 (+4) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +6
Possessions: 160 pp. Hematite (8 gp). Pink pearl (60 gp). Sardonyx (70 gp). Blue star sapphire (1000 gp). Red garnet (60 gp). Onyx (70 gp). Amethyst (60 gp). Citrine (70 gp). Red-brown spinel (60 gp). Black star sapphire (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
