Kipper Dunben, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tattered old clothes. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He is a Maurezhi in disguise. There was a wharf not far from home where he often wandered off to fish. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others; and he's looking for his big break
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Adventurer, Nature. Occupation: Healer
Voice: Slow speaker
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 14)
Armor Class 13
Hit Points 79 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Giant, Abyssal
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 700 pp. White pearl (80 gp). Red garnet (80 gp). Eye agate (10 gp). Amethyst (80 gp). Aquamarine (1400 gp). Red garnet (80 gp). Blue star sapphire (500 gp). Moonstone (80 gp). Banded agate (10 gp). Banded agate (10 gp). Aquamarine (1400 gp). 1 Medium magic item.
Lubash Beitz, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants, and he perpetually has his nunchaku ready. His golden hair is styled in orderly dreadlocks. His hazel eyes dart from person to person.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Detective arts, while his father instructed him in etiquette, music and courtly manner. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was granted necromantic powers by his dying brother.
Motivation: He has decided he is irredeemable; and he is unsatisfied with his job
Ideals: Fighting, Gifted. Bonds: Attractive, Job, Criminal record, Rich. Occupation: Detective
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 500 sp. Chrysoprase (70 gp).
Dadalan Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is wearing the road beaten gear of a warrior. He is muscular with a powerful set of arms. His red crest is knotted and matted. His gold eyes have a joyful gleam in them most of the time.
Personality: He is a Healer first and foremost. He believes firmly that knowledge should be universal. He feeds upon the attention of others.
History: Dadalan was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.
Motivation: To reunite with his absent father.
Ideals: Fighting. Bonds: Job, Attractive, Family, Nature. Occupation: Healer
Voice: American accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 14)
Armor Class 11
Hit Points 107 (14d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Goblin, Dwarven
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
Possessions: 4000 gp. Violet garnet (400 gp). Smoky quartz (70 gp). Tiger eye turquoise (9 gp). Tiger eye turquoise (9 gp). Aquamarine (400 gp). Black pearl (400 gp). Blue quartz (9 gp). Banded agate (9 gp). Aquamarine (400 gp). Jasper (70 gp). Hematite (9 gp). Iolite (70 gp). Moss agate (9 gp). Pink pearl (100 gp). Chrysoberyl (100 gp). Black pearl (400 gp).
Emmeline Watson, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She has dyed her greying black hair a little too much giving a sharp black color. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. A true patriot, Emmeline would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born in a small island village. Her mother took her hunting and taught her how to get in the mind of other creatures. She has set out to sabotage the competition.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Athletic. Flaws: Addict. Bonds: Job, Military, Nature. Occupation: Actor
Voice: Raspy
Attributes [hide]
Medium (4'7") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 33 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 6 (-2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
Possessions: 1500 gp.
Uadjit Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'1" southern woman, she wears many layers of old clothing at all times. She keeps her black crest in a flapper bob. Her red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born blind and as such lacked many opportunities for work. She was an apprentice working in her father's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Further expansion of business.
Flaws: Ugly, Mundane, Hedonist, Disease. Bonds: Poor, Job. Occupation: Cook
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 16)
Armor Class 13
Hit Points 80 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 2 |
Possessions: 7000 gp. Jade (100 gp). Fiery yellow corundum (500 gp). Deep green spinel (100 gp). Golden yellow topaz (600 gp).
Ellyjoybell Daergel, Female Gnome [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a simple blue robe with grey stripes complete with hood, and is pretty ugly. She wears her hair in dreadlocks. She has a dull look in her brown eyes.
Personality: While she acts the brute, she is far gentler than she would appear. She can't help but pocket interesting objects she comes across
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has built up a small fortune and can afford her own way.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Criminal record, Rich. Occupation: Assassin
Voice: Strong lisp
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 14)
Armor Class 14
Hit Points 79 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 16 (+3) | 13 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Gnome, Infernal
Attacks Melee +2 / 4d6-3, Ranged +8 / 4d6+3, Grapple +6
Possessions: 5000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). Cloth of gold vestments (130 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thodris Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'2" has a big stupid grin on her face most of the time. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. With wild black hair. Her eyes, though not visible through her cowl, are hazel.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She never wears the same outfit twice, unless she absolutely has to.
History: She was born in the south. She took every job she could get her hands on, but the opportunities for Dwarves in the south were limited. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She loathes her own lifestyle; and she is unsatisfied with her job
Ideals: Artistic, Logical. Flaws: Depressed. Bonds: Immigrant. Occupation: Sage
Voice: Voice breaks
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 7000 cp.
Emerald In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is renowned for her bright pastel dresses and hats. She wears a colorful flower in her red fur. Her copper eyes are slightly larger than normal.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Emerald enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Emerald was born in the north. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. She moves from town to town, unable to find a place to settle.
Motivation: To settle down with her crush.
Ideals: Passionate, Persistence, Logical. Flaws: Hedonist. Bonds: Immigrant, Attractive. Occupation: Stylist
Voice: Sensual and smooth
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 9)
Armor Class 13
Hit Points 57 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Abyssal
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Immeral Horineth, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a long, blue, dusty cloak. His hair is greying and his face has many wrinkles. His blue eyes dart from person to person.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. As long as the job gets done he does not care how it got done.
History: Immeral was born the youngest of three triplets. When Immeral reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their daughter. He worked as a Carpenter, and he later adopted a second daughter.
Motivation: He desires power and/or immortality; and he wants nothing more than to rejoin the army
Ideals: Passionate, Professionalism. Bonds: Family, Military, Adventurer. Occupation: Carpenter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 6 (-2) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1000 cp. 1 Chain shirt.
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